
Mobius. An idyllic world that lets people forget about the pain and problems of reality. Created by a sentient vocaloid program, μ (Mu), reality and fantasy have become blurred, allowing people to relive their high school years in bliss -- but just how real is a virtual happiness?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
26時間で表ルートをノーマルでクリア。50時間で裏ルートをハードでクリア。56時間でトロコン。 意外や意外(失礼)、結構楽しめました。細かいところ直せば(あるいは気にしなければ)、名作と言っても差し支えないと思います。 [h1]良い点[/h1] [h2]●自由度の高い戦闘[/h2] 突き詰めれば全バトルノーダメージとかも出来そうです。 [h2]●高クオリティな音楽[/h2] 様々な歌を歌いあげる上田麗奈氏の歌唱力に脱帽。「おんぼろ」が好きです。 [h2]●プロフィールを持つ500人以上のNPCと、それらの物語[/h2] 解放手段はものすごーーーーーーく面倒ですし、被りもあったりしますが、プロフィールを通してNPCがこの世界でどう暮らしているのかを垣間見ることができます。世界観を膨らませる良い要素だと思います。でも面倒すぎます。 [h1]悪い点[/h1] [h2]●ひどすぎるビジュアル[/h2] モデルはPS2レベルで、モーションもモッサリです。NPCは学生の見た目のものしかいませんし、敵も同様です。 [h2]●ストーリーの薄さ[/h2] ストーリーはとにかく「仮想世界から脱出するために敵を倒す」、それだけ。 PTキャラごとのシナリオも別途用意されていますが、ほとんどが本編に影響することはなく、(お話自体は良いものが多いのですが)取ってつけたように感じました。本編に影響するものも、全く因果関係の無い分岐で、更に取ってつけた感が強まります。 比較対象として挙げられそうな某Pシリーズと比べると、能力の覚醒も唐突なもので、その辺りの描写の弱さも気になりました。 [h2]●システムの詰めの甘さ[/h2] 発想はとても良いのに、細かい見落としが多すぎて本当にもったいないと思いました。 命中率は100%まで上げられるようにするか、外してもすぐにリカバリーできるシステムを実装すべきです。 500人以上のNPCクエストがあるなら、それら直接アクセスできるUIにすべきです。必要なアイテムがあれば、それを持っているかどうかを表示すべきだし、いちいちPTに入れて装備させなければいけないのはただただ手間です。 リターンを大きくすべきです。経験値は今の3倍(本当は5倍にしてほしい)にして、敵を倒して開けることができる宝箱にゴミみたいなアイテムを入れないでください。 トロコンのために強敵2体をそれぞれ倒さなければならないのですが、最初の1体のほうがレベルがはるかに高く、更に取り巻きが2体います。たぶん無印→ODでレベルデザインが変わった際に、調整し忘れたのだと思いますが、こういうところからも詰めの甘さが感じられます。レベル上げもダルすぎるのでイージーモードで倒しました。
已通关二周目归宅部、乐士主线双线+全角色支线+可疑痕迹全收集+世界奖赏全通关+隐藏要素歌姬所见之梦已解锁。已全成就
战斗像大杂烩,开始以为是回合制,实际是战旗,又类似于FF13每回合输入三个动作技能(会被敌人攻击打断),还有倒地浮空连击破防。。。总的来说战斗难度低,小怪都是换皮 然后,这游戏有一个非常恶心的地方,五百多个龙套npc居然都有小支线(支线没剧情,大部分都是重复的,做的人想吐血),而且还得先到处寻找解锁龙套才能做。另外还有个恶心的地方,很多宝箱前面会弄个远超玩家等级的怪守护,例如20级的副本,宝箱的守护怪却高达40级,逼着人开简单难度玩是吧
Honesty, after finishing this game, I don't know if deserves a thumbs up or a thumbs down. If you were to ask me about 70% into the game, I would have said I hated it--it was excruciating to get through. The game itself is ugly (the anime they advertise consists of like no more than 30 seconds) and while I enjoyed the music, the same song loops through each dungeon and it quickly becomes nauseating. There is tons of potential with the game mechanics and I hope the sequel refines them. But the game is so easy it almost plays itself. I forgot all about equipping items and about the last stretch of the game I updated my characters and they were like godlike powerful lol. The bosses were especially easy-- if you save your special moves, your team will obliterate them before they have a chance to make a move. Now, the last 10% was different for me. I'm surprised how much I warmed up to this game. The stories started to come together, the stakes of the story felt more real and the game itself became more challenging which forced me to strategize with the game mechanics. It's not enough for me to ever play this game again but it is enough to feel good about finishing it and it encourages me enough to play the sequel (which I've heard is miles better). If you like j-pop, listen to the soundtrack though. It's surprisingly good and probably where most of the budget went lol.
