
From the creators of Golf Club Nostalgia and Highwater. Return to their whimsical, neon-lit apocalypse in a Jungle Book meets The Armageddon fusion. Parkour through the remains of humanity as a child being hunted, while catchy end-of-days tunes and curious survivor stories play on the radio.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, German, Japanese, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great indie-ish 'finish in one sitting'. Excellent controls, beautiful animation, great story and soundtrack. It wasn't perfect... 4/5, only because of some oddities and minor performance things: - For a game that repeatedly mentions the characters being in America, there's a lot of Australian accents? - I took a brief break and my screensaver kicked on (more used for privacy these days), and when I resumed, the music wouldn't load until I quit and restarted. - Quitting mid-level required pulling up taskmanager and force-quitting the game. - The animation was gorgeous, but it lost the hand-drawn disney/anime style with fast movements (see specs for info, but it's not at all a bad system and I'm on an LG C4 2025 in VRR. The minor stuff aside, I'd have bought the game full price with zero regrets. If you want a 2-4 hour chillout adventure with a bit of frustration for fun and a gorgeous look (at least when it's still), The Cub is an excellent choice.
Interesting ideas. Clunky gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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