
The Bell Echoes is a story-driven tactical roguelite. Fight alongside a cast of distinctive companions as you venture deeper into the Corrupted Lands, defeat powerful foes, collect Echoes and memory fragments, and uncover the truth behind the characters and the world.
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About
Throughout your journey, you will meet a cast of distinctive companions and venture deeper together.
New regions will open, new allies will join your party, and new storylines will unfold.
With every step forward, you draw closer to their pasts—and to the hidden side of this world.
Each character has a rich and versatile skill set, letting you freely plan an entire turn around your resources and chain multiple abilities together.
When your three party members link their actions together, a single battle becomes a layered, coordinated offensive of your own making.
Height, cover, displacement, knockbacks, collisions, and battlefield objects and terrain all have a real impact on combat.
Slam enemies into obstacles, trigger chain reactions through objects, and use terrain to reshape both offense and defense.
Even a seemingly limited battlefield can keep opening up new tactical solutions.
As you push deeper, your characters continue to grow in new directions.
Skill Insights can change how abilities function, while talents, equipment, gems, and other upgrades can push the same character toward completely different builds and playstyles.
Defeat powerful enemies and obtain precious Echoes to advance the story and unlock deeper regions.
But that is only the beginning.
Keep venturing deeper and collect Chapter Memory Fragments to uncover each character’s hidden past—and the deeper secrets of the world itself.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
良心制作组,为爱发电,游戏质量也是不错
立绘稍微——不太好看,多加点美少女吧 好玩滴捏
还不错的战棋肉鸽。 流程上类似超时空方舟,只是把卡牌换成了战棋。局外是长线的剧情和内容解锁,局内是随机天赋随机装备的肉鸽。 战棋方面底层机制策略深度还不错,有消耗行动点的固有技能、消耗sp的角色技能、充能释放的大招。而且战棋中常用的掩体、高低差、推拉、召唤地形、碰撞、投掷队友一类的机制都有。可以说基础非常扎实,不过还是要看具体设计。目前只玩了前面几关,如果后续流派设计和内容量没问题的话可以说质量是非常不错的。 目前比较难受的是作为战棋游戏一行动点只能走一格,一方面很容易导致敌人离得远时整个回合只能走路,一方面消耗用于攻击的行动力还只能走一格实在是有点难用。好在这是小棋盘的战棋,移动压力不那么大。配合位移、推拉、换位,游戏理解提升之后还是可以通过规划了避免这个问题
小细节太折磨了,键盘不给移动,游戏不给倍速还巨缓慢,没有手动设置固定视角模式,各种元素太花了,改好了再来玩
很惊喜的小众战旗肉鸽,目前EA阶段能玩的东西已经很多,但惨淡的销量让我对游戏能否做完,持悲观看法。 说说优缺点吧: 先说优点: 1.很有巧思的战旗玩法。这个游戏并非传统战旗那种站桩输出的玩法,除了薇薇安这个明显被制作组偏爱的角色低难度可以莽,其他角色的技能并不能直接打出理想伤害,而是需要角色间互相配合,通过操控碰撞、位移、制造地形、利用地形落差等方式,完成战术预期。通过一系列花里胡哨的操作,达成瞬间清场效果的时候,爽感爆炸。 2.扎实的数值设定。一般糅合了肉鸽元素的游戏,因为变量太多,很容易在达成了某些要素之后,数值爆炸,之后遇到的所有场景都可以开无双。但这个游戏我玩了将近三十个小时,还没遇到过这种情况。每个角色四个通常指令,两个技能,三个大招都有至少四个分支,再加上一系列装备的加成,如此多的变量,数值也没崩坏,足以说明制作组在这方面是下了大功夫的。 3.小怪、精英、BOSS,都是机制怪,制作组脑洞也足够大,怪种类丰富,且不存在超级兵。 好吧,这个游戏的优点,基本都在游戏性上了。 再说缺点: 1.让人不忍直视的立绘和让人出戏的配乐,简直就是场灾难。像素小人还好,但是这立绘也太粗制滥造了,人物比例、透视关系、光影关系简直一塌糊涂,销量惨淡除了完全没做推广之外,这方面也是不容忽视的因素。 2.难度曲线有大问题。就目前来说,低难度对新手难度也偏高,尤其是像污染值这种全局DEBUFF竟然在难度1就出现,本来就对游戏机制不熟悉,这下压力直接拉满。而对资深玩家来说,随着对机制的熟悉和场外资源的丰富,高难度甚至比初期没有场外资源的时候,还要好打。还有就是像冰雪这张图最后的BOSS,这种计数的机制和离谱的攻防数值以及夸张的攻击范围,理应每个难度依次增加,而不是难度一,宝石就只解锁一个槽的时候就给放出来接近完全体的这玩意。 3.剧情关的战斗,根本就是在坐牢,完全没有必要存在,跟探索模式完全格格不入,需要进行精简甚至删除。 4.宝石的掉落和场外资源的获取,需要进一步优化。 优化下立绘,然后花点钱做做营销吧。游戏发售三个多月了,为啥就卖了这么一点,明明游戏做的不差呀?
说实话前半小时我没太懂。一堆AP、SP、奥义、地形、碰撞,看着头大。 但打到后面开始会用牧诗推怪、娅放黑洞、薇薇安收割之后,突然就通了。 属于慢热型。
全副本最高难度已通关,思路如下:1.升级最重要!最高难度要刷加三源质,事件主要换源质!2.速战速决,追求高机动性和伤害最大化,下副本避开加血量词条,带奶只会拖节奏增加疲劳!3.靠风法大招回血,面包回血,事件回血,精英战算好大招靠刺客一波带走!
感觉剧情太短了,能再多加点吗?
底子非常好,EA可以入,推荐给喜欢凹操作的玩家。
给还在观望的人一点参考: 如果你喜欢《陷阵之志》那种用位置解局的思路,又想要更多角色养成、构筑和剧情推进,可以试。 如果你只想玩传统SRPG,练级、装备、上去砍,那可能会觉得这游戏很怪。 目前最希望改的是三点: 1. 新手引导更清楚一点; 2. 角色平衡继续调,牧歌这种近战压力太大; 3. 肉鸽局外成长的反馈再明显一点。
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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