
The Corpsmen is a deck-building roguelite where you build and lead a team of creatures to fight, hunt and harvest other monsters. Your creatures will grow and learn new skills according to how you construct them. Craft unique creatures and decks, and venture forth into the unknown.
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About
The Corpsmen is a deck-building roguelite where you build and lead a team of creatures to fight, hunt and harvest other monsters. Your creatures will grow and learn new skills according to how you construct them. Harvest and collect parts to create new creations and explore the abilities of the creatures you create. In The Corpsmen, you are encouraged to develop your creations and see how they perform, mission after mission.
The City of Somerley. The last bastion of mankind. Protected by its walls and its Corpsmen. You are a Corpsmen; charged with assembling together creatures from the very monsters you fight against. They will grow as you fight for the city. They may fall, but your city will not. You will make them better, faster and stronger than those before.
Stitch together creatures you have harvested. Tailor them to how you play.
Use your creations to brave the frontiers and see the world. Harvest new samples to take back to make new creations.
Grow your creations. Watch as they develop new skills and improve old ones.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Novel idea but relatively shallow. There's a lot of creature parts but they all boil down to types, A hoofed leg gives you the same as any other hooved leg, not stat differences, just entirely cosmetic. The novelty factor wears off pretty quickly. The preorder price and then IMMEDIATE SALE on release is also kind of gross.
Interesting game-play mechanism. Kinda easy to pick-up for someone new to the genre.....like me.
Great Idea, but I'll be honest. The difficulty is unnecessary. Will not be following this dev until they learn how to balance their games. Can't recommend to anyone unless you're ready for a very rough experience. Edit: After more time with this game I can see there is a lot of love put into this game, while my original comment remains I think I was very unfair at first. I love a lot of what is here, but there were a lot of ways this could have been expanded upon that ultimately just leaves me feeling like more SHOULD be done to this game, but from the ground up. Parts really do not matter aside from heads and bodies, and even then they only matter so far as the parts. The roguelike nature of the game should make the constant restarts for a bad run no problem, but not enough is kept, and too much is lost on a defeat to really give player incentive to continue playing. Games can be punishing, but I shouldn't feel like I am BEING punished. There is a fine line between the two. I hope to see future updates that really change the backend as far as parts and stats go. They feel disjointed.
Unskippable cutscenes alone warrant a thumbs down, but the game itself feels so flat. I like the concept, but there's no execution beyond being a low-budget Slay the Spire.
It's splendid gamebut i would like a library to see wich cards are asocieted to wich limbs even if you need to see them once but please you can only hope for the monster going in the direction you want
เกมเป็นแนวสร้างเด็ดการ์ดผสมโปเกมอน มีการเอาชิ้นส่วนมอนมาสร้างมอนของเราเองและชิ้นส่วนแต่ละชิ้นก็จะให้การ์ดการโจมตีแต่ละแบบไม่เหมือนกัน ผสมมอนได้หลายแบบมากค่อนข้างสนุกเลยละตอนสร้างมอน ระบบการเล่นจะเป็ฯแบบเทิร์นเบสเหมือนเกมการ์ดเด็คบิ้วทั้งหลายตัวมอนจะเป็นแบบ roguelike เพราะงั้นมอนตายแล้วตายเลยต้องเก็บเวลใหม่หาเงินซื้อการ์ดใหม่ๆตลอดสำหรับคนไม่ชอบฟามก็จะยากหน่อยแต่เกมค่อนข้างสนุกกราฟฟิคอนิเมชั่นโอเค ส่วนตัวคิดว่าเพลงในเกมเพราะดีเลือกเพลงมาได้ดีเลยฟังแล้วไม่เบื่อเล่นได้เพลินๆ เกมทำโดยค่ายอินดี้เล็กๆที่มีแค่ 2 คนเท่านั้นเป็นสตูดิโอในไทยนี้แหละ ก็อยากให้มาสนับสนุนคนไทยกันนะ
This game had a rough start, but don't let its current score stop you. There's a lot of good here and the devs are actively working on fixing any issues.
Needs some more time to cook. The parts system is interesting but not fleshed out enough to really play with. Claw into punch combo is way too strong and can be obtained relatively early in the game. A few tweaks in regards to balance and parts that are more than just a checklist and you got yourself a solid game there. In its current state - I'd pick this game up on sale and know that you'd be done with the game only after a few hours of play.
WE WANT UPDATEEESS. I really like this game
I do recommend this game, but that is in the hopes there is more done to make progression more rewarding. Like, having the ability to remove cards at level up if you choose to. Or, possibly having debuffs like reduced HP be remedied by paying some NPC to reverse it? Besides these two gripes I have, the rest of the game is well made and the difficulty curve isn't all that frightening once you find cards that work for you. The art's nice, I really like the character designs and the way all the creatures have been made to look. My favorite gameplay mechanic is that cards can be upgraded if they're used 8 times, these upgrades can make attacks/defenses stronger, or, have some secondary effects that can turn the tide in your favor during fights. Once I've played more of this game, and beat 3 of the maps on Hellish difficulty. I think the price for entry is worth it if you like deck building games, creature creators, and TCGs like MTG.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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