First off you should play Caligula Effect 2, it builds on everything this game does really well and is a fantastic JRPG. You don't need to have played this one to appreciate it, and while I enjoyed my time with Overdose a fair bit of that came from finding it interesting seeing what came before 2. That's not to say that Overdose isn't interesting on its own merits of course, but it is a very flawed game (if steam reviews permitted a "Mixed" instead of the binary Yes/No I might go with that). The game features a group of misfits attempting to break free of a virtual reality that draws in those with a desire to escape from the real world and does its best to try and fulfill their desires. This premise enables some interesting characters and subject matter which you rarely see in video games, both on the side of the heroes and the villains. There are definitely some misses in how it handles some of this, but I think ultimately its heart is in the right place, which definitely comes through more clearly if you do play side route Overdose has where you spend more time with the villains. This side route threads somewhat awkwardly into the main story but does a lot to flesh out what might otherwise be pretty flat characters, expanding on the themes of the story in some good ways. While I don't want to spoil the story in this review I will provide a content warning: you will see characters saying some rather fatphobic and transphobic things, I think the games handling of these themes is ultimately messy but good, but seeing those things can be a bit rough. As for the gameplay the combat is interesting, operating off of a sort of prediction system that lets you see a bit into the future to plan your moves, and encouraging you to combo moves with different party members to juggle enemies. This is overall pretty cool and fights are mostly fairly quick, but has some flaws. When fighting enemies significantly above your level your ability to hit them plummets making things frustrating, and damage can be very spiky making it so allies can drop very quickly if you aren't careful (at least this was the case on Hard). The dungeons meanwhile are the low point of the game, they range from bad to mid and are largely uninteresting mazes of corridors, with the worst of them being too narrow to let you dodge encounters. The game also has an odd system of sidequests attached to various largely interchangeable NPCs to unlock passive skills, which would be really grindy to try to do much of, but can also easily be ignored after its introduction as the few passives I encountered didn't do much. Overall I think Overdose is an interesting game and I'm really glad the devs got the chance to build further on the ideas behind it. If it sounds interesting then I'd say grab it on a sale and give it a try. Again you should definitely play CE2 though.
I play till getting all the achievement just to spite on it. Would not recommend it At least I don't have to "befriend" the 500+ npc for an achievement, that's the only saving grace
加强版甚至连过场动画都完全重绘了,跟原版几乎可以看作是两个游戏了。刚上手觉得战斗系统挺不错的,越往后玩感觉还是蛮公式的,尤其是一个迷宫只有一首歌,脑子逐渐变成一团酱。找npc这个设定太唐了,还好成就不是要把500多号人都解决。
the teenage edgelord dialogue of it all 😭 genuinely bad but scratched that mind numbing jrpg itch so I'll be getting caligula effect 2, which to be fair looks much better, as well (sigh)
this sure is a video game that is associated with furyu ok out the gate : this game is ugly. not to say there is nothing good here (the character designs and portraits are quite good) but this is an unsightly game. even for a vita game. there's other games that escaped the console but at least looked better than this. on top of that, it does not help that for most people the combat is not worth playing above "easy", partly because it is painfully slow to get through. that aside, the Persona comparisons aren't entirely unwarranted (a given, considering the pedigree of some of the people who worked on this) but it's very very very much a budget RPG, and the main reason to play this is the writing, which might not even satisfy most people. you can feel the budget everywhere, and it's not always a good thing. but is it worth picking up? uh on sale maybe, certainly not at full price, it's a very hard ask for most people. it's a bit of a chore to get through but there's something here if you're willing to invest your time, which once again is a hard ask in the modern gaming landscape. especially since this game feels like a draft at times.
I like that this game has hints of Persona. It's also very imaginative. Nice graphics. I'm still not terribly fond of the nav or battle system, but they're growing on me. This game has a bizarre knack for occasionally hitting upon raw spots in my psyche. Definitely not everything is as it seems in Mobius.
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