
Detective Sebastian Castellanos has lost everything, including his daughter, Lily. To save her, he must descend into the nightmarish world of STEM. Horrifying threats emerge from every corner, and he must rely on his wits to survive. For his one chance at redemption, the only way out is in.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
klass igra
This is a great sequel. The first Evil Within really struggled with finding it's own identity, and you could really feel them throwing things at the wall to see what sticks. This game takes what works about that first game, and refines and expands upon it. This game is somehow tighter and larger than it's predecessor. There are also some really good additions. This game has some really well done open world segments that the first game could have used more of, as well as some additional characterization that was lacking in the first game. Tango Game Works got sold to Krafton in 2024, and this IP is stuck in Microsoft limbo. This may be the last we see of this franchise, which is a shame. The team that made this clearly understood what people wanted from this game, and I would have loved to see where Tango took this series.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Korean, Polish, Portuguese - Brazil*, Traditional Chinese, Simplified Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最后的蒙太奇神了
Игра мне понравилась. Плюсы: 1. Сделать игру в полуоткрытом мире в принципе неплохо. Есть ответвления в процессе прохождения, и нравится собирать лут. Локации небольшие, поэтому не надоедают. 2. Стелс и стрельба значительно лучше, чем в первой части. 3. Прокачка стала значительно проще + добавили крафт. 4. Сюжет мне понравился: есть свои неожиданные повороты, наблюдать за персонажами довольно интересно. Конечно, хотелось бы, чтобы их раскрывали чуть получше 😅, но, учитывая, как сейчас создают сюжеты в играх, могу сказать, что это шедевр. А теперь к минусам: 1. Патронов и лута слишком много. Даже на сложном уровне сложности у меня не возникло проблем с патронами — наоборот, они всегда были в избытке, да и край всегда выручает. Над балансом нужно поработать. 2. Нет напряжения от слова совсем. Если первая игра давила на нервы, то вторая — это 100% экшен. Всё-таки не на том они сделали акцент ☹️. А так игра мне понравилась. Твёрдая 7/10. Игра однозначно заслуживает продолжения, но, увы, скорее всего его не будет (((((((
RIP Tango Israel struck you down and took a piece of my heart that yearns for The Evil Within 3 with it
Una secuela brillante en lo visual y técnico, pero dividida por su propio diseño. The Evil Within 2 es un juego de contrastes. Por un lado, tenemos un salto técnico enorme, una historia mucho más emotiva e íntima para Sebastian Castellanos y una dirección artística que regala algunos de los mejores momentos del survival horror moderno. Por el otro, nos encontramos con una decisión de diseño que frena en seco el potencial que tenía para superar al original. LO MEJOR: Arte, atmósfera y pesadillas garantizadas. Cuando el juego se concentra en ser una experiencia directa y pesadillesca, es sencillamente ESPECTACULAR: Un apartado artístico de diez: La dirección visual es una maravilla. Las deformaciones de la realidad, la iluminación y el uso del color logran escenas que se quedan grabadas en la retina. No me sorprendería que los chicos de Expedition 33 no hayan tomado cositas para inspirarse a nivel de arte con este juego. Secciones de terror puro: Hay partes del juego donde el miedo, la tensión y la incomodidad están 100% garantizados. Toda la línea argumental de Stefano Valentini y la presencia del temible monstruo Obscura son el pico absoluto del título. No obstante, hay gratas sorpresas y guiños al primer juego que no voy a spoilear, pero que te van a sacar una sonrisa a la vez de que puedas esbozar un "mierda" un segundo después. Diseño de monstruos memorable: Mantiene esa esencia de criaturas grotescas y simbólicas que te ponen los pelos de punta al escucharlas acercarse. Jugabilidad refinada: El control del personaje, el sigilo y el sistema de disparos se sienten infinitamente más fluidos y pulidos que en la primera entrega. No es una locura, pero si se notan más trabajadas. EL PUNTO DÉBIL: La trampa del mundo abierto (HUB) El gran problema de The Evil Within 2 reside en la estructura de sus niveles. La decisión de introducir mapas semiabiertos (los vecindarios de Union) le hace un flaco favor al ritmo y a la tensión: Miedo diluido: Poder dar media vuelta, huir a un edificio vacío a craftear munición o limpiar casas de forma metódica le quita el factor de claustrofobia tan necesario en este género. No es un desastre, pero si que corta el ritmo en varias ocasiones. Vas a desear ir al próximo escenario principal, porque es allí donde aguardan las sorpresas. Sensación de desorientación: En varios tramos pasas de estar en una secuencia visceral a deambular por calles buscando suministros, lo que rompe la inmersión y hace que la navegación se sienta pesada por momentos. VEREDICTO Y REFLEXIÓN Si The Evil Within 2 hubiera mantenido el diseño de niveles claustrofóbico, y milimétricamente calculado de la primera entrega (firmado por Shinji Mikami), este juego podría haber sido ampliamente superior a su antecesor. Tenía la historia, el refinamiento técnico y los monstruos necesarios para ser una obra maestra. A pesar de esa dispersión en su mapa, sigue siendo una experiencia sumamente recomendable para cualquier fan del género. Si logras perdonar esos baches en el ritmo que genera el HUB, vas a disfrutar de una joya visual con secciones de terror inolvidables. Nota personal: 8/10 (Y un aplauso de pie para la sección del fotógrafo).
Gros oui
.
Damals, als Bethesda-Spiele noch mit Liebe entwickelt wurden...
I love. <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $24.4M | 80.2K | 97% | $17.99 | |
| $24.4M | 44.2K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 33.7K | 85% | $19.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $255 | 1 | 0% | $9.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $50.6M | 142K | 92% | $19.99 |