
Welcome to Motorfest, the ultimate open-world driving experience. Explore the Hawaiian islands of O'ahu and Maui. Celebrate the best of car culture through 20+ themed campaigns (street racing, offroad, drift...) and collect hundreds of iconic vehicles. Enjoy the game free for five hours!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 24.2Kreviews | 79% | — | $6.1M |
| $13.99−80% | 119.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1510 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Годно, за 100 часов понял что я обязан игрокам форзы доказывать что мои 60 фпс как твои 120
Лучше horizon 6 местами все продумано гораздо лучше,больше тюнинга. Мне нравится эта игра в ней легкая атмосфера солнце океан красота. Поддержка полная Dualsens радует.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 24.5K | 91% | $11.99 | |
| $6.2M | 7.2K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $227.4M | 98.2K | 82% | $69.99 | |
| $35.7M | 82.7K | 95% | $16.99 | |
| $4.6M | 12.1K | 82% | $19.99 | |
| $422.6K | 1.2K | 79% | $9.99 | |
| $0 | 2.5K | 81% | Free | |
| — | 25.8K | 86% | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 12.56/day in the week to Aug 4 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil +1 more
| $13.99−80% |
| 8ratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
güzel oyun bileni çok yok ama grafikler çok hoş braz fantastik seviyorsanız tam sizlik
JDM文化屌打Forza 6
随机获得无法进入游戏成就
秒杀地平线
The base game is 100% worth it for 14€ (which is the price frequently. Apparently the price has been as low as 7€ earlier this year). An absolutely huge amount of content and, being a live service game, there's even more being added. Just 2 days ago we got a new free playlist when Season 10 dropped. When I first started playing this I couldn't help but feel like it's a very "Forza Horizon at home". But now, 20+ hours later, I actually might even prefer this. The game has a crazy wide variety of vehicles, including not just cars but also bikes, boats and even planes. Altho, admittedly, the last two are more of an afterthought. But it's still nice they are there. The handling and physics are definitely a bit more arcade than FH, but not too much so. Some cars and types of roads (or the lack of them) control better than others, of course. Off-road races in particular can be a hit or miss. You may have a great experience or you may be sliding around like you're on ice. But damn if the environment doesn't make up for the frustration! Jungles, mountain ridges, flower fields, beaches, the game is just ridiculously beautiful wherever you are. The playlist system is the games biggest potential problem: you choose a thematic playlist (like "Luxury cars" or "electric vehicles" or "motorsport" or "off-road addicts" and so on) and then get something like 7-12 different events. Now, the controversial thing is that the first time around, you will ride through these in a borrowed vehicle. And this causes huge jumps in difficulty, because some of the vehicles just aren't fast enough. Sometimes I have to drop the difficulty all the way to 1 to be able to beat a race, while other times I keep the difficulty at 3/5. It's a bit weird design choice, but on the bright side, it forces you to try all kinds of vehicles. Once you have beaten the playlist, you can replay the events with your own custom cars. But realistically, I don't see much reason to do this, unless you are a completionist and want to beat the additional challenges. One playlist takes around an hour to complete, in my experience. But that's about the only "complaint" I can think of this game. And I don't really mind it. Of course you get the usual physically painful cringe dialogue throughout the races, but there's an option to turn it off. I haven't, because it's occasionally entertaining and I actually like the AI companion Cara (in-universe AI, not actual AI). The quality of playlists vary, but there hasn't been anything outrageously bad. There are some really great ones, like the fan-favorite "Made in Japan". I also liked the electric vehicles one and the "Ferrari Supercars" was made with such love and care that it actually got me interested in the brand (I'm not a big enough car-enthusiast to have any favorites). The last event in the Ferrari one was especially memorable, as when the track progresses, everything turns grey, except the Ferrari red color (both your car and in the environment). Red Bull playlist also has some fun events, like F1 car vs. a plane. The open world of Hawaii is absolutely HUGE. Almost too big for its own good. It's beautiful to drive around in and explore. As expected, it's full of challenges and little mini-games for those who care. As I mentioned before, the landscapes have lots of variation and are generally beautiful. You also got some cities and even racing tracks if you're not into off-road stuff. In conclusion, crazy amount of content for 14€. And I'm still not anywhere near done with the playlists. I don't have any DLC, but I honestly have never felt like I've missed anything. I imagine the average player is much more likely to feel done with the game by the time they've done all the base game content than feel like they're missing out.
感觉比地平线饱和度更高,更适合我
Good Racing game! Its a nice game to play after a long day at work. Doesn't require a big amount of brain power. Solid game
80~85点の名作げー!割引期間なら絶対買うべき! WRC、AC、Forza、NFS、The crew2を結構遊んできたユーザーからのいい点と悪い点の話です。 ・良い点 ・メーカーが大量にあること。自分の知らない車があって正直わくわくした ・ハワイを旅できること!人はいないけど眺めがいいので許します ・グラフィック 個人的にはどのゲームよりも気に入ってます!太陽が眩しいことに感動 ・サウンド 結構迫力がありなかなかありでした。 ・カスタムパーツが豊富 サスペンションいじりやキャンパーは当たり前に派手にいじれます!ネオン管が熱い! ・細かいこだわりが感じられる 放置していたらプレイヤーがミラーを触ったり、アメ車に乗っているときは窓を開けてモールに手を置いたり、ハンドルが回ったりするその他もろもろあります! ・トヨタ車を限界までカスタムできること!ネオン管やドリフトのスモークなどの装飾品は変えられません ・悪い点 ・挙動 元々The crewシリーズは曲者挙動ということはわかっていますが、一個人の意見としてはすごい中途半端な挙動をするなーという意見です。前作はブレーキごり押しやドリフトでアーケードらしさを感じられましたが今作はそれが通用しない(確かにそれはいいことかもしれませんが)つねに氷の上にいるんじゃないかっていうくらいに不安定な挙動です、まあそこらへんは割り切ったほうがいいのかもしれません。 ・好きな車でレースができるということは後にならないとできない。 前作ではそれぞれオフロードのイベント、ストリートイベント、ハイパーカーイベントなどのそれぞれのカテゴリーがありカテゴリー内の好きな車を購入してイベントを攻略してお金をもらう感じでしたが今作ではそもそもすきな車を使うには1つ1つストーリーをクリアしてやっとカスタムモードで走らせることができます。それにストーリーをするにはそれぞれの特定の車を購入する必要があります。(安ければいいのですが正直高い車が多くてお金がかつかつになります) ・メーカーが多いとは言ったけれどメーカー内の車種が少し足りない。これに関してはDLCを買ってくれということなんですかね?? ・NASCARイベントが少し微妙。相手がずるしてたりそもそも8台しかないのでこれはNASCARというのでしょうかとたまに思います。 ・まとめ 基本的に結構楽しめます。カスタムも多いので飽きません!ただストーリーが少しつまらないと感じてしまったのでドライブして自由に街を駆け巡ることや野良と一緒にカスタム自慢したりして楽しむのが個人的にはいいのかなーと思いました。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.