
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 4.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.7Kreviews | 95% | — | $10.6M |
| $14.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"This is the end. The bitter, bitter end." -Dagoth Ur
chetko
its good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.6M | 13.6K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 53.1K | 95% | $14.99 | |
| $0 | 0 | — | $19.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $2.9M | 7.9K | 89% | $14.99 | |
| $12.9M | 16.6K | 86% | $34.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
Banging
awesome game bjt a little janky and old if you use openMW it'll run better than the original engine
Hard crashed after entering the first door. Impressive
THIS GAME IS STRAIGHT HEAT!!!!!!!
Elder Scrolls III: Morrowind is worth picking it up on special. I have read that there are several mods for this game to customize your gameplay. There are also content creators out there that still make content for this game, including video guides and tips. I have played a Khajit thief like a dozen years ago. Now I am running a mage and being able to cast most of the spells via spellmaking is amazing. Just like Oblivion and Skyrim , gold can be easy to come by.
Woe, a thousand Cliffracers be upon ye. Easily the strongest title in the Elder Scrolls series. Strongest at least in terms of RPG elements at least and roleplaying as a whole. Which is what I value most when playing these games. As many others have said, the world and lore of this game is truly fascinating. Alien, strange, bizarre, and refreshingly different from the bog standard fantasy settings that usually come out of this genre. From the surprisingly deep religious politics of the Tribunal Temple, to the mystery behind Indoril Nerevar’s death, to your character’s journey as the Nerevarine. From the canal canton city of Vivec to the Telvanni and their mushroom towers. It’s hard not to get completely lost in it all. The crazies over at r/TrueSTL really do have a point about Kirkbride’s writing-- The gameplay also stands heads and shoulders above Oblivion or Skyrim by my reckon. An insane amount of freedom is afforded to the player with the game’s alchemy, enchanting, and spellmaking systems. Dice roll combat stands as a hurdle for sure, but once your character gets moderately skilled at a weapon it becomes more of a game of managing your fatigue through encounters. Which, owing to the mentioned systems above, is really a non issue. If you’re a Skyrim baby like I was, you’ll find it all to be kinda janky. But it’s good jank. The main thing that filters out most people I think is just how pathetic your character starts in the first hours of the game, but before too long it’s hard not to become a god of war and magic. Now in spite of the positives, the game’s not flawless. Not in the slightest. It’s riddled with bugs and stability issues that can feel frankly amateurish, to the point where you’d expect them from a studio’s first ever game, not the third installment of a long running series like Elder Scrolls. It’s highly recommended to play with fan mods that stabilize the experience like OpenMW. Jeremy Soule did a great job with the music. The issue I have is less with the quality of the soundtrack itself however, and more with how it’s contextually implemented. Most of the music feels haphazardly thrown together, determined almost entirely by whether you’re in combat or not. It’s jarring as hell making your way through the hellscape that is Red Mountain while dainty, peaceful exploration music plays in the background, only to have it interrupted in ten second bursts of combat music whenever some cliff racer pecks at your ass for the umpteenth time. Then, just as quickly, you’re dropped right back into the same calm, serene track as if you aren’t walking through one of the most hostile places in Tamriel. You also end up hearing the same track over and over again, which is fine for the first couple of dozen hours. After hour 100, it starts to get very grating. Overall, the game is a very good time capsule for western RPGs near the turn of the millennium. It can be archaic, clunky, unstable, and deeply strange. It’s also a very rewarding experience in spite of the jank. Either you’ll love it, or you’ll bounce right off of it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.