
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好
I play at least 2 games a day. Almost failed my most important examination cuz this game.
我的冰火魔厨/(ㄒoㄒ)/~~
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个让我犹豫要不要推荐的游戏。 从内容上来说,大巴扎精美的美术和丰富的设计无疑可以给玩家带来相当好的体验。但是这款游戏的做题区味道莫名其妙的浓烈。如果说什么样的人会喜欢这种风味,大概是那种喜欢在可称为睡眠剥夺的作息下跑不佩戴乳贴去马拉松,最后给他那两颗被衣服粗纤维磨得只剩半截的乳头拍照炫耀的人。作为单机肉鸽,本来应当以内容的丰富和多样的爽感吸引玩家,但是不知道为啥设计师给休闲模式设计的和排位一样难度太高,这完全摧毁了这部分游戏乐趣,这简直是难以置信的呆板而愚蠢。 显而易见的,大巴扎社区常常提起的几大问题实际上都是因此造成的:为减小服务器负荷而禁用加速、因为新玩家太少而收入难以支持服务器租赁费用、游玩门槛过低新玩家难以入坑....... 这些愚蠢的问题完全是因游戏不够爽导致的,游戏的难度设计的太高了。我有时会在社区刷到显然是sx的用户宣扬这款游戏的门槛,好像成为在一款虚拟游戏上投入几百小时的”老资历“是什么值得炫耀的事情。作为最大的用户来源,轻度玩家只在意能否在游戏中稳定的获取爽感。除去一些龟奴玩家,没人希望经历长达十几甚至几十小时的挫折期或者翻找攻略的无趣过程。而解决这一问题的做法仅仅只是需要将玩家匹配的影子难度下调,让玩家在正反馈下的长期游玩过程中学会游戏的玩法。这一可以扩大游玩用户并拉高游戏日活的好设计,仅仅是大巴扎在demo中已经做到的事情。 当然,下调影子强度只是降低游戏难度,提高游玩乐趣的方式之一,增加玩家的看牌机会、减少玩家的决策成本等等都是很好的方式。 作为在这个游戏上花了一百多小时的玩家,我始终不理解并且有些在智力水平上鄙视这款游戏的难度设计人。明明在游玩深度和广度上远不如大巴扎的小丑牌、杀戮尖塔等卡牌游戏都有着更为庞大知名度和销量,而大巴扎则坚持用它的游戏设计来持续证明自身难以置信的愚蠢。
เกมมันส์
好玩!
运营是个比较大缺陷,社区风气不大行.但只专注玩好游戏的不会受影响,值得推荐的好游戏
好玩。爱玩。
dev is suck
好玩 但1血蠕动半天终于成型看到厨师猎人就知道这把完了有感觉吗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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