
A collection of ticket redemption arcades with realistic physics, a carnival, goofy robots, open world design, a global ranking system and silly prizes. Featuring 50+ modern inspired arcade machines and a pawn shop to keep money in your pocket. The Coin Game is made by a solo developer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The Coin Game is a fun-filled arcade adventure on an island packed with ticket games, quirky robots, and endless activities. Explore realistic arcades with machines inspired by modern favorites and swap your tickets for prizes at redemption areas. Head to Larry's Arcade to jam with animatronics Teddy and the Ticket Eaters, or try UFO Arcade's space-themed games, Laser Tag, and Indoor Go-Karting. Don’t miss the ‘90s-style indoor mall with its own arcade, food court, shops, and even a cinema to watch your own movies. Just watch out for the minions – they’re big fans of Teddy and can challenge you in Laser Tag! Looking for more adventure? Make a splash at Lenny's WaterPark or show your skills at mini-golf and RC boat racing at pirate-themed One Eyed Billie’s. And don’t forget the Traveling Carnival with 20+ classic games, rides, and new prizes.
For a challenge, Survivor Mode lets you start with limited funds. Keep an eye on your health and energy (right on your wristwatch) by grabbing food around the island. Jerry’s got the healthy stuff if you can afford it, but junk food’s always cheap!
Run out of money? Scavenge dumpsters, hop on your bike and deliver newspapers around the island, or hit up the Pawn Shop to sell extra prizes. Otherwise you might have to beg Uncle Phil for some extra allowance!
If you just want to relax, activate Birthday Mode and live the good life with unlimited cash courtesy of Uncle Phil. Play however you like and enjoy your time at the arcades! Fill your belly with soda pop and cheesy poofs leaving sticky fingerprints on over 50 different games and machines.
There are plenty of ways to travel around the island. Take the bus, your very own golf cart, bike or Mom's van. Or maybe walk to burn all that fast food you just had at the mall. Be careful though, there is lots of highway traffic and tourist activity on the island so make sure to keep off the roads.
You can play The Coin Game with any mouse, keyboard or any Dual stick/pad controller. The game includes an easy to use key mapping system to support virtually any controller or peripheral. So you can play The Coin Game any way that you like.
Ready for the ultimate arcade escape?
50+ modern inspired arcade machines.
2 modes, Survivor and Birthday for more casual play.
Open world full of side activities.
Multiple ways to traverse the island in style.

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.39−33% | 5.9Kreviews | 92% | — | $5.2M |
| $9.99−50% | 142ratings | 65% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun timesink, good thing to play when you don't really wanna do much else.
This game is one of the best of its kind (spoiler: there is no other game like this) it is the only game that I own on steam that is refreshing every time I play it. The whole world is very goofy (in a really, really positive way) and one could interpret a lot of lore into it. If you love arcade games irl, this is perfect! Gameplay 10/10 Graphics 9/10 (Some textures are very blurry) Performance 8/10 (Could be improved, but then again the whole world is being simulated at all times) Fun 10/10 Features 9/10 (There is never enough things you could do ;) If you saw a video of someone playing it and thinking it is something you'd like to play, 100% YES!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 88ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was very fun,i have played this game for a while now and i never get bored.
Fantastic walking sim sandbox that I've played a session of here and there for years.
game of coins
very fun game
[h2][b]Actual Review Context:[/b] In all seriousness, The Coin Game is an incredible arcade simulator. The console engine overhaul caused temporary bugs, but the review-bombing and wild conspiracies are unhinged. Kevin is already building legacy toggles—give a passionate solo dev patience to smooth out a messy migration! The foundational game everyone fell in love with is still right here. Let the man code in peace and bring back the cozy island magic! The brilliant concept, unparalleled arcade simulation, and pure fun of it are well worth the wait.[/h2] [hr] [h1]Ryan George Style Pitch Meeting:[/h1] [b]The Setting:[/b] A neon-soaked, flashing arcade paradise located inside a giant, slow-moving Ferris wheel cabin. Ticket receipts rain down from the ceiling like a celebratory parade. In the background, a fully functional robotic animatronic bear keeps trying to hand out neon-colored plastic sunglasses to invisible guests. Several fully grown men in matching striped carnival vests are desperately trying to balance a mountain of giant plush prize plushies on a unicycle that rolls past the window. [b]Publisher:[/b] So, you have a simulation of a fluorescent plastic paradise where people trade their actual sanity for yellow tickets to get a five-cent rubber snake for me? [b]Game Designer:[/b] Yes, sir, I do! It is called [i]The Coin Game[/i]! It’s a beautifully immersive, cozy simulator where you drop coins into arcade machines for hours on end. [b]Publisher:[/b] Wow wow wow. Wow. Cozy ticket redemption simulators are tight! [b]Game Designer:[/b] They sure are. People have been playing it peacefully for seven long years in Early Access. They absolutely adore the physics. Every coin falls exactly how you think it should, and the community feels completely safe and comfortable. [b]Publisher:[/b] Excellent. So it’s a completed, stable masterpiece with absolutely no issues whatsoever? [b]Game Designer:[/b] Well, we need to release it on modern consoles now. And to do that, the console platform holders say we absolutely must slap a big "1.0 Full Release" sticker on it right away. [b]Publisher:[/b] Oh, putting out a full release sticker before you feel entirely ready sounds like it could cause a massive structural complication with the fanbase. [b]Game