
A pixel-graphics open world survival craft RPG, where player is locked in a deep dream world, survive in this elusive world, forage, hunt, mine, and build up shelters. Find a way to escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a pixel open world survival craft ARPG. It is not a casual style farming simulator. It needs more actions in combat. The game has a linear progress with free world exploration. It needs 30-40 hours to finish the full game.
Building Base
Farming and Crafting
Hunting
Fighting
Nightmares comes at regular intervals, dark monsters will attack the base, its challenging fights and players must prepare well and use everything to survive.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Compared to other similar top-down games of the same genre, this doesn't have the same level of polish. A lot of the game play feels very clunky including combat, moving items between your inventory in chest, inventory space, etc. Combat in particular is a sticking point for me with the limited 4 directional attacks and brief pause between attacks or blocks. I'm not sure why there was a design choice to switch between gather and combat mode either - just about every other games allow you to do both simultaneously and it feels much better.
[h1]梦中怪谈!阴森恐怖生存大冒险![/h1] “梦中梦”好似一则荒诞怪谈,主角被神秘怪物击败,苏醒在废弃基地,伴着屏幕上出现的简易任务开始探索这个世界。随着采集制作,狩猎战斗,象征着饱食度的绿条不断消耗,随着时间的流逝,玩家的心情逐渐下降,噩梦越来越近,屏幕周围泛起不详的黑雾与黑色手臂,怪物隐藏其中,音乐低层而阴森,不安和恐惧的气息蔓延开来!!! [h2]选择你的捍卫者[i]无畏狂战士 or 农场扫地僧[/i]?[/h2] 但是玩家并非没有应对之策,修好废弃基地可以减少怪物的数量,建造农场可以播种小麦与甜菜,通过食物能够恢复饱食度与心情,不同菜肴为属性加点,这自然就引出本作最为硬核的战斗系统,玩家除了序章所用的木棒还可以使用战锤,剑,长矛等多种武器,其中以战锤为代表的重武器伤害高,出手还有高额减伤和击退,实为轮椅。 但是要在游戏里如鱼得水地战斗爽,还需要学会蝴蝶祭坛的魔法和走位格挡等战斗技巧,本作不乏以下难点:读指令复读,不讲武德偷袭,成群出没围攻等。 不过对于战斗苦手或许需要奇淫巧技来应对,笔者相当推荐“十里坡剑神”打法,拉满基地的祭坛和各式菜肴的加成出战,特别是在青之梦造出“2本科技”,建造自动化农场与基地钓鱼,发展星露谷式种田经营,笔者见不少玩家在浅梦中开始了养老生活~~ [h2]苦痛探索者,挑战鬼斧神工设计师[/h2] 本作以未知的挑战勾起玩家的探索欲,化身梦之行者,穿行在不同梦境中,探索青之愉悦,解决惰之原罪,抵达赤之金梦,每一次打开新的副本都是在探索充满小巧思的箱庭世界,结合硬核派的塔塔开颇有一种受苦美学之感! [h2]孤独的梦境行者,与精灵在奇异世界里共存[/h2] “梦中梦”啊,似“梦”而伶仃,不似泰拉瑞亚等作品,缺少“向导”角色的引导和陪伴,唯有在梦的夜晚中蝴蝶从天而降,打破致命的黑暗!一次次度过困境后,我真正体悟了这款游戏在生存与挑战的魅力,想必在不停探索,使自己变得更加强大而坚韧的过程中,其他玩家也能得到游戏乐趣所在! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Russian, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне понравилось, механика игры интересна по прокачке статов. Так же стоит отметить как автор придумал концепцию развития сюжета, просто так не проскочишь. Душновато конечно с гриндом еды и утомляет сама посадка ресурсов, есть конечно улучшение в виде небольшой автоматизации, но с запросами разнообразия еды и других ресурсов садить всеравно придётся ручками, что конкретно утомляет, считаю что тут надо сделать выбор что садить и чтоб персонаж сам стал уже сажать это поле. Драки интересные местами сложные и от этого иногда будет жопа гореть! И что мне непонятно это ♥♥♥♥ орёл, он вообще непонятно как летает и иногда ты просто не понимаешь куда бить , зато он тебе неплохо так нанесёт урона, перед тем как ты его перья в жопу ему же напихаешь! Тема с ночью и кошмарами прикольна. Но вот музыка в игре утомляет и она какая-то психоделика, давит в итоге на психику. Когда уже не в могу-то лучше её убавить на ноль и включить свою, но уже очарование от игры немного пропадает. В общем игру стоит попробовать, она местами сложна, требует гринда, по сюжету тебя ведут, но так и лучше весь контент узнаешь и прокачаешь своего перса. Если не наскучит раньше).
Fun game, great for the price and with a super active dev who clearly is very passionate about their game. Thumbs up.
目前玩不下去,战斗手感太怪了
I actually love this game. It is a gem but recently there was an update that rendered it unplayable and idk what would make a person release an update that cripples the gameplay but here we are. Once i start a new game i get frozen controls just don't work once a message pops up. Insanity. I wish they would fix it so i can play the game. It is actually really fun.
好玩,但戰鬥不平衡和單調是硬傷,怪堆很多,靈活又會格檔、霸體、控制,手還長,hitbox也怪怪的,走位距離不是很好把控。
会有联机吗,一个人玩太孤独了。 游戏内容很丰富,玩法也很合理,非常棒的游戏。唯一缺点就是游戏音乐太过简陋
ええやん
食べ物の種類がいっぱいあって、料理の種類もいっぱいあるとこは気に入ってます。 最初は「いっぱい食べるぞー!」って、とてもわくわくした。 でも、とにかく戦闘が楽しくない。 操作性が悪すぎて、楽しいと思うところまで継続できないよこれは。 ドット絵ゲーと見せかけてキャラ、アイテム、背景のドットサイズがバラバラで、ほとんどの敵が初代リネージュから来たような3Dモデル感の強いなんちゃってドット絵なのも痛い。 続きませんでした。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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| $16.5K | 669 | 80% | $0.99 | |
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| $16.5K | 58 | 91% | $7.99 | |
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