
The Corpsmen is a deck-building roguelite where you build and lead a team of creatures to fight, hunt and harvest other monsters. Your creatures will grow and learn new skills according to how you construct them. Craft unique creatures and decks, and venture forth into the unknown.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Corpsmen is a deck-building roguelite where you build and lead a team of creatures to fight, hunt and harvest other monsters. Your creatures will grow and learn new skills according to how you construct them. Harvest and collect parts to create new creations and explore the abilities of the creatures you create. In The Corpsmen, you are encouraged to develop your creations and see how they perform, mission after mission.
The City of Somerley. The last bastion of mankind. Protected by its walls and its Corpsmen. You are a Corpsmen; charged with assembling together creatures from the very monsters you fight against. They will grow as you fight for the city. They may fall, but your city will not. You will make them better, faster and stronger than those before.
Stitch together creatures you have harvested. Tailor them to how you play.
Use your creations to brave the frontiers and see the world. Harvest new samples to take back to make new creations.
Grow your creations. Watch as they develop new skills and improve old ones.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it, but it needs more time. The whole idea with building your own monsters, leveling them and their cards is amazing, but after 2h I only got like 5-6 new body parts and they didn't change the gameplay significantly or at all to be honest. So the main focus is still on the cards, which have a really really cool leveling mechanic, but don't otherwise innovate the system a new. I somewhat expect some more storytelling, but that stops after the tutorial completely and otherwise there is not really a greater goal you're working towards like in slay the spire or banners of ruin.
Great Idea, but I'll be honest. The difficulty is unnecessary. Will not be following this dev until they learn how to balance their games. Can't recommend to anyone unless you're ready for a very rough experience. Edit: After more time with this game I can see there is a lot of love put into this game, while my original comment remains I think I was very unfair at first. I love a lot of what is here, but there were a lot of ways this could have been expanded upon that ultimately just leaves me feeling like more SHOULD be done to this game, but from the ground up. Parts really do not matter aside from heads and bodies, and even then they only matter so far as the parts. The roguelike nature of the game should make the constant restarts for a bad run no problem, but not enough is kept, and too much is lost on a defeat to really give player incentive to continue playing. Games can be punishing, but I shouldn't feel like I am BEING punished. There is a fine line between the two. I hope to see future updates that really change the backend as far as parts and stats go. They feel disjointed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting game-play mechanism. Kinda easy to pick-up for someone new to the genre.....like me.
It's splendid gamebut i would like a library to see wich cards are asocieted to wich limbs even if you need to see them once but please you can only hope for the monster going in the direction you want
Unskippable cutscenes alone warrant a thumbs down, but the game itself feels so flat. I like the concept, but there's no execution beyond being a low-budget Slay the Spire.
Needs some more time to cook. The parts system is interesting but not fleshed out enough to really play with. Claw into punch combo is way too strong and can be obtained relatively early in the game. A few tweaks in regards to balance and parts that are more than just a checklist and you got yourself a solid game there. In its current state - I'd pick this game up on sale and know that you'd be done with the game only after a few hours of play.
WE WANT UPDATEEESS. I really like this game
This game had a rough start, but don't let its current score stop you. There's a lot of good here and the devs are actively working on fixing any issues.
เกมเป็นแนวสร้างเด็ดการ์ดผสมโปเกมอน มีการเอาชิ้นส่วนมอนมาสร้างมอนของเราเองและชิ้นส่วนแต่ละชิ้นก็จะให้การ์ดการโจมตีแต่ละแบบไม่เหมือนกัน ผสมมอนได้หลายแบบมากค่อนข้างสนุกเลยละตอนสร้างมอน ระบบการเล่นจะเป็ฯแบบเทิร์นเบสเหมือนเกมการ์ดเด็คบิ้วทั้งหลายตัวมอนจะเป็นแบบ roguelike เพราะงั้นมอนตายแล้วตายเลยต้องเก็บเวลใหม่หาเงินซื้อการ์ดใหม่ๆตลอดสำหรับคนไม่ชอบฟามก็จะยากหน่อยแต่เกมค่อนข้างสนุกกราฟฟิคอนิเมชั่นโอเค ส่วนตัวคิดว่าเพลงในเกมเพราะดีเลือกเพลงมาได้ดีเลยฟังแล้วไม่เบื่อเล่นได้เพลินๆ เกมทำโดยค่ายอินดี้เล็กๆที่มีแค่ 2 คนเท่านั้นเป็นสตูดิโอในไทยนี้แหละ ก็อยากให้มาสนับสนุนคนไทยกันนะ
I do recommend this game, but that is in the hopes there is more done to make progression more rewarding. Like, having the ability to remove cards at level up if you choose to. Or, possibly having debuffs like reduced HP be remedied by paying some NPC to reverse it? Besides these two gripes I have, the rest of the game is well made and the difficulty curve isn't all that frightening once you find cards that work for you. The art's nice, I really like the character designs and the way all the creatures have been made to look. My favorite gameplay mechanic is that cards can be upgraded if they're used 8 times, these upgrades can make attacks/defenses stronger, or, have some secondary effects that can turn the tide in your favor during fights. Once I've played more of this game, and beat 3 of the maps on Hellish difficulty. I think the price for entry is worth it if you like deck building games, creature creators, and TCGs like MTG.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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