
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.7Kreviews | 95% | — | $10.6M |
| $14.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mowwawind!!!
Feels like skyrim if everything you did sucked and you actually need to train. You don't just start out knowing how to swing a sword. I have a real map, makes the experience so unique. You gotta try it with map if you haven't.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
when you graph all the rpgs over the years onto, idk, a supercontext, theres gonna be an impressively obvious spike labelled morrowind -best conversation system, where you say a word, or topic if you will, and an npc will respond, according to many, many, many different factors, just like real life. dont be rude! or look like youll be rude. theres a heavy, pitch black artifact helmet-mask combo in the north that smooths over lots of people. people love a mystery person w a black, expressionless, sheening, spiky and rather sinister headgear obscuring their identity. -best inventory system, visual grid inside resizable windows w a doll of the pc, the ability to switch left and right pauldrons, bracers, shoes, layered clothing and robes, racial, or racist fashion restrictions. -best story. convincing a council of actually mentally handicapped/different immortalish wizard kings and queens, all dwelling in their mushroom towers w very handicapped unfriendly layouts, that you're the new most valuable person in the local politic, is just ch17 or something of a 25 chapter main campaign. it is extraordinarily memorable, especially as it's magic territory and you very quickly learn of transport shortcuts to avoid the back and forth that is made unbearable by the constant vertical fungal palaces, and occassional random, errant summon stomping around dead ends. -on top of the campaign, theres all the other stuff that skyrim and oblivion DID NOT invent, such as 7-12 factions and their mission trees/hierarchies, strewn about the country. plus a metric ton of misc quests, the stuff that is both of little consequence, but considerable interest. they're usually funny. also each of the local demon gods have a task or two, but only if you touch their statue, usually on the knee -fantasy banks you can rob. getting ahold of mediocre plus stealing technology and breaking into these (they're inside the floating bonemold pyramids that lay in formation at the south of this nation) nets you a huge jump in stuff. you will spend a few minutes dropping and stacking heavy stuff in the bank chamber before teleporting somewhere. all ordinators (the religious police) hate you before and after this, it is the best. -fantasy prison. suspended moon body above the capitals religious area. -brass ruins full of steam, acid, lava and a bunch of automata that would not have been useful in domestic life. daedric ruins with actually significant angle and map variability, in that it's manic. tombs where the locals pour the remains into pits. mines full of a symbiotic ill tempered ant-larva combo family. cults to a new god that are most strong when you rest. brick bunker dojos filled w immortal zombies blooming cancer perpetually. a giant bell shaped outsider plays on the musical instrument that is the multi trunk coming out of his face, surrounded by gently dozing staff bumping intoeachother, who all have their heads scooped out, leaving a black gap where there should be the self. There are heavy bells and a hammer nearby, and a trough for all the things taken. uhh. ice island expansion w goblins, nords and werewolves. bottle world expansion which is major political capital with several sections of hostile area underneath impressive city. the main continent is at least 7 different flavours of...state, or province. -ultra flexible magic, enchant and alchemy system. very good for power roofs, ie somehow getting a constant effect chameleon thing going, so everyone is spooked when you go to talk to them. literally a thing, cultists and daemons can be spoken to if they aren't too hostile. -ambience. musics great, but youre gonna be playing this for more than the runtime provided. new slurs in different cultures. -a very well spaced portion of easter egg/creepy features. most of them are in the north, really, including the mission for the god of madness. the falling bosmer mage is largely a tradition than a mystery. -you get, um, ahem, 'casting couched' by one of the highups of the social skill faction. no matter what or who you are. when i was a kid i just shrugged and went, eh, prob funny for adults, but now, now i know its wrong. he is v personable for a questgiver tho -your initial contact after you arrive on the island is a drug addicted, shirtless spymaster, who is perfectly at home w the natives. he'd be wearing a hawaiian shirt if the setting was vaster. his bong for cat meth is in plain sight, but at no point does he seem impaired to the point of unprofessionalism -wildlife! floating sexually dismorphic jellyfish, leathery green hounds w nonsymettrical faces, daemons that were summoned but not unsummoned, such as frantic goblins and women of gold fortitude and hollow voice. also ghosts and skeletons. there are men covered in chitin with octopus tentacle lower limbs and claws for hands that you will find thrashing at you from behind as you explore the sea(s) -mods. prob one of the big mod lands too, on par w doom cons -cliff racers, which feel bad to fight when youre bad at fighting. they are v much an inworld and incommunity cultural nuisance. apparently a saint was hassled by a thousand of them, once, i think its the homeless guy that shakes you awake after you dream about the opening movie file -fighting is old school! as in you will miss if you have low skill. thats it. if you dont like reading, perhaps thats another reason to avoid this. but you made it this far!?
