
Explore a dark Tim Burton-style town, solve macabre puzzles, and use your camera to uncover secrets. Escape before fear consumes you.
Modeled estimate, not a reported figure. How we estimate →
Media

About


The forgotten village of Kanary awakens as you arrive. Is it truly abandoned… or hiding something? Uncover its dark secrets, outsmart the twisted priest, and snap the perfect shots—for your blog and your life.


Immerse yourself in a chilling atmosphere packed with unexpected jumpscares, cinematic scenes, and heart-racing tension. Every creak, whisper, and shadow keeps you on edge.
Solve twisted puzzles to uncover the chilling truth behind Kanary’s curse. Explore maze-like halls, secret chambers, and dark rituals. Will you survive long enough to stop the evil within?
tep into a time of fear and superstition. Set during the witch trials, uncover hidden truths, solve ancient riddles, and survive a world where the line between witch and innocent is dangerously thin.
We've poured our heart and soul into creating a visual masterpiece, rich with Tim Burton-inspired artistry, designed to captivate and mesmerize at every turn.


Charlie, a struggling photographer for the obscure horror blog "Kanarian Horror," seeks to revive his career with a gripping story. Drawn to the forgotten village of Kanary, he ventures into its eerie ruins, only to feel a chilling presence: he’s not alone.
Uncover the village’s horrifying secrets. Solve twisted puzzles, evade the encroaching darkness, and face the malevolent priest that haunts Kanary. Will Charlie escape its grasp, or will he become another victim of its nightmarish hold?


Distribution is available to both individuals and corporations without permission.
Monetization is only possible when using the functions provided by the video distribution site.
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Is a enterprise of independent developer Kanashi, a 24-year-old who lives in the Canary Islands with his dog Bobbie.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Aparentemente ele parece ser um jogo curto, pelo que entendi objetivo é tirar fotos, fotos um tanto engraçada, mil formas de torturar minha amiga, o jogo não tem uma explicação detalhada do controle, joguei no teclado e mouse, senti saudades do cursor do meu mouse na tela, existe um padre sinistro e você tem que fugir dele para não ser sacrificado rs, gostei do jogo, mas ele me deixou um pouco perdida rs, o menino que tirar as fotos é mais medroso que tudo, santo pai, enfim pelo preço vale a pena, mas se tiver uma promo fica melhor...
it's notable that each photo is dated 10/10/2024. Whoa, man. That's scary.
Not bad horror. It has a story and it's have not brain-breaking puzzles as other horros of this type. Good one
+++++ several endings. including a winning one
It's Friday, but it's not 13. Hmmm, seems the bloggers have fallen into a trap..... Web designer and photographer? seems like it's gonna be tough. Considering they ended up in a graveyard. + unique idea + cartoon graphics + various quests creepy animated inserts..... brrr horror for the brave.... photographers
This game is better than all the Garten of Ban Bans
no one's gonna believe you anyway
photographer simulator
very funny game I love these time killers
Playing and reviewing the game was a request by the developer. I really loved the art here, it is unique and to me it’s actually the hook of the game, which is great of course. For now, the gameplay is good. The back story is interesting that there are 2 characters are going to abandoned places and take photos. But this version can be considered a mid-stage of the game. Please don't take this as a bad thing, keep working on it, consider the feedback as QA for you. Please know that I am also an indie developer, and I would like to give some feedback, which I hope it will be helpful for you. 1- It is important to have a clarity about the UI screens, especially the controls, just a simple UI screen showing the controls. 2- Also, I was unable to navigate in the (B) menu, and I had no idea what was this menu for, is it like tasks or map somehow, is it inventory or photo album. So, make separate UI screens if needed 3- The map was difficult to memories, so it is actually very important to have a map. just simple one would do. 4- There must be story progression, you can read about this. And by adding letters, books about different people stories, reveling slowly what had happened here and why the place became like this, also about the priest story. This will engage the player and keep him playing. 5- Ability to use the camera whenever the player wants and create a photo album. 6- My advice about the fog if you make it start at about 100 cm to 300 cm distance from the character like Silent hill or example, so the visibility would be better. I know this game was released last year but pleeeeeease keep working on it, I am looking forward to play it again. I wish you a happy and successful game development journey.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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