
Detective Sebastian Castellanos has lost everything, including his daughter, Lily. To save her, he must descend into the nightmarish world of STEM. Horrifying threats emerge from every corner, and he must rely on his wits to survive. For his one chance at redemption, the only way out is in.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神作!!!
Es increible recomiendo jugarlo desde el 1 aunque te vuele la cabeza y no entiendas nada jaja
Muy buen juego
fue interesante el cambio de jugabilidad que tuvo respecto a los orígenes, las formas de mejorar a Sebastián, la variedad de armas que podemos acceder lograr sentir mas fresco al juego, el mundo es atrapante aunque alejada de la atmosfera que conseguía el primero, aunque por momentos aparece esa atmosfera terrorífica y siniestra. quizás le llego a faltar una mayor variedad de enemigos y siento que abusa un poco de los momentos de sigilo, pero no se siente pesado con el pasar de las horas. Tengo sentimientos encontrados con la historia la cual es mas personal con el protagonista y el sufrimiento que carga durante años, después de todo total juegazo, vale totalmente la pena.
改成半开放式后关卡设计以及恐怖感远不如一代,除了艺术家之外BOSS设计感一般,后面直接把一代BOSS拉出来鞭尸;前期没有刺杀技能前潜行就是在受罪,后期有些地方堆怪严重还锁仇恨不让暗杀,手枪存在感有点低,一颗霰弹的造价和两颗手枪子弹一样,那我造手枪子弹干嘛;弩箭给的材料纯纯溢出,药草也纯纯溢出,小怪大部分情况下只会掉凝胶,子弹很少,间接导致暗杀设定的很强,拐角无CD秒杀大部分小怪,喷火的也只要五下。AI很奇怪,有时候拐个角就丢失仇恨,有时候又能原地转360度锁住你。 手感更奇怪,交互键跟翻越键是同一个,有时候抵住墙会莫名其妙冲出去,刺杀玩视角会锁在奇怪的位置,而且蹲伏会卡冲刺。 但剧情完整,没什么降智的地方,能给塞巴斯汀一个比较好的结局已经不错了,别出第三代消费IP了,求你了
Excellent jeu dans le genre de Resident Evil mais aussi une ambience Silent HIll. C'est comme un mix des deux mais sans jamais atteindre la même hauteur. Moi j'aime beaucoup cette série la, il faudrait une suite.
I wish this game ended at like chapter 14 or 15. I enjoyed my time with it until about chapter 13. I think clearing out the same town again with new enemies should of been a warning call that it was all downhill. The final chapters are a giant boring slog full of redundant cutscenes, redundant combat encounters, and lore dumps. I give this game like a 4/10 overall and a 6/10 if it ended earlier. This game overall feels like a poor mans Resident Evil. Bad feeling combat, dumb enemy ai, lots of boring corridor walking or "horror" themed walking sections where you cannot die, very goofy dialogue, janky animations, lots of weird graphical errors for a game from 2017, and lots of back tracking. The games difficulty is also really bad. The game treats handgun ammo and shotgun ammo as the same. So you will for most of the game be topped off on shotgun ammo and it turned the game for me into a shooter where I had no fear and ended the game with like 40+ herbs because I never needed them. This game is better than the first one which I genuinely think is a bad game that fails at horror with the on rails shooter boss fight, but it is still barely worth a playthrough. The problem with making a RE clone is that RE is one of the few franchises where all mainline titles are good and playable and there are a lot of them. If you are craving a game like this just go play any RE game and you will have a better time and enjoy a more coherent and interesting story with better characters. On a side note, please any future writers, if you are making your villain a "failed flamboyant artist" please do not instantly make the comparison to Hitler. Nothing ruins the tone and made me laugh harder than a dumb line like that. Overall I understand why there is no Evil Within 3 and I genuinely struggle to understand why this franchise has such a dedicated fanbase. It is not a good horror game, it is not a good shooter, I don't know what I can say it does better than anything else. It is constantly living in the shadows of better games. Which does suck because I wanted to like this game. I liked the funny out of place dialogue and how goofy the game could be at times. I could feel the level of care the dev team had. This felt like a passion project from a dev team who gave a ♥♥♥♥ about what they were making. I wish it could of been better and I wish I could enjoy and recommend it.
没有一代压抑,整体还行
Tango flexing their creative talents with some short comings. The Story feels very typical and oddly paced at some points which is weird due to the themes and ideas that this game dabbles in. One thing that I will give it praise for is its lore as the world of The Evil Within is really interesting especially with the Mobius corporation and STEM and there are some documents that give some really cool insight into this inception like world. The Characters are pretty weak with their being some iffy writing and average voice acting. Even Sebastian (which I've heard has no character in the first game) is just ok, but my god sometimes I wish he would shut up as he has to make a comment on every single thing. The Setting of Union is a double edge sword as even though the idea of a collective consciousness town is cool in theory, it does come across as a little bland and generic. This does however lead into the Semi Open world sections as it was refreshing to be able to look for resources in different locations (which you can enter majority of them) whilst sneaking around all sorts of monsters in a more open design rather than the typical linear corridors that the genre is known for. Visually, it still holds up to this day. Performance was solid for the most part and I didn't run into any bugs or glitches. One thing I will say is that some of the textures were kinda poor when looking at them up close and there would even be some very noticeable pop-in that could ruin the immersion. Another thing to mention is that while I didn't run into any bugs, the game can be Janky (which I will talk more about in the gameplay section. The Art Direction can be really creative and even though the town can feel a little stereotypical, the sections where you have to deal with Stefano and Anima are really inspired and showed a lot of creativity on tango's team. Sound and Audio were also just ok with the soundtrack being pretty standard for this type of game (except for the classical pieces that really give it some identity) and the audio design was pretty decent with both weapons and enemies. In terms of Gameplay, it isn't reinventing the wheel but is really solid. I really loved the amount of upgrades that you can make to both Sebastian and your weapons as you can definitely feel the improvements you make. I also love the fact that there are side missions which help develop the world more and offer some great rewards. Combat is decent, however the only thing that I will say is that the head movement for the enemies can make the experience tedious as they can never sit still for one moment making shots feel purposefully wasted. There is a great arsenal of weapons at your disposal and I really enjoyed the diversity of the crossbow and the different ammo types. Finally, movement can be pretty janky especially when trying to vault or climb over stuff as the game kinda does its own thing at times. Overall, The Evil Within 2 showed a lot of promise and displayed Tango's creativity. While there were some shortcomings that the game faces, I still really enjoyed my time with it and think that its worth picking up on sale!
https://www.youtube.com/watch?v=ZKjIHQxG_3Q
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Korean, Polish, Portuguese - Brazil*, Traditional Chinese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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