
In this thrilling point-and-click adventure game, you’ll confront strange phenomena while exploring the dark corners of the Medieval castle, the old scientist’s secret laboratory and finally the troubled waters of Loch Ness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучшее, что случалось в истории богомерзкой микроидс - квесты на Феникс виар. И секрет Лох-Несс - это один из таких примеров. Половина из указанных изображений на странице магазина - не из этой версии, вас встретит старое доброе изображение из года так 99, когда на таком движке вышла Амерзон. Для современного игрока это музейный экспонат, который скорее всего не увлечет - примитивное повествование, графика далеко не передовая, а загадки без прохождения запарны, особенно с таймером. Да и сам бы не факт, что рекомендовал такое другим, но есть что-то такое в этих квестах того времени, что заставляет их пройти спустя много лет, в оригинале, и очень сильно цепляет - умели же сделать из ничего достойную игру... Негативные отзывы немного не понимаю - это игра своего времени, конечно она скучная, некрасивая и линейная, как строительное правило. Большинство игр нового времени лучше по всем параметрам. Но такие игры - не про графику и геймплей. Это - что-то из того времени, когда урвал диск на прилавке и проходишь до дыр, а пацаны помимо дюка нюкема и резьбы играют в Ненси Дрю и файлы Камерона. Жаль второй части в стиме нет
Did anyone actually play this mess? The graphics are horribly ugly, and in combination with those "look around" controls one can feel nauseous.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un bon jeu à la con comme on les aime. Graphismes pourris, énigmes incompréhensibles et histoire inintéressante au possible. Un plaisir à parcourir. Merci Wanadoo Games!
the animations and character designs are very B-movie styled like many other of microids works the story isn't actually about nessie but rather about the submarine below the "monster" and other things about crystals, a trisket, and destroying england the movement seems pretty good, the camera moves with the cursor and the cursor will change whenever it hovers over items of note, the icons are pretty clear about if you are the correct things or not, and it will be clear about what items you can and can't combine overall, there are only a few actual puzzles and they stick out strangely in this game of walking, and improper use of roman numerals as well there can still be a good bit of searching as there are plenty of places to explore even if you can't go into most of them, but the game can still feel like a maze since the rooms with no more value stay open for the most part the game is fine, but wasn't of much note, didn't feel like the time was well spent walking around
The Cameron Files: The Secret at Loch Ness, developed and published by Microids, is a first-person point-and-click adventure that captures the spirit of early 2000s mystery games—both in its strengths and its shortcomings. Set against the atmospheric backdrop of Scotland’s most famous legend, it invites players into a slow-burning investigation that blends detective work with supernatural intrigue. While modern players may find some of its design choices dated, it remains a compelling example of classic adventure storytelling driven by exploration and puzzle-solving. The game follows private investigator Alan Parker Cameron, who travels to Scotland after receiving a mysterious letter tied to his family’s past. What begins as a straightforward inquiry quickly evolves into a layered mystery involving a reclusive aristocrat, strange experiments, and whispers of something lurking beneath the waters of Loch Ness. The narrative leans heavily into gothic and scientific themes, weaving folklore with speculative ideas in a way that keeps the player curious, even if the pacing occasionally falters. The story unfolds gradually, relying on environmental clues, documents, and conversations rather than direct exposition, which helps build a sense of discovery. Gameplay is firmly rooted in traditional adventure mechanics. Players navigate through pre-rendered environments from a first-person perspective, interacting with objects, collecting items, and solving puzzles to progress. The point-to-point movement system, common in games of its era, allows for detailed exploration but can feel restrictive compared to modern free-movement standards. Progression often depends on careful observation and experimentation, rewarding players who pay attention to subtle details but sometimes leaving others unsure of what to do next. The puzzle design is varied, offering a mix of logical challenges and inventory-based tasks. Some puzzles are satisfying to solve, requiring players to piece together clues in a way that feels coherent with the narrative. Others, however, can be less intuitive, relying on obscure interactions or specific sequences that are not always clearly indicated. This inconsistency can disrupt the flow of the game, leading to moments of frustration where progress feels more like trial and error than deduction. Where the game truly excels is in its atmosphere. The setting of the secluded manor and the surrounding Scottish landscape is rich with mood, enhanced by a strong use of lighting and environmental detail. The sense of isolation is ever-present, and the gradual uncovering of hidden areas and secrets adds to the tension. The soundtrack plays an important role in reinforcing this tone, shifting between calm and ominous to match the unfolding events. Even with its aging visuals, the game manages to create a memorable and immersive world. That said, the game’s age is evident in several areas. Navigation can feel clunky, and the lack of clear guidance can make progression unnecessarily difficult. Certain sequences require precise timing or specific actions, which can feel unforgiving when combined with the game’s sometimes unclear objectives. Additionally, while the voice acting and character interactions help bring the story to life, they can occasionally lack the polish expected from more modern titles. Despite these issues, The Cameron Files: The Secret at Loch Ness offers a rewarding experience for players who appreciate classic adventure design. Its focus on exploration, atmosphere, and gradual storytelling creates a sense of immersion that is often missing from more streamlined modern games. It asks for patience and attention, but in return, it delivers a journey filled with mystery and discovery. In the end, the game stands as a solid representation of its genre and era. It may not appeal to everyone, particularly those accustomed to more intuitive and fast-paced experiences, but for fans of traditional point-and-click adventures, it provides a satisfying and atmospheric mystery worth exploring. Rating: 6/10
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操作蛋疼
carino
A bit confusing and easy to get lost, but the game is old enough that there is an UHS-hints file for it, which is very helpful, without spoilers. Slight issues getting it to work, but the solution is in the discussions. The character models are ugly, but the gameplay is good. Just save often, since there is permadeath.
The electric chair in the cellar does not move and cut scene doesn't happen ! Please help !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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