
In this puzzle game featuring a 19th-century world where steam interlaced with magic, a magician named Valjean set foot on a journey of atonement with the mechanical puppet "Cosette" he made. On their way, they meet 4 animals in a fairy tale town who are going to be musicians in Bremen...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is alright for the most part. Nice graphics and beautiful art drawings. You look at the enviroment and see what kinds of things you get to do to progress further. I recommend you buy the manuel with this game unless your the kind of person that wants to solves puzzles by yourself with no hints. I suggest click the mouse and really take a look at the enviroment if you're like me and just wanted to buy the game. There are some bugs and a big one which is making this game unplayable at the moment. A white screen appears on characters when they are speaking in chinese (English subs) making it hard to see. It is said that this issue will be fixed in the future, but until then, I will not recommend others to buy it unless they are willing to take a chance. I hope this helps anyone who might have some of the same problems.
If you liked PRICE, you'd love this game! Same style of point-and-click gameplay, but largely improved. The game interface is far more intuitive, the puzzle are less obtuse, and you won't need a guide to understand it, Multiple endings and the item search achievements are nice additions. The storytelling method is quite unique; using pictures more than actual dialogue. I don't know if the technical issues were related to the animated character sprites that have since been changed, but I did not encounter any issues during my playthrough. I do agree that the game is very short for the price, but I am looking forward to additional content in the future. I don't know whether my choices in the game made any difference, and I can't say that I'm quite satisfied with the good ending, but I did thoroughly enjoy playing The Endless Journey. In fact, I liked it enough to also buy the soundtrack. If the developer ever releases an artbook, I'd most likely buy that too.
Hi, I am one of the beta-testers for the English version of the game and as such, will give you my honest impressions. Before I begin, I must say that my reasons for choosing to be a beta for this is due to how much love the developer has and is putting into this game still to make it the best gaming experience possible. I will now write this review as objectively as possible. This is a point and click game in which at times you will need to act quickly and has a story line that can make you laugh 1 moment and sad another. Its very engaging in its plot though at times I was confused about what was happening until I got further along in the storylineand and for me, the characters are amazing (seriously). It's artwork, voice acting and music are beautiful. There are some issues with the English used but know these will be corrected soon. The storyline can seem confusing so I suggest taking time when playing and to play it again, especially as there are 2 endings (good and bad) plus an extra scne at the end if you collect are the collectable items. I was not familiar at all with the story of Die Bremer Stadtmusikanten and found it interesting to look at after this game. The hint section under settings has been so helpful to me whenever I got stuck. I love the mini puzzles! It helped me really engage with the game and what wa happening - the sense of achievement, especially at the end was awesome!!! I think with improved English and more of it when the voice acting waas taking place, the player would be even more engaged and impressed with the story. As an English player who knows a small bit of Chinese, I thought it clever how the Chinese names for the planets actually translated beautifully into the riddle to fix all the clocks! I feel it would be a shame for people not to realise how clever this game is in its referencing and would love it highlighted somehow. It's a shame we cannot see the picture books yet or unlock all the achievements as I would love to do that. The art is good and not being able to complete it makes me feel a little sad if I had paid the money. Overall, I think this is a great game now with the potential to be an excellent game when the English is ameded. I'd go as far to say that I'm confident it will be outstanding when the tweeks to English, addition of more caption when the voice acting is taking place in the CGs and the picture books and achievements are 100% finished.
Миловидный китайский квест, герои которого взяты вдруг из "Отверженных" (а выглядят как Гарри Поттер с Алисой МакГи и безумным кроликом). Сюжет при этом совершенно невразумителен. Начинается всё странновато и местами игра даёт даже выбрать решение задачи — прямолинейно нечестное или посложнее, но порядочное. https://steamcommunity.com/sharedfiles/filedetails/?id=2813844695 Однако, во втором акте (из трёх) авторы ухают с головой в классическое жанровое болото с непостижимой логикой требуемых от тебя действий и периодически материализующимися новыми объектами на старых локациях. Тебе же предлагается ходить кругами, скрипя зубами от медленных анимаций и навязчивой музыки, либо играть по гайду (и то и дело восклицать: "Да как я вообще должен был об этом догадаться?") В общем, рекомендую "Бесконечное путешествие" в пучины безумия только сильным духом любителям жанра, ищущим челленджа и острых ощущений.
This game is amazing. It has challenging puzzles and a great story. It has great music (which is why I highlyu recommend buying the OST) and has great characters. I would recommend this to anyone who has played PRICE, and if you haven't, then go play it and then play this game. This is easily one of my favorite games, and you should definitely play it.
This isn't directly rated to P.R.I.C.E., but it does take place in the same universe... and if you liked that you will likely enjoy this as well. It's a nice point and click game. Cute aesthetic, and not frustrating. Though it might feel too simplistic for some people.
This turned dark fast
Update: Kept playing and luckily the game got a bit better as it progressed beyond half-way point. Certain parts of the story were fun to play, but as a whole it seemed to be a bit all over the place at times. I was impressed by the arkwork from start to finish, and some of the added characters later in the story were very amusing. I never had any bugs or technical issues which is always good. The only real dissapointment was the user interface which felt polished yet lacking in many ways. The fact that there's no highlighting or cursor indication of interactable objects is so frustrating since you have to click on literally everything to find something that you can pick-up. And to make matters worse on that point, it's one of those point&clicks where you can unsuccessfully attempt to pick-up an item, but after reaching a certain point in the game then it's suddenly interactable so lots of re-clicking lots of things. In general I found the interactions to be very lacking in quality/polish compared to the rest of the game, particularly from a user feedback perspective. There were also other minor annoyances like not being able to skip dialog or thought bubbles (in particular when too many thought bubbles only say "..." or "?"). I'd try to get it on sale but it's worth giving a try so long as the above issues don't bother you. ============= So I love point&click games, but this one feels like it's missing a lot of polish in certain areas; perhaps rather than "polish", it's closer to lacking certain depth to prevent the game from becoming dull/bothersome. It's actually an alright game so far, primarily due to the graphics design which feels very fresh (enough for brief periods where i'll forget the cons). It uses some short cutscenes spliced in here and there which have nice animation and sound. Also, I haven't noticed any bugs with the game which is always nice; it seems to work as intended without issue. The reason that I can't enjoy this game is the interactions are severely lacking and the user interface leaves much to be desired. There's almost no visual/audible cues when interacting with the environment; for example, when picking up an item, it's usually dead silent with instantaneous moving of the item to inventory so there was a few brief times where I wasn't even sure if I picked-up something. There's no cursor changes for anything in the environment (no icon to indicate that you can talk to someone, interact with an object, etc) so you have a normal pointer cursor the entire time while clicking wildly to find items which feels like macro pixel hunting. When attempting to find a clickable/interactable object, your character walks to every item you click as if nothing is there so you're constantly forced to walk around back and forth. There's no normal point&click interactions like hovering your items to see descriptions which is a typical example of the kinds of functionality missing from this game. Another small annoying is the fact that you have to click your inventory menu to open it and it's a bit slow on the animation too. Honestly though for $10, especially if on sale, it may be something worth picking up to you if the above cons don't bother you in these kind of games. There's definitely a lot of work that went into the game, and what features it does have are as polished as they can be for what it is.
这个游戏就是个空盒子,外表看着挺好看的,里头啥也没有,剧情、UI、任务触发一团糟,你不能推断出你下一步该前往哪里触发剧情,你只能来来回回,来!来!回!回!反复的枯燥的不停地走!我玩着玩着我就感觉这个游戏在浪费我的时间,我都后悔我强制自己玩这么久,不然我直接就退款了。
Fantastic art, cute as heck Gameplay made me want to drive a hammer through my skull. Puzzle instructions? Unclear. Walking speed? Glacial. Hitbox accuracy? Worse than a blind sniper in a tornado. I sure as hell didn't enjoy shuffling back and forth, desperately looking for the next piece of the very linear puzzle. No "come back later", no "this is important", no "let me collect all the pieces as I go", things would literally not appear until AFTER you've completed the previous step. So I ended up doing laps trying to figure out what that was. Were the puzzles hard? No, once I actually HAD THE PIECES. But before then? Time to check the bakery for the fifth time in six minutes! Maybe the lady will talk to me this time! Who knows! I sure as hell don't!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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