
Detective Sebastian Castellanos has lost everything, including his daughter, Lily. To save her, he must descend into the nightmarish world of STEM. Horrifying threats emerge from every corner, and he must rely on his wits to survive. For his one chance at redemption, the only way out is in.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game muito foda
挺好玩的,就是有一些小bug。
buen juego muy entretenido, si te gusta el aspecto survival horror e ir por tu bola en zonas abiertas este juego es para vos, recomendado
髪毛
9分佳作
暂时打一个差评,你这bug已经多到我无语的程度了。 当我辛苦打5个小时的经典模式,好不容易打完boss的时候闪退,我只想提着电锯朝贵公司冲过去...
无聊阴暗
Je recommande le jeu mais seulement en promotion, mais à la limite pour ceux qui n'ont pas jour au premier, j'aime bien Sebastian, mais je trouve que l'histoire s'enfonce beaucoup trop en profondeur dans le STEM, ce qui le rend beaucoup plus SF que le premier, et perso ça m'a complétement sorti du truc, et pourtant, j'ai mis moins de temps à ce jeu qu'au premier. Mais j'avais déjà envie de l'arrêter et de passer à autre chose au 14 ème chapitre, à un point où je me suis dis : "AH en a un 15ème". Je trouve que le fait que tout le monde meurt est un ressort assez bien utilisé dans le cas où on veut montrer que Sebastian est complétement dévasté et que tout semble complétement perdu, mais je trouve que pour cet opus il y a une telle déconnexion avec le personnage et le monde qui nous entoure qu'on se demande juste pourquoi avoir fait un autre Beacon. La mort des personnages passe complétement au second plan abducté par cette question qui m'a hanté pendant tout le jeu et qui ne trouve réponse que dans le diabolique mobius très méchant qui veut faire encore plus de profit. Je trouve malgré tout que le jeu est très joli, les effets sont bien réussis et l'ambiance dans sa globalité est assez bien retranscrite, sauf pour ce qui est de l'horreur. Je sais que les boss fight de survival horror sont rarement effrayant, mais là, j'ai trouvé ça juste frustrant de pseudo recombattre le cast de beacon plutôt que de se la donner avec Théodore. D'ailleurs, je suis désolé à Théodore pour son charisme absolument absent jusqu'à la fin et ses motivations en tant que méchant ultra abstraite et redondante. Surtout que sur les boss comparés au premier jeu, on voit nettement qu'ils ont essayé de mettre l'accent sur le manque de munition. Résultat, on est trop occupé à constater que la moitié des combats serait réglée en deux secondes si on avait assez de munitions plutôt qu'à être effrayé.
fajny horror
An absolute masterpiece. From the very beginning, the game maintains an incredible pace and rarely gives you a chance to catch your breath. As the second entry in the series, this action-horror title takes you back into the STEM system and makes full use of everything that world has to offer. You'll encounter both familiar and brand-new monsters. The combat, jump scares, and atmospheric transitions all work together perfectly to create constant tension. The soundtrack is excellent, but it's the environmental audio and ambient sound design that truly elevate the horror atmosphere. The voice acting is once again outstanding. The upgrade system has been significantly improved compared to the first game, and you can really feel the difference throughout the entire experience. What truly draws you into the game is its brilliantly written story and engaging dialogue. The difficulty is well balanced, offering a fair challenge without becoming frustrating. The developers also did an excellent job with the semi-open world, allowing players to freely explore the environment while maintaining the game's pacing and tension. Visually, the game also holds up remarkably well. Overall, The Evil Within 2 is an outstanding sequel that improves on the original in almost every aspect while staying true to its survival horror roots. An absolute masterpiece. From the very beginning, the game maintains an incredible pace and rarely gives you a chance to catch your breath. As the second entry in the series, this action-horror title takes you back into the STEM system and makes full use of everything that world has to offer. You'll encounter both familiar and brand-new monsters. The combat, jump scares, and atmospheric transitions all work together perfectly to create constant tension. The soundtrack is excellent, but it's the environmental audio and ambient sound design that truly elevate the horror atmosphere. The voice acting is once again outstanding. The upgrade system has been significantly improved compared to the first game, and you can really feel the difference throughout the entire experience. What truly draws you into the game is its brilliantly written story and engaging dialogue. The difficulty is well balanced, offering a fair challenge without becoming frustrating. The developers also did an excellent job with the semi-open world, allowing players to freely explore the environment while maintaining the game's pacing and tension. Visually, the game also holds up remarkably well. Overall, The Evil Within 2 is an outstanding sequel that improves on the original in almost every aspect while staying true to its survival horror roots. Overall, I honestly have nothing to criticize about this game. I rarely give a game a perfect 10/10, but The Evil Within 2 truly deserves it. Thank you to the developers for delivering such an unforgettable experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Korean, Polish, Portuguese - Brazil*, Traditional Chinese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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