
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness - and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same.
You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?

Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances.


Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions.

Every action - and inaction - shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain.

Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses.

Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden.

Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 25.7Kreviews | 87% | #38 | $72.4M |
| $69.99 | 2.1Kratings | 88% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the best vampire game I've ever seen! It's like a mix of The Witcher and Vampire: The Masquerade, done right
good
Story is boring, horrible camera angles and targeting, this reason alone 2/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #38, worst CN #100 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Hungarian, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese +3 more
| $69.99 | 575ratings | 88% | #24 | not modelled |
| $69.99 | 0ratings | 0% | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10
Can't stop playing! Great game!
Good game. Hope they make a sequel
[SOME SPOILERS FOR EARLY GAME STUFF] honestly wasn't for me. wanted to enjoy the game (went in with basically no knowledge or having watched basically any of the promotional materials. I was introduced to the game by a youtube short of the big bad talking to your character in the burning village towards the beginning and thought it seemed cool. But overall? didn't care for it. thought it was boring, repetitive and felt meaningless. the combat was boring and repetitive, several areas are just: walk into area, fight 8 of the same 2 enemies, kill them walk into the next room and fight another 7 of those same guys from before and then repeat 2 or 3 more times. this coupled with the fact that accidentally getting to close to an enemy either A: actually locks you into an arena or B: basically locks you into an arena where your character can run away but only after running against an invisible wall repeatedly until it finally let me out(maybe a bug but it happened a few times out in the wilderness so it sure feels intentional) the autolock being always on (with a more aggressive lock on being toggleable though honestly I have no clue why you would want to use it) is frustrating and annoying to deal with. I wish at least that the game would swap targets when a second person attacks me instead of swinging at them once on a parry and then swapping back to the first person. the thing that really pushed me into disliking the game was going through the Anca questline/romance and her rejecting you after the romance scene. now I know this won't be a big deal for a lot of people but I'm a sucker for romance and I very much enjoy romance arcs in my games when they're present. but honestly this one just being nonexistent left a very sour taste in my mouth. so sour in fact that I decided to just look up the endings of the game and dear god do none of them sound enticing. it feels like a lot of the decisions don't really matter that much based on the options. the characters also feel kind of wooden for a lot of their interactions and honestly I can't tell if it's an issue with the voice actors themselves or an issue with the writing. so much of the dialogue feels really stiff and like they're just two people practicing lines for a local theater production for the first time. the loot system is also (aside from the one legendary and two epics that I came across) a lot of the same like 3 items repeatedly with slightly different stats. the corruption system feels like it should be more interesting than it actually is as well. as you drink blood (from people understandably but also from animals for some reason?) it increases your corruption which allows you to upgrade your vampire abilities. this, in theory, creates an interesting situation where you have to choose between consuming more blood in order to get stronger so you can take on the big bad, forcing you to balance your humanity with your new partial vampire existence. unfortunately the corruption system doesn't seem to actually corrupt you in any way, it's just an arbitrary second barrier to leveling up your vampire abilities. the time system also often feels really annoying and tedious. everything(except actually walking around) burns segments of your time. want to explore a dungeon? sure makes sense for that to take a varying number of time segments depending on the dungeon. but putting a statue in a destroyed shrine? leveling your skills(each one taking a segment by the way)? just annoying to deal with. those things taking time make me want to avoid doing actual content in the game because if I want to level up my character I have to sacrifice the potential ability to actually interact with the content. or on the opposite end if I want to explore as much of the content as possible I have to forgo leveling up and instead be stuck with worse stats and abilities. that's dumb. personally didn't care for the game. if none of these things bother you about a game, give it a go. hope you enjoy it more than I did. 3/10 couldn't finish.
