
The Deer God is a breathtaking 3D pixel art adventure that will challenge your religion and your platforming skills. It's a game about survival, reincarnation, and karma; all set in a breathtaking and unique 3D pixelized world. Feast your eyes on the beautiful lighting, day and night system, and vast landscapes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
为童年还债
Interesting concept and it looks pretty decent. But most of the game is just jumping through repeating biomes with some animals trying to kill you and a simply puzzle here and there. There are also a number of annoying bugs surrounding some of the achievements such as getting all of the powers.
很好的游戏,上次玩是1几年手机玩的破解版,现在也算是还了愿(。・ω・。)。boss强度合理,像素风但极佳的美术设计(算不上精美,但可以说是有别一般的意境)ヽ(✿゚▽゚)ノ。总体游玩感受良好,后程的乏力明显,全是在为成就和打boss一直赶路,不过全英文的文案对于理解还是有一定难度哈\( ̄︶ ̄*\))
This game gives me a feeling that I can't quite describe. Thesoundtrack completes the experience as you embark on an epic journey. The gameplay is smooth, although boss fights can be confusing when you fight them for the first time. 10/10 experience. Never bored whe I play it again.
boring
I played for more than my current playtime when I first bought it. It's bad. The gameplay is boring and doesn't seem to have an objective. As long as you don't get instakilled by the spikes all over the place, there's nothing to really keep you from just running to the right. There are powerups you can obtain by doing simple puzzles but I didn't need them to get anywhere except a few out-of-reach platforms with collectibles or food. The powerups aren't necessary for combat either because you can just stunlock everything and your health regenerates very quickly. The overall feel of the game doesn't really fit the aesthetic they were going for in my opinion. Speaking of aesthetic, I don't even think the game is pretty, which is pretty much the only selling point. The pixel art is fine, but all the sprites have only a couple frames of animation to switch between. The environments use a fake voxel effect for 3D. It works sometimes, such as in the caves, but most of the time it looks like crap. The nice, crunchy pixel art is all smeared with blur and bloom effects. I can't tell if the level design is handmade or procedurally generated. It doesn't have any of the benefits of either. I feel more like I'm looking at someone's papier-mâché diorama than playing a game. It's probably suitable for keeping a small child entertained.
"I feel that The Deer God simply failed in both gameplay and effective story telling, with the main problem being that gameplay and story didn’t at all seem in sync. It’s as if different teams developed each section and somebody haphazardly tried to merge them into a single experience. If you want to play a good 2D pixel art game, with a main character that’s an animal, that also successfully told a mysterious and oddly deep tale – try Full Bore instead." 3/10 Full review at https://darkzero.co.uk/game-reviews/the-deer-god-pc/
Good concept that's poorly executed. I really liked the idea behind this one, but what you get is a monotonous and repetitive side scrolling action game that has very little variety to the gameplay. You play as a deer and whilst you can attack creatures, it's often far wiser to simply run and jump away from them as fast as possible. The combat is very simplistic, you bash things until either it dies or you do. The platform elements are perhaps the best aspect of the game and there are some tricky jumps to time, but the puzzle elements are poorly thought out and executed, Some aspects of the game require you to be an adult deer before you can jump to them, which leads to you becoming stuck at points if you've died and become a baby deer. Likewise there are moments where there are so many enemies in your way on all of the jump points that it is impossible to progress without dying and hoping that the enemies are spaced out differently when you come back. It's a simple and cute concept, but very little is actually explained to you. I still for exanple haven't figured out the purpose to the baby deers. They are cute additions, but add very little to the core gameplay.
圆梦了吧,游戏我初中在手机玩了盗版,现在又重新玩了一边,说一下大家可能会碰到的问题吧女巫那会把你变青蛙,记住一进来和他对完话,赶紧跳上面去,直到女巫累了不攻击你了,你就下来和她对话,任务就完成了,还有学闪电技能的时候,推第一个石头一定要推到外面去,把那个大石头踩碎,推到外面的下面去,别推到雷电打碎石头坑里面去,另外一个无所谓,一定要记得,不然不算你开启了雕像
You're a hunter. You get turned into a deer. Now, the eternal question; will you be nice, or will you be a total douchelord? Either way, it's an interesting game. Pretty stylish too, in my opinion. It's an endless platformer, of sorts. If you continuously ignore the story bits, things appear to progress in a procedural loop. It's also a survival-on-the-go, as you have a hunger meter to maintain. There are quests, magical abilities, power-up items, and boss fights. Really good variety of environments. Collision can be a little janky sometimes. RNG can be mean too, but hey, that's RNG for you. Other than that, I've had a good amount of fun with this one. Would recommend to anyone who doesn't mind more casual adventure titles.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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