
You are the final boss, the Dark Queen of Mortholme, unrivaled in power. A hero invades and is easily crushed. Yet, they keep returning. A short-form indie game about an unusual bond, perspectives, and the beauty of change.
Modeled estimate, not a reported figure. How we estimate →
About
Experience a macabre, short-form, second-person indie, you play as The Dark Queen of Mortholme, the final barrier between the Hero and the end credits.
In this fixed-screen pixel art game, use the Queen's attacks against this hero, slay them, and quell this nuisance once and for all.
But, wait. How is this possible? The Hero keeps coming back.
Depending on your dialogue choices, the story will play out differently. Will you see the Hero's point of view, or continue ruling as the Queen Everlasting?
Unleash Queenly Chaos: Wield the ever-evolving arsenal of the Dark Queen’s most devastating attacks.
A Relentless Foe: Face a persistent Hero in a final showdown to end all final showdowns.
Handcrafted Pixel Art: Painstakingly designed for impeccable game feel.
A Haunting Score: Fall into the tones of the Dark Queen’s domain.
Conquer and Collect: Unlock Steam Achievements as you slay this annoying hero!
A Challenge Worth Finishing: Designed to be beaten in a single, emotional sitting.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Galician*, French*, Portuguese - Portugal*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tougher than I expected. Great fun.
Très bon petit jeu, même si il peut être frustrant au premier abord lorsque le "héros" commence à tout esquiver. Les multiples fins rajoutent un petit défi, et demande un peu d'observation sur les réactions du héros pour comprendre comment le "piéger".
Quick story, got it on sale and I was pretty happy with the message it sends. It was also pretty funny being a dark souls enjoyer as well. See through the eyes of the boss rather than yourself.
Ahh the Melania experience but from the other side.
foda
Fundamental to our worldview must be a belief in the capacity for all people to change. Otherwise, cynicism is all that awaits us, and that is no way to live. Fundamental to change is challenge. If you don't ever allow yourself to be challenged, then you will never change. And if you didn't ever change... I understand the fear of challenge, coming face-to-face with potential failure. I don't necessarily think this is cowardice, but you are doing yourself a disservice by avoiding challenge. How will you ever know who you really are if you aren't pushed to your limits? What more could you be capable of if you only allowed yourself to fail, pick up the pieces, and try again? Oh, how we fear failure, when stagnancy is a far greater threat! You are so much more than your failures, and don't let anyone ever tell you otherwise. You are, however, defined by how you respond to failure, and whether you allow it to push you closer toward the best version of yourself. Seek challenge, give grace to yourself in failure, and keep living.
Un jeu sympa qui pour quelques euros fait passer le temps, après il se finit à 100% très rapidement et est un peu frustrant à certains moment
Прикольная игрушка на часик. Хорошо сделанная. Живость героя ощущается.
Legalzinho mas vale a pena pegar em uma promoção, é bem curtinho e conquistas fáceis.
Однажды маленького Хидэтаку Миядзаки отец решил наказать ремнем за двойку по математике. Мальчик приготовился к удару, зажмурился и прыгнул в сторону, рассчитывая на фреймы неуязвимости от кувырка. Но отец, будучи опытным геймдизайнером жизни, не стал бить сразу, а занес руку над головой и застыл в этой позе на целых четыре секунды. Маленький Хидэтака уже закончил кувырок, встал на ноги, и именно в этот момент идеального тайминга ремень настиг его спину, пробив хитбокс сквозь невидимую текстуру детской кровати. В слезах мальчик пообещал себе, что когда вырастет, весь мир будет страдать от задержек перед атаками, а боссы в его играх будут заносить мечи на полминуты, чтобы карать игроков за преждевременные перекаты. Так родился великий Бабадзаки, создатель великого концепта дилея, перед которым бессилен даже самый опытный геймер.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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