
In this retro-inspired adventure game you will have to race back home across the galaxy. Collect new friends on your journey. Make new enemies. You won't be able to save everyone. Who will you leave behind? Which civilizations will you save - or destroy - along the way?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Traditional Chinese, German, Spanish - Spain, Simplified Chinese, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Je n'effleure encore que le jeu. Mais pour l'instant c'est un point and click très sympas, avec une bonne version française, plein de rebondissements et de surprises, ainsi qu'une certaine liberté.
挺不错的独立游戏。
Great game.
呼~终于好结局了。游戏如果一周目大概在10至15小时以内,多周目则20以上打底,如果还要琢磨塔塔开自己飞船全杀干净的话怎么也得30小时……吧? 剧情方面我个人没啥可说的,好评。本身ai角色扮演的酒馆平台上就在玩太空题材的,这个给我补充了不少星际题材的设定,搞得我有点想要去刷刷星际迷航这部剧了awa。 点击解密还好,作为从小玩了不少解密游戏有这方面的惯性思维还是很容易的,多周目玩家的话就是可能在 [u][b]多次重复导致一些繁琐重复的动画[/b][/u] 或是 [u][b]多周目后部分图长且走路速度在中等偏慢[/b][/u] 导致让人耐心不是很充裕,例如莱姆的贸易边界就很烦人,不仅要停下来交接物品,还要再走很长一段路,随后回飞船还要看一小段飞上天的动画。 但细想都不是大问题就是了,能看出优化后改进了不少(尽管因此多了不少bug,例如快速事件结局会让物品不消失),能看出制作组在这方面规划设计有些……生疏。但做过这么大和长的项目,相信下次涉及这方面的系统会制作更加顺畅。 战斗方面这个游戏里并非那么重要,都有避开方式。总而言之,很值得体验。 [hr] [/hr] 以下我主要是给部分玩家卡关的提供破解思路,例如为什么结局400多天到妻子那说晚了80天,结果279天依旧晚40天,去看了其他人发现同样的时间为什么我救不了妻子。([strike]别看写的这么专业,其实真卡死了跟着攻略通不了的就例如的这一点[/strike]) [b]以下擦黑注意剧透:[/b] [spoiler] 我也没仔细测试过,但可以肯定这方法避免救不了妻子。我的情况就是两次周目分别400多天和287天都发生了达到前哨站时妻子早化为蒸汽了,时间差肯定不对。但尽管我有多个节点选了相同的剧情但比较有关联的只有这两个周目我都决定先炸星门再去救妻子。因此有两个推测,炸星门的连锁反应导致了妻子死亡直接加速,或是坏人成就的徽章导致的(因为我除了炸星门其他都走了好人成就的线路,暂时没测)。所以最好的方式就是暂时跳过炸星门的剧情线,先用自己的引擎直接去救再回来探索走剧情,并且走其他方面的剧情是可以把引擎升满级后走个比较快的来回。但要注意,你不炸星门就会撞三个舰队,前期要把底子打牢啊。 [/spoiler]
Gioco stupendo, davvero coinvolgente
"The Captain" is a quite nice pixelated sci-fi-space-opera adventure where you play Cpt. Thomas Welmu on his epic quest to reach earth after a transportation accident and end the war between two intergalactic factions. The whole ordeal feels like a mix of Star Trek, Mass Effect and FTL, with a lot of sci-fi tropes mixed into the blender along with some goofy humor, but there are also serious undertones and moral dilemma. Choices feel meaningful and it (often) feels like you have agency. There is auto-save and only "one" savefile, which can be a little irritating, but this is the whole gist of the game and creates replay-value. Also the UI and the item interaction is not the best (Sometimes you "activate" items, sometimes you drag-and-drop them, it can get a little confusing). Apart from that: The presentation is nice, the sound fitting, the writing good, it's a well done package! Also the AI-characters and the interaction with them are refreshingly human-like. Definetly worth a try and definetly deserves a broader audience! [spoiler] For those who found the "secret" band-room and Welmu's poster: I found it hilarious for "Kobayashi Maru" is a real band by the way; we once played on the same gig with them [/spoiler]
A fun adventure game in the style of 8 bit games from the 90s. With story bits and difficult decisions for you to make as the captain of a small science ship. I didn't expect to enjoy it as much as I do. The combat is iterative as you learn the card game system of actions, generally getting better with each round.
Great game, puzzles are good, & the story is very entertaining! Recommended.
Отличная поинт-энд-клик адвентюра вровень с лучшими образцами 2000-х. Тонкий юмор, отличная музыка и сюжет - всё в комплекте. Рекомендую!
It's like Reventure if Reventure was more fun.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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