Designer:[/b] Super easy, barely an inconvenience! [b]Publisher:[/b] Oh, really? [b]Game Designer:[/b] Yes! To make it work on the new systems, we are going to migrate the entire game to a completely brand-new software engine version! [b]Publisher:[/b] And does migrating a delicate seven-year-old physics-based system into a completely new engine work flawlessly? [b]Game Designer:[/b] Oh, it completely breaks every single script on the island! [b]Publisher:[/b] Oh my god. [b]Game Designer:[/b] Yeah! The physics completely change, the controls get a bit clunky because we had to map them for console controllers, and sometimes player inventories just completely vanish into thin air! [b]Publisher:[/b] Whoopsie! [b]Game Designer:[/b] Whoops! Exactly! [i](In the background, a giant, life-sized mechanical coin pusher suddenly shifts, dumping ten thousand plastic prize tokens directly onto a passing unicycle rider, who politely smiles and keeps pedaling.)[/i] [b]Publisher:[/b] Well, if the game behaves completely differently and deletes people's hard-earned arcade prizes, aren't the long-time veteran fans going to be a little bit upset with us? [b]Game Designer:[/b] Oh, they are going to leave hundreds of highly intense, furious reviews dragging our historic ninety-three percent positive rating straight down into the "Mixed" zone! [b]Publisher:[/b] Mixed? That is a very spicy destination! [b]Game Designer:[/b] It really is. Some of them are even going to start making up wild, elaborate conspiracy theories! [b]Publisher:[/b] Oh, what kind of theories? [b]Game Designer:[/b] They’re going to claim that we secretly sold the game to a shady mobile company to harvest everyone's personal data through the internet! [b]Publisher:[/b] What? [b]Game Designer:[/b] What? [b]Publisher:[/b] Well, okay then! [b]Game Designer:[/b] Great! Yeah, it turns out it’s just standard engine telemetry required for modern platform console compliance, but they are going to scream about the data corporate overlords anyway! [b]Publisher:[/b] Why would they think that instead of just looking up how software updates work? [b]Game Designer:[/b] I don't know! Because! [b]Publisher:[/b] Fair enough. So, what is our corporate PR strategy to handle this massive wave of human panic? [b]Game Designer:[/b] Well, since I am a solo developer, my strategy is to work myself completely to the bone until I am entirely non-functional, and then post a deeply raw, honest update admitting that I am absolutely "cooked." [b]Publisher:[/b] A very roasted creator! [b]Game Designer:[/b] Exactly. And then the angry reviewers are going to call that raw honesty "signature radio silence" and "the ultimate middle finger to the community." [b]Publisher:[/b] Wow, those angry internet reviewers sound like they might be the worst. [b]Game Designer:[/b] Oh, they absolutely are the worst. They will play a game for hundreds of hours, love every second of it, and then instantly label it "abandonware" the very second a technical migration patch hits a temporary speed bump. [b]Publisher:[/b] Very considerate! [b]Game Designer:[/b] Hey, shut up! [b]Publisher:[/b] That works. So, are we actually abandoning the game? [b]Game Designer:[/b] Oh, not at all. While everyone is screaming into the void, I am actively coding legacy toggles into the start menus so players can just manually choose to play the older modes exactly how they used to look and feel. [b]Publisher:[/b] Oh, giving them exactly what they want so they can bypass the hardcoded engine limitations completely? [b]Game Designer:[/b] Yes, sir! [i](The animatronic bear in the background suddenly starts aggressively shooting neon ticket stubs out of its mouth like a machine gun. The Publisher and Game Designer duck slightly, remaining completely cheerful.)[/i] [b]Publisher:[/b] Well, this sounds like an absolute rollercoaster of a launch that will completely test the limits of human patience and public understanding. I am incredibly excited to put this out there and let people experience the corporate chaos. [b]Game Designer:[/b] Me too, sir. Let’s ship this 1.0 version right into the wild world of modern consoles and watch the internet explode! [hr] [h1]A Parody Song for the Dev (To the tune of "Follow Me" by Pain):[/h1] [b][i] (Don't take this seriously)[/i][/b] Good luck has never been my friend I've always been the fool Please don't follow updates of mine 'cause the patience is running out for me I walk in the path of a solo dev No framework can steer my way No light at the end of the tunnel And patience is running out for me No gold at the end of the rainbow No high hopes, reviews deceive Slander me Put your tin-foil hat on straight and Slander me Blame the sneaky mobile phone company and Slander me I built an arcade just to steal your social security Slander me Tell the world that Kevin is an international mystery man Slander me I walk in the path of a solo dev No framework can steer my way No light at the end of the tunnel The patience is running out for me No gold at the end of the rainbow No high hopes, reviews deceive Slander me I'm a faceless multi-billion-dollar empire, so Slander me Write a dramatic thesis statement about the coin weight Slander me Three hundred hours of fun erased by a menu layout Slander me Call the cops because a virtual stuffed tiger looked at you funny Slander me Slander me I'm hiding in a bunker eating prize tickets, come on and Slander me The unity update was a personal plot against your weekend Slander me Treat a burnt-out solo coder like a cartoon villain Slander me The island is ruined forever because a lever is too stiff Slander me
Way more addicting than it has business being
are you kidding me? best game ever!
Bingo edit: Game is broken as of 1.0, don't waste your money.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 11.2K | 74% | $19.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 9.6K | 75% | $29.99 | |
| $5.2M | 6.8K | 86% | $20.99 | |
| $5.2M | 10.4K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.7M | 4.4K | 82% | $19.99 | |
| $181.2K | 287 | 90% | $14.99 | |
| $119.4K | 882 | 81% | $3.99 | |
| $51K | 94 | 47% | $12.99 | |
| $28.9K | 50 | 32% | $14.99 |