
Welcome to Motorfest, the ultimate open-world driving experience. Explore the Hawaiian islands of O'ahu and Maui. Celebrate the best of car culture through 20+ themed campaigns (street racing, offroad, drift...) and collect hundreds of iconic vehicles. Enjoy the game free for five hours!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 25.6Kreviews | 79% | — | $6.5M |
| $13.99−80% | 119.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hyva pevi
bao dms, paisagens bonitas e realistas, corridas diferentes e instigantes
sexy ass game i love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 12.3K | 76% | $19.99 | |
| $6.5M | 13.8K | 72% | $13.99 | |
| $6.4M | 11.5K | 92% | $29.99 | |
| $6.5M | 10.9K | 72% | $29.99 | |
| $6.5M | 9.4K | 89% | $24.99 | |
| $6.5M | 8.3K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229M | 98.5K | 82% | $69.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $534.8K | 15.8K | 82% | $1.99 | |
| $422.5K | 1.2K | 78% | $9.99 | |
| — | 34.8K | 86% | — | |
| $0 | 2.5K | 81% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 12.56/day in the week to Aug 4 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil +1 more
| $13.99−80% |
| 8ratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
jogo muito realista e muita opçao de carro
forza taklıt etmek terıne kendıne ozgun seyler yap ıbısoft
Excelente juego solo le falta crossplay para jugar con mis amigos de consola
The Crew Motorfest Uma ótima evolução, mas com problemas que incomodam: The Crew Motorfest é uma **CLARA EVOLUÇÃO** da franquia. A física está claramente melhorada, os gráficos são muito bonitos e a quantidade de modos de jogo é realmente interessante. As playlists, principalmente, são uma das melhores partes do jogo: são variadas, divertidas e realmente valem a pena jogar. Os modos competitivos online também são muito bons. As disputas são relativamente justas e, na minha experiência, bastante divertidas. Além disso, as playlists semanais trazem novos desafios e oferecem vários prêmios por completar as atividades, o que dá um bom motivo para continuar jogando. **Mas aí entra o problema: Ubisoft.** Por mais que os desenvolvedores claramente se esforcem para fazer um jogo bom, a Ubisoft parece estar sempre pensando em como tirar mais dinheiro do jogador. A economia do jogo é um dos pontos que mais me incomodam. Se você não estiver disposto a farmar bastante, fica difícil conseguir alguns dos carros mais interessantes do jogo. E, obviamente, existe uma quantidade enorme de DLCs e conteúdos pagos, muitos deles com preços que considero altos demais. Outro problema é a **obrigatoriedade de estar online**. Eu realmente espero que adicionem um modo offline no futuro. Se um dia os servidores forem encerrados, existe a possibilidade de simplesmente perdermos acesso ao jogo que compramos, e isso é algo que considero absurdo. Também não gosto das limitações relacionadas ao FPS. Eu quero ter a opção de rodar o jogo com uma taxa de quadros maior, principalmente no PC. Não faz sentido limitar a experiência dessa forma. Se eu estou jogando no PC e não quero participar de partidas multiplataforma com consoles, deveria existir uma opção para desativar o crossplay e permitir que eu aproveite taxas de FPS mais altas. No fim das contas, **The Crew Motorfest é um jogo muito bom**. A evolução em relação aos jogos anteriores é evidente, a direção está mais agradável, os gráficos são excelentes e existe bastante conteúdo para aproveitar. Dá para passar muitas horas jogando e se divertindo. O grande problema não é exatamente o jogo, mas sim a forma como a Ubisoft administra o produto: economia exageradamente grindada, excesso de conteúdo pago, limitações técnicas e a dependência dos servidores. **Minha recomendação:** vale muito a pena jogar, mas eu esperaria uma **boa promoção**. O jogo é bom, mas, na minha opinião, não vale pagar o preço cheio por tudo que vem junto com ele.
i really enjoy this game so far, so chaos...
Better physics by MILES than whatever the hell kinda engine they were running in TC2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.