
A system-driven psychological horror game where every threat has a pattern and every death has a reason. Each run is unique and will be timed.
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About

The Cursed Ward is a first-person psychological horror game where survival depends on your observation. You are E-Class Personnel: Expendable. Your goal is to navigate 50 iterations of a medical ward and get out.
Explore: Navigate through 50 floors of increasing difficulty.
Retrieve: Find the Exit Codes required to unlock the next level.
Survive: Overcome a mix of deadly anomalies and psychological tricks.
Knowledge is Power: Every death is avoidable. Pay attention to your surroundings and read every note to understand the ward's logic.
Skill-Based Survival: Success isn't luck - it’s about learning the systems and maintaining focus under pressure.
The Ultimate Goal: Use what you’ve learned to conquer the ward in a single, deathless run.
Randomized Encounters: Hand-crafted threats distributed randomly - no two runs are the same.
System-Driven Horror: Not just a game, but a "stress test" of your focus and composure.
Milestone Floors: Unique challenges waiting at key intervals.
Speedrun Built-in: Your runs are timed. Master the mechanics and share your best extraction times with friends.
Stay observant. Follow protocol. Don't die.
Developed by a binational duo: a veteran IT professional with 20 years of experience and a Clinical Psychologist. The game’s "stress test" mechanics are designed using professional insights into psychological pressure and cognitive load.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Super fun game, plays and look great, it's not too hard, not too easy. Full Game: https://youtu.be/C2Aj6ZHxKGM
The Cursed Ward is a fun, find-the-code game in which we have to explore a hospital ward and find the code required to move the elevator to the next level. The codes are generally found in various different places, including clipboards, written in blood on the walls and played over audio from telephone loudspeakers. But while we are looking for the codes, we also have to avoid the various anomalies that inhabit the floor. These vary from harmless jelly blobs to rolling boulders, to Bob... a concrete statue that only remains still when you're looking at him. There's 50 floors in the full game to traverse, each 10th floor acting as a kind of extra challenge area. Each run is timed, and your deaths are counted, meaning there's replay value and potential community challenges to be had if you fancy trying to compete against others. The game ramps up the pressure quite well in the later stages and when you're hit with certain combinations of anomalies to avoid, it can really make the floors quite challenging. I had no performance issues whatsoever, the game ran perfectly fine at 1440p (there was no option for 2160p) on the high preset on my system, plus there are two higher graphical settings for those on better rigs than mine. And the sound design in great, especially the atmospheric ambient sounds (I recommend headphones). I had a really fun time with the game, worth checking out if you fancy playing something that plays a little bit different to the usual anomaly-loop type games. The developers reached out to me a couple of weeks ago to play the demo on YouTube, and after enjoying that, they also gave me the key to the full game. My playthrough of the complete game, all 50 floors, is here: My playthrough: https://youtu.be/DvOmJdp4khE My time of 1:25:08 is not going to be particularly competitive (I also had 8 deaths!), but feel free to reply and let me know what time you get if you play! I'll likely return to the game to try and get a better time in future.
This game is pretty fun. We are essentially tasked with navigatin' 50 floors of a ward all while lookin out for codes to elevate to the next floor. All of this to earn our freedom. Solid game for the price tag. Gameplay Impressions: https://youtu.be/i9f94oSA-yo
Its fun game, I enjoy playing it, it's not hard, or easy. Full Game: https://youtube.com/live/Sgx054IPNDE
check out my playthru here: https://youtu.be/VNcGn8iLdCQ *heads up to steamers: music for the game did flag a copyright issue for me* I had a good time with it. It took me a little over an hour to make it through the 50 floors. Every 9 floors is roughly the same layout with some variation to monsters, lighting, and building condition. Every 10th floor has a unique challenge or gimmick to it. Once you learn all of the locations that codes spawn at, you can start to try to speed run floors. Some replay value in trying to speed run the whole thing or focus on a deathless run. I had a good time learning the mechanics of all the different monsters. I think people who are into SCPs will like them. Bob is by far the creepiest one for me. Not too hard to learn all of the mechanics, but I still found myself getting careless and dying a fair few times, especially when rushing. I would like to see some more variety in monsters get added later.
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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