The Blood of Dawnwalker is a triumphant dark fantasy RPG that proves developer Rebel Wolves is a massive new talent to watch. Founded by industry veterans behind The Witcher 3, the studio's debut title marries exceptional narrative design with an intensely addictive gameplay loop. It is a masterpiece of atmospheric storytelling and strategic time management that deserves a place in every RPG fan's library.
I would recommend this!! I am a completionist in the games that I play, thus open worlds tend to be the bane of my existence because it's like eating soup it just never ends. However, despite this game being both open world and timed*, I really enjoyed it - I felt like this was a true RPG where I could actually feel the stakes of my choice and roleplay - I was able to save the family WAY before the 30 days were up (I think I had 9 days left) - did I finished EVERY quest, no - did I complete a good chunk of quests that gave me a lot of lore and understanding of the world, absolutely. I feel like the 30 day count down helps you feel immersed in the story and give you a stake that 'hey your family has been abducted, saving them sooner rather than later would behoove you'. To be honest I have felt this excited about a game (and prospective game series!!) since Dragon Age and Mass Effect. Do I think there are something things that could have been a little better, yes - do I feel put off by those things where I wouldn't play the game again or give a recommendation - no. Some of the things I wish were better- SPOILERS AHEAD [spoiler] 1) I wish some of the NPC's were fleshed out a little bit more, and we had some more lore or interactions with - e.g. Saint Mihai, Isbrand, or Xanthe - especially with the idea of inviting defeated Vrakhiri, I wish it could have developed more into like additional lore bits since with some of them like Isbrand or Xanthe - they are OLD vrakhiri - you're telling me they got nothing but peanut gallery comments to offer? 2) I feel like the romances were kinda weird and unfulfilling, I love a good romance integration, but with how they played out and how it was set up, I could have done without them to be honest. I hope with more traction and support to this franchise they might be able to spend some more time on this aspect of the game? 3) It could have been how I had played the game - but I was a little disappointed with the Witchcraft mechanics of the game - especially with the 'speak with dead' function, when they first did the intro to it with Anca I was SO excited - it gave me a similar macabre vibe to an isometric game called Thaumaturge and I felt like there could have been so many opportunities to build upon those skills, but it just felt like it was random and I could only use it every now and then - and while I collected and learned the manuals for witchcraft (cool mechanic with the scream thing - really gets into that cosmic horror type situation) I didn't feel like I wanted to spend my skill points on it - I wasn't wowed or excited by it. 4) Which brings me to the skill tree - I honestly didn't really enjoy the skill trees to be honest, I didn't feel like there was a wow factor there - I felt like I was predominantly in the sword skill tree just for survivability and getting more stamina and get access to improved blocking, parrying, counter attacks, etc. 5) With some of the dialogue - I felt like there were times were there was significant variance in deliver that made me be like, Woah Coen - we need a snickers bar or something, you were chill now you're not chill, and we are back to being chill. I think the voice actors were great, I don't know if the dialogue trees did their work justice. [/spoiler] Again, despite all this - I would still play the game again, and would invite folks to check the game out.
Finished The Blood of Dawnwalker. Overall, I really liked the idea behind the game and its world. The exploration is fun, the characters kept me interested, and the story was good enough to keep me playing without getting bored. Those things honestly made me overlook a lot of the annoying stuff. The negatives: 1- The combat gets repetitive and boring, especially during group fights. Some enemies feel like they take a million hits to kill, even when you're high level and using strong weapons. The pigs and wolves were easily the most annoying, Plus, once a fight starts, you can't escape it. 2- The camera is awful. One of the worst cameras I've experienced in a game, especially during combat. It gave me the same kind of frustration I've had with some FromSoftware games. 3- The whole time-limit idea sounded better than it actually worked. At first, I was skipping things I wanted to explore because I thought I was going to run out of time. But by the end, I realized the time limit barely mattered. I still had around 10 days left. So, is it worth buying at full price? No. Not because it's a bad game. It actually has a lot going for it: a great concept, an interesting world, good characters, and an enjoyable story. But it feels like the game needed more time and polish. I'd recommend picking it up on sale.
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