
Experience classical role-playing together with your friends in a co-op multiplayer RPG based on THE DARK EYE license that lets you engage in party-based adventures in the fantasy world of Aventuria.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a good cooperative game in the world of Aventuria. It has the vibe of first D&D (well, the dark eye) adventures, where DM is inexperienced but has a great passion. This game also has an interesting system of character creation.
Nice card system and map.
Generally an ok game, but gets kinda dull and nothing special about it. If this was made in the early 2000 it would be a game you remember and had a fun playing it. Now it's 2022 and the game is just extremly outdated for the time it was made in. I love The Dark Eye system and Drakensang is my all time fav. game, so I would rather have another game like that, than this.
You cant 'seem to save a game mid adventure - Your adventure just fails - that is frustrating.
Hierbei handelt es sich um einen Lowbudget Dungencrawler ohne viel Rollenspiel und ohne grafische Höchstleistungen zu durchbrechen. Dieses Spiel ist definitiv nicht zu empfehlen.
Chciałem tej grze dać szansę. Naprawdę chciałem jako fan papierowego erpega .....Ale niestety jest to awykonalne. To nie gra tylko niedokończona apka na telefon. Niesatysfakcjonujący gameplay, masa błędów, nudna i brzydka oprawa audiowizualna. "Osobiste questy" to jakaś kpina. Multiplayer świeci pustkami od dnia premiery przez co skazany będziesz na gre samemu. Jeszcze jakby dało się sterować poczynaniami drużyny a tu kiszka bo robi to za ciebie SI...do tego wyjątkowo słabo. Walka jest równie fascynująca jak oglądanie rosnącej trawy. Muzyka jest nudna i monotonna.....mógłbym wymieniać więcej ale aż żal mi się pastwić nad tą grą.
Unfertig, absolute Bughölle und man kann es nicht wirklich zu zweit spielen, weil die Gegner dann für 4 Spieler skaliert werden, man aber keine 2 NPCs mitnehmen kann. Sobald man im Multiplayer ist, ist die Funktion der Begleiter nämlich weg. Das Spiel hätte Potenzial gehabt, aber es wirkt mehr wie eine gute Idee für ein Spiel was es nicht über die Alpha Phase hinaus geschafft hat. Was für ein verschwendetes Potenzial, ich liebe ja das System mit den Skillkarten.
This game is the perfect example of how NOT to make a CRPG. Not only are you not allowed to roll your own character (i.e you must choose a preset), you also cannot directly control any of the NPC companions the game gives you. You are able to give them basic orders like "explore this general area", "attack enemies in this general area (but not specific enemies so no way to focus fire)", or "disarm traps in this general area (but you have no control over which NPC actually does the disarming, so it could be the rogue who actually has the skill ranks to do it or it could be the wizard who does it and end up failing and hurting herself). You are also completely unable to customize these NPCs in any way. You cannot change their gear or raise their stats at all. Additionally you are unable to distribute loot to them (for example, if you're playing a wizard/cleric you have to carry that sword you found instead of giving it to the fighter despite him having better encumbrance than you and the fact that holding iron hinders your spellcasting). The only way to alleviate this issue is to play the game with a group of friends instead of using the NPCs. The other major flaw with this game is the character advancement system where instead of being able to freely distribute your Adventure Points in the stats you wish (like in the actual ttrpg) you get a choice between one of three random cards given to you at then end of an adventure with random stat increases that range from slightly helpful to completely useless. TL;DR this is a awful CRPG because in a genre all about player choice and control the player is given almost none of either.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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