
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
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Prices
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness - and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same.
You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?

Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances.


Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions.

Every action - and inaction - shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain.

Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses.

Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden.

Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 25.7Kreviews | 87% | #38 | $72.4M |
| $69.99 | 2.1Kratings | 88% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really good Vampire RPG with a unique time system that I actually enjoy a lot. If I had to criticise anything it would probably be the skill upgrades taking time too which I don't like, apart from that, I enjoy everything else about this game. The story and side quests are super interesting, voice actors fit the characters plus the combat with the directional block/parry system is very fun. This is just a 9/10 RPG.
Es un juegazo, ni caso a las reseñas negativas (eso si el rendimiento tiene que mejorar) pero juegalo
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.7K | 97% | $24.99 | |
| $72.1M | 137K | 98% | $24.99 | |
| $72.1M | 65.8K | 80% | $33.32 | |
| $73M | 117.5K | 62% | $39.99 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.3M | 9.3K | 84% | $49.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $2.5K | 4 | 100% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best US #38, worst CN #100 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Hungarian, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese +3 more
| $69.99 | 575ratings | 88% | #24 | not modelled |
| $69.99 | 0ratings | 0% | #20 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goty
If you enjoyed The Witcher 3, there is a very good chance you will find a lot to appreciate in Bloodwalker. While the game's time mechanic can occasionally become frustrating—particularly when perks begin affecting the passage of time—it is also one of the elements that helps Bloodwalker establish its own identity. The game makes excellent use of Coen, its protagonist, and his unique abilities as a daywalker. The transition between day and night isn't simply a visual change; it plays an important role in exploration, combat, and how you interact with the world. This gives the open world a distinct sense of character and makes exploring it consistently engaging. Exploration is one of Bloodwalker's greatest strengths. The world encourages you to venture off the beaten path, and the combination of abilities, traversal, and combat makes discovering new areas genuinely rewarding. The combat itself is excellent, offering a satisfying blend of The Witcher 3 and Kingdom Come: Deliverance. Rather than feeling like another entry in the increasingly crowded Souls-like genre, Bloodwalker manages to carve out its own identity while still delivering challenging and engaging encounters. After roughly 20 hours with the game, I have been extremely satisfied with the experience. I've encountered only minor bugs, and overall, the technical presentation has been impressive. The graphics are beautiful, the environments are detailed, and the world has a strong visual identity. The soundtrack fits the atmosphere exceptionally well, while the voice acting adds another layer of immersion to the experience. The world itself is also one of the game's highlights. Each boss encounter feels thoughtfully introduced, with the story giving you reasons to disrupt their blood operations before eventually confronting them. Along the way, there are plenty of side quests that add variety and provide additional opportunities to explore the world and its characters. Ultimately, Bloodwalker feels like a refreshing new IP with a lot of potential. It takes inspiration from familiar games but combines those influences in a way that feels distinctive and satisfying. The exploration is rewarding, the combat is engaging, the presentation is excellent, and the world provides plenty of reasons to keep playing. At around 20 hours in, I'm very happy with what I've experienced so far. Bloodwalker is an impressive debut, and I'm genuinely excited to see what this developer does with the IP in the future. ;)
this is legit one of the greatest open world action rpgs i ever played! (not joking) its the best ive played since the witcher 3 i love the story and the combat in this game so much the combat takes a bit to get used to if you played kingdom come deliverance its like that except way better and fluid! the different branching decisions you can make in this game its amazing what you actually do in the world matters. this being this studios first game and it being heat like this is crazy they getting rookie of the year for sure this ♥♥♥♥ like '03 bron they living up to the hype and expectations, i really look forward to what they do next with this im a fan
Absolute RPG trough and thtough. What a treat this was!
Great game!
Really great game! I do not think the timer is that big of a deal as I finished the game with a few days left (I think it was 7).
Excellent, large game with a high degree of replayability, especially for an RPG. Customizable difficulty and a promising universe that melds Witcher, Assassin's Creed, and KCD.
It's just a good game, though definitely with its flaws. Travel gets boring after a bit, especially with random animals aggroing which forcibly switches you to the notoriously ♥♥♥♥♥♥♥♥ combat camera mode. Additionally, combat forces you into a stance where moving over small obstacles becomes very difficult which is both strange and deeply, deeply annoying. Another con is the lack of a stealth system. There is a crouch button, but it's only to lower your character to move under obstacles?? That just feels braindead in a vampire game. But, I also acknowledge that stealth requires a lot of extra NPC coding for a smaller studio. Lastly, in comparison to Witcher 3 (the only reason I compare this to such a massive game made by such a big studio is that their primary marketing strategy was 'we made Witcher 3, we did it again with vampires') I just don't find these NPCs to feel wildly compelling. To be fair, I very rarely actually find myself caring too much about NPCs in any video game, W3 was a notable standout. All that being said, it's a really solid game. My biggest hope in the world is that in a future patch they add in some measure of a stealth system, but I doubt that would happen. This game just isn't build around it at all.
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