
Winner of more than 200 Game of the Year Awards, The Elder Scrolls V: Skyrim Special Edition brings the epic fantasy to life in stunning detail. The Special Edition includes the critically acclaimed game and add-ons with all-new features.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
wont load
bom
最爱的游戏
Truly a scam. A re-release of Skyrim which itself is a questionable purchase.
Bestes Spiel ever, zocke es jedes Jahr immer wieder aufs neue
<3
até que vai
PLEEEEEEEEAAAAAAAAAAAAAAAAAAASE SOMEONE PLAYY THIS GAME I DONT WANT TO BE THE ONLY ONE PLAYING I WANT TO TALK ABOUT THIS GAME WITH PPL
The modding community for this game is legendary.
上古卷轴5的伟大之处在于将角色扮演玩法转变为了开放世界的探索驱动力,在以往的rpg游戏中,玩家扮演的角色通常在创建界面就已经被定死了,而上古卷轴5不一样,你可以在游戏过程中扮演龙裔,帝国士兵,黎明守卫,吸血鬼,它提供了一个极高自由度的角色扮演系统,而这套系统毫无疑问是极具诱惑的,但如果你想要体验这些不同的角色,你就必须要跑遍地图的各个角落,去接各个任务,这就是为什么玩家们愿意跑遍天际的各个角落,它让大家都熟悉的角色扮演玩法成为了开放世界的探索驱动力。 同时上古卷轴5也不会让玩家们在跑图时感到无聊,它有着适当的地牢、小任务、龙散播在玩家的途径之路上,这让本就充满诱惑力的开放世界更加充满了乐趣,它是多么优秀,即便是放到开放世界已经满天飞的2026年,上古卷轴5仍旧保持着竞争力。 而这套设计方法毫无疑问奠定了现代开放世界的基础框架,它让其他开发商意识到,所谓的开放世界就是把自己做熟悉的玩法放到大地图的各个角落以此吸引玩家去探索,然后在玩家跑图时也尽量不让玩家感到无聊,并且后续的开放世界神作们也确实都承认自己借鉴了上古卷轴5,所以上古卷轴5无论从质量还是影响力来看,都是极其伟大的 当然了,如果能解决武器数值莫名其妙从60降到40的bug的话,我想上古卷轴5会更优秀
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Traditional Chinese, Russian*, Japanese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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