
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1548 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
58 часов, не докупил еще 2 чаров (Карнок, Стелла), но не надоели даже старые. :) Своих денег игра стоит, советую однозначно. Всегда новые комбинации находятся. :)
游戏性和美术都nice,但是新手攻略引导官方做得不好,还得让国人帮做,不然我是实在玩不下去
游戏具有丰富的构建方式,随着游戏时间的增加,对一个人物的打法也有更加深入的理解。而且游戏真的十分上头!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 标题文字[/h1] [hr][/hr] [noparse] 不解析[b]标签[/b] [/noparse] [spoiler] 隐藏文本 [/spoiler]
Годнота
적당히 하고 넘길 게임이라 생각했는데 하다보니 시간이 훅훅간다 이제는 그만두고 싶어도 못 그만두겠다 ㅅㅂ
非常的好玩,非常的上头,使我牛子旋转
好玩,上瘾!
大巴扎在自走棋游戏中可算复杂性和组合多样性最好的一批,问题的反面就是做平衡的难度也很大,不过比较频繁的赛季更迭又弥补了这一点。
和酒馆战旗一样核心藏在最后,前期虚的一批的同时还不要输的太惨,恶心人的方式在猪身上体现的淋漓尽致。 但是战旗好歹经济去刷,这个卡池深的一批的同时,能干的事还少的一批,除了两个遭遇战,就是12个选择,商店一次3个,刷新一次,前期忙来忙去后期又要全换,纯纯在蠕动,成型的太晚,成型碰到天胡的又一点脾气没有,感觉纯纯在耍人。 背包资源管理也是一坨,场上十个格子要打架,背包格子既要做经济,又要存key牌。一直在取舍,但是不来牌的时候,感觉前面忙活半天是在搞笑。 物品还有格子体积,这个就永远不能平衡。小型中型大型和有限的格子之间的关系怎么处理?不说不同角色,就五中猪的中型物品和价值流的中型物品就不是一个强度,更不用说同一张牌在不同流派的强度不同。 这些都没提到不同运气的事,就是游戏底层逻辑感觉就不是很对,忙半天最后输了,你都没法复盘自己是哪步做错了导致输了,就算能回退回去,也不能保证之后能赢,就不知道是自己玩游戏,还是被游戏玩了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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