The journey from a unskilled nobody to a near demi god in an immersive world of weird and wild adventure. It is difficult to get started, very little is explained mechanically, but once learned you can find combinations of spells, potions, and equipment that will make you nearly unstoppable and allow you to tackle any situation. Ps. Alchemy and Restoration Skills are best in game. Those who know, KNOW.
The game that defined to me in my formative years how much freedom could exist in a game. Being able to just pick up... any fork, spoon, candle I wanted and put it anywhere in the world was mindblowing to me at the time. Most games today can't manage it the same as Morrowind did. Even Skyrim has cell resets and non-item permanance that Morrowind didn't have. I used to steal every candle I would find, and take a house (completely legally and without bloodshed... allegedly) to stash my items all around it, and then put candles EVERYWHERE and it always looked so cool in a way that's just not plausable in the newer titles. Not to mention the armor sets, weapons, potions, scrolls, everything just placed perfectly on tables and shelves with no risk of moving due to bad physics interactions. The world is very unique, the characters are deeper, complex, and more memorable than many characters presented in future titles, the politics are realistic and your alliances have actual consequences. (You can only join one political house for example, or quest lines can be stopped if you're told to kill an NPC that's important for another guild for example) On that note you can literally kill any NPCs. Nobody, not even the gods of the world, are safe from death. There is no falling unconscious for anything that hits 0 health... only 0 fatigue, another cool Morrowind-only feature. If you do kill someone important to the main plot or the main questlines, you'll be warned and given the option to reload if you desire or continue knowing the consequences, including potentially locking out the main quest entirely. You also aren't some crazy Dragonborn level hero. You're a nobody given a note to take to an old drug addict. If you follow directions you'll wander into the main plot which has a fairly slow start that accomidates you to the world rather than throwing you into an insane plotline right away. If you throw the note out or sell it and wander off, nobody will know or care and you're free to be your own character, essentially free of pressure. In Oblivion the Amulet of Kings is an item that carries much more weight than the note you get in Morrowind, making diverging from the path a more difficult choice. Skyrim has you encounter a thought to be extinct dragon from the very start. Morrowind doesn't pressure you with anything, just a note and unexpected freedom from jail. This game's a treasure to me and I could go on about it forever. The time I played on Steam is dust compared to the hours I spent on my original copy growing up. If any game needs a remake, it's this one, because behind the rusted and aged exterior is a beautiful role playing experience that few other titles have ever been able to replicate.
Greatest game of all time (with the TR mod).
Лучшая боёвка за всю историю
THE ELDER SCROLLS 3: MORROWIND - не был свидетелем зарождения серии, вошел в это великое приключение с пятой части! Покупал за гроши для коллекции игр по Древним Свиткам! Не уверен, что буду проходить игру в ее оригинальном виде, но в ремастер/ремейк поиграл бы с удовольствием! Если я вдруг, неожиданно, поиграю в эту игру или даже пройду, то обязательно напишу об этом!
Still the best elder scrolls out there. I do recommend using it with OpenMW for a more stable experience.
Loved this game since I was yrs old. I built this pc from scrapped parts I found in various places. So far this game runs very well with slight lag spikes in towns though nothing noticeable. Planning to upgrade motherboard and parts in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $18.1M | 53.1K | 95% | $14.99 | |
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| $10.6M | 15.9K | 95% | $19.99 | |
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| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 13.6K | 86% | $29.99 |