
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 10 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çok güzel bir yapım. Gayet Başarılı buldum. Stanley Parable oynayanların kesinlikle beğeneceğini söyleyebilirim. Sadece Stanley oyunundaki gibi anlatıcıyla ters düşme yok. Kendisi bizim yanımızda trol değil yani. Birkaç saat farklı bir deneyim için bence iyidir. Farklı perspektifler arası geçiş yapmayı sevenler için müq bir oyun.
a powerful experience that simply conveys a complicated story, and masters the use of environments to show emotions like contentment, despair, and confusion. one of my favorite games ever despite its basic premise
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's artsy, it's meta, and it uses source engine
Тот самый шедевр не для всех
I'm very glad I played the game but note that if the narrative is not fictional... maybe you just should've listened? (for people looking to get the game, it's a great exp. thanks to orig. dev- more moving but less a game than stanley parable) (author: see writings nearing end level; otherwise ref to prison) IRL there are countless of possibilities and many times they seem extreme but solidify from things we cannot control without pot. drastic consequences (to-where-we-were-born/dependencies), no matter how much anyone "thinks they understand", safe or not.If they liked prisons/horrors or not (just expressed selves in sth progressive = personal freedom/space/journaling/music) it is their thing and usually just helps them move on, while pot. developing skills in the process. It's okay to approach for help but you should never become the environment that's damaging by just doing opposite of what is wanted THAT many times. Just talk less, listen/respect (communicate space) more if you care about the person on the other side. You don't have to agree on or understand everything. That's trust, most important thing fading each day by being connected via tech primarily. Respect is sth most of us haven't figured out how to do or what it means irl, and relatively few people lived in ways that allowed them to just enjoy what they do and live the way they want without severe compromises (this story's situtation is desc. of (for ex.) devaluing process of career-ability/care for oneself). The "normies" just simplifying being respectful into being uncaring or just artifically positive/demanding, while ignoring actual definition - core life/values only decades old. Some could just say it's because we subscribe to things we're not invested/actually into, making easy "progress" (lying about productivity being a thing without full context) all the more decieving, be it by consumption above cohabitation (legacy/deep-bonds to commonplace online stalking), PR (talking) instead of honesty and structured comms and means of compensation, etc. but the full story/context is ofc always far deeper. "How one insight/arg. may change the outcome of major decision(s)" (or how we think of others) (how we treat/chase others) (how we justify or create jealousy over them actually growing while we keep talking and demand attention)
Más raro que la mierd4. Que se yo, ponele que está buena la idea, pero no es atrapante, y a medida que vas jugando el nivel de embole va subiendo descomunalmente. Menos mal que dura menos de 2 horas asi lo puedo reembolsar zzz
очень сильно
This game is probably the most unique ♥♥♥♥ that I have played and it succeeded in portarying its message. Masterpiece.
J'avais joué à Stanley Parable, je pensais que ce serait du même type mais non. Si vous aimez les introspections pourquoi pas mais j'ai juste perdu mon temps
不能以游戏标准来评价的艺术品
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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