
Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16Kreviews | 89% | — | $11.1M |
| $24.49 | 3.7Kratings | 92% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game with astounding visual style, authentic music and interesting and unique tactical fights (tho tactical part isn't perfect) based on northern/scandinavian myths. Even tho I have a very limited knowledge about those myths (thx to newest parts of GoW and Neil Gaiman's American gods) I enjoyed being a part of it. The game is split in 2 notable parts - that are influencing each other with resource management part. The Visual Novel part