
The Corpsmen is a deck-building roguelite where you build and lead a team of creatures to fight, hunt and harvest other monsters. Your creatures will grow and learn new skills according to how you construct them. Craft unique creatures and decks, and venture forth into the unknown.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Corpsmen is a deck-building roguelite where you build and lead a team of creatures to fight, hunt and harvest other monsters. Your creatures will grow and learn new skills according to how you construct them. Harvest and collect parts to create new creations and explore the abilities of the creatures you create. In The Corpsmen, you are encouraged to develop your creations and see how they perform, mission after mission.
The City of Somerley. The last bastion of mankind. Protected by its walls and its Corpsmen. You are a Corpsmen; charged with assembling together creatures from the very monsters you fight against. They will grow as you fight for the city. They may fall, but your city will not. You will make them better, faster and stronger than those before.
Stitch together creatures you have harvested. Tailor them to how you play.
Use your creations to brave the frontiers and see the world. Harvest new samples to take back to make new creations.
Grow your creations. Watch as they develop new skills and improve old ones.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Repetitive and shallow is what i would say if i tried to compliment the game.
is ok
The Corpsmen no es solo un juego de deck-building roguelite, es una carrera estratégica de supervivencia con toques de personalización que te hará sentir como un verdadero líder de criaturas. Imagina crear monstruos a tu medida, recolectar partes de ellos, y tener la responsabilidad de mejorar no solo tus cartas, sino tus tácticas y tus decisiones. ¡Es pura magia estratégica! Desde el comienzo, The Corpsmen te pone en la piel de un corpsman, un líder con la misión de salvar la última ciudad humana, Somerley, utilizando a tus criaturas personalizadas para cazar y recolectar lo que se necesita para la supervivencia. Lo que realmente hace que el juego sea especial es su sistema de creación de criaturas, que es único dentro de los juegos de deck-building. No solo se trata de lanzar cartas al azar; en The Corpsmen, todo lo que creas influye en tu estrategia. Los monstruos que construyes se fortalecen con cada parte que recojas, haciendo que cada pelea sea personal, cada batalla, una elección de vida o muerte. Y es que, si algo te atrapa desde el principio, es cómo este juego te lleva a gestionar recursos, decidir qué crear y elegir cuándo arriesgarte. ¿Vas a recolectar más piezas para tus criaturas y seguir desarrollándolas, o te arriesgas y te enfrentas a enemigos más duros con lo que ya tienes? Las decisiones importan, y cada pelea tiene un peso estratégico que te hace pensar un paso adelante. Todo esto, mientras exploras biomas variados como bosques y pantanos, en los que tu habilidad para tomar decisiones rápidas y construir un ejército sólido de monstruos será la clave para tu éxito. El aspecto de personalización es uno de los grandes atractivos de The Corpsmen. El sistema de deck-building se mezcla con la creación de criaturas, y el juego ofrece una libertad casi total para diseñar el ejército que mejor se adapte a tu estilo de juego. Y créeme, cuanto más te adentras, más te das cuenta de lo estratégico que puede llegar a ser: ¿quieres una criatura rápida y ágil o una que sea más poderosa pero lenta? Es una maravilla ver cómo tu equipo se desarrolla mientras exploras el mundo y enfrentas a tus enemigos. En cuanto a los gráficos, el juego tiene un estilo pixel art vibrante que combina a la perfección con el mundo oscuro pero hermoso de The Corpsmen. Aunque el arte es simple, la dirección artística ayuda a que te sumerjas en la atmósfera futurista y post-apocalíptica del juego. Cada batalla está llena de acción, y cada elección que haces tiene un peso real, afectando tanto a la historia como a la jugabilidad. The Corpsmen es un juego con un enfoque creativo y profundo que va más allá del típico roguelite de deck-building. La capacidad de crear y personalizar tus criaturas lo convierte en un título enganchante que recompensa tanto la estrategia como la exploración. Si eres fanático de los juegos de construcción de mazos, o si simplemente te gusta el horror estratégico, The Corpsmen te ofrecerá una experiencia única que no querrás dejar pasar. GRÁFICOS: 7.5/10 MÚSICA: 7.5/10 JUGABILIDAD: 8.5/10 TRAMA: 8/10 **NOTA FINAL: 8/10 – Un roguelite brillante, que mezcla monstruos, personalización y estrategia con un toque único que te mantendrá jugando.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No es mi clase de juego. Entre las cartas y no entiendo por que tienes que picar animales para hacer otros. Mi review: https://youtu.be/3bxRhCe0kSk
How the flying ♥♥♥♥ do you use single target attacks, dammit!?!
This game is good, the devs are really concerned about it and gona improve more and more. one of the bigest problem would be corriged (aka rabid issue) the discord is active and dev respond quick. i do recommand the game for who like card games and frankenshtein like. the monster gonna die so make more of thems ^^ (sorry for my poor english it's not my first language ^^)
The game is very good. At first, it is easy to learn and then it will keep add more interesting ideas to play with. After 20 hours of my playing, there are still a lot more decks which I want to play.
Very fun an unique deckbuilding roguelike! While it does have some areas that need more cooking, in general I think it's very much what it promises to be. If you'd like to watch a full review check mine out here: https://www.youtube.com/watch?v=mTsy22puHBc&t=59s
Game is too brutal. Poison is way too op when a group of enemy monsters use it and cuts through all your armor like it's nothing and they can spam it too often easily and there's no way to stop them or cure it, Especially the Alpha Boss ones (I'm talking about those spiders and the green Dinosaur mother thing and they have too much armor on them. The ones on the ones on average/normal maps.) You are only safe on the Easy wild routes since you can retreat on them. It would be nice if you could retreat on the normal routes too. I think that would make the game more balanced with how unpredictable the game is especially with the next bit I'm going to talk about which correlates with this. There's no way to reset the routes/maps you can take to change the difficulty on them so you can get screwed over when the game decides there's no easy maps for you too take which sucks when you want to take on the easy enemy monsters to upgrade your cards and slowly grind up. It seems to be rigged because every time i try to keep doing easy routes/maps the game eventually decides to not show any easy maps and you're stuck doing normal, hard or hellish maps. There's no way to revive your monsters or give them more lives. It would be nice if that was optional. Like maybe be able to revive your monsters one time by paying some money for it? Or maybe add a shop where we can pay some money to clone our pets and they keep all the cards they have unlocked in their decks but have all their cards reset and make us have to explore to upgrade them all again? Another issue i have with the game is that can't save the meat you get on your expeditions/explorations to take to your next one which sucks and would be nice to have in the game for more strategy options, like have an option after you beat the final boss of the map whether to keep or sell your meat and you can choose how much meat you sell and keep. Maybe put spoiler timers on the meat if you don't want people to abuse that too often? Which would make people use the meat and not be able to hoard it all forever. I've had the game freeze in battle when i end my turn and it doesn't load my next turn or the enemy monsters turn. The price of things in all the shops are too expensive. Especially the shop where you buy monster parts. It also sucks that it costs more money every time you cure your monster of an illness and the price rises to do it again (I'm talking about the place where you can remove the card from its deck which seems to be the only way you can remove the cards that are making your monsters weak and sick.) The random events on the map, (I'm not talking about the monster encounters.) Have a much higher rate to have your monsters gain some sort of sickness and because of that they are not worth going to or investigating (based on my experience.) Perhaps add a chance that your monster can dig up an item that cures it sickness/removes the card that's causing it to be sick or weak in a random encounter on the map? That would be nice. The game punishes you too heavily for exploring and grinding... And these are my thoughts on it after playing it for the last couple of days and i hope the developers see my suggestions and take them into consideration.
pretty hard but fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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