
You are the final boss, the Dark Queen of Mortholme, unrivaled in power. A hero invades and is easily crushed. Yet, they keep returning. A short-form indie game about an unusual bond, perspectives, and the beauty of change.
Modeled estimate, not a reported figure. How we estimate →
About
Experience a macabre, short-form, second-person indie, you play as The Dark Queen of Mortholme, the final barrier between the Hero and the end credits.
In this fixed-screen pixel art game, use the Queen's attacks against this hero, slay them, and quell this nuisance once and for all.
But, wait. How is this possible? The Hero keeps coming back.
Depending on your dialogue choices, the story will play out differently. Will you see the Hero's point of view, or continue ruling as the Queen Everlasting?
Unleash Queenly Chaos: Wield the ever-evolving arsenal of the Dark Queen’s most devastating attacks.
A Relentless Foe: Face a persistent Hero in a final showdown to end all final showdowns.
Handcrafted Pixel Art: Painstakingly designed for impeccable game feel.
A Haunting Score: Fall into the tones of the Dark Queen’s domain.
Conquer and Collect: Unlock Steam Achievements as you slay this annoying hero!
A Challenge Worth Finishing: Designed to be beaten in a single, emotional sitting.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Galician*, French*, Portuguese - Portugal*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting concept, but I didn't like the delivery. From a gameplay perspective, it got very boring after the 5th-ish cycle. The hero begins to input read, starts to have no cooldown for their attacks, and knows exactly where to stand to avoid your attacks. As the queen, your attacks are slow, and have cool downs. In other words, there's no way of winning against the hero as the cycle continues. At this point, the game is really just story driven from your speech options with the hero. However, in my opinion, the story isn't well presented. The hero is incredibly preachy about his growth after each death cycle and asks nonsensical questions in regards to how the queen can continue being the same without changing. I can't really put my finger on it, but it's just a strange sequence of events, especially how quick everything happens, time-wise. Lastly, the queen's dialogue becomes increasing sympathetic. It doesn't really make sense for the queen to start falling in love or having feelings with the hero in such a short span of time. To wrap it up, the concept is interesting...the story and gameplay really does need to be better done. I'm electing not to refund the game, despite being within the refund period, in hopes the developer can create another game as I really think the concept is interesting. I really hope the characters and story can be better fleshed out.
wow this game is fun. i 100%'ed it at only 100 minutes, but i definitely wont be refunding. i was debating getting the game on itch, but i think its better to get it on steam. i had fun, got the achievements, and really loved the story. i wish the hero and queen had a happy ending, but some things are eternal.
Прошёл менее за пол часа.... Идея прикольная, НО... диалоги слабые разнообразия нет Можно было бы сделать ещё 2-3 типа босса, с другими приёмами.... Рефанд не стал делать, всё таки что-то новое, но это всё таки демка, а не игра....
Amazing game, almost made me cry. Straight to the point and very well executed.
Минус ток один она короткая
копеечная флешка со сломанными скриптами и ватными таймингами
Tougher than I expected. Great fun.
Quick story, got it on sale and I was pretty happy with the message it sends. It was also pretty funny being a dark souls enjoyer as well. See through the eyes of the boss rather than yourself.
Gostei muito do jogo! Espero que eles tragam finais diferente para jogo tipo aqueles game onde sua fala ou escolha pode levar para um final canônico diferente, seria até bacana porquê o jogo está bem curtinho mesmo, zerei uns duas vezes em menos de uma hora.
Fundamental to our worldview must be a belief in the capacity for all people to change. Otherwise, cynicism is all that awaits us, and that is no way to live. Fundamental to change is challenge. If you don't ever allow yourself to be challenged, then you will never change. And if you didn't ever change... I understand the fear of challenge, coming face-to-face with potential failure. I don't necessarily think this is cowardice, but you are doing yourself a disservice by avoiding challenge. How will you ever know who you really are if you aren't pushed to your limits? What more could you be capable of if you only allowed yourself to fail, pick up the pieces, and try again? Oh, how we fear failure, when stagnancy is a far greater threat! You are so much more than your failures, and don't let anyone ever tell you otherwise. You are, however, defined by how you respond to failure, and whether you allow it to push you closer toward the best version of yourself. Seek challenge, give grace to yourself in failure, and keep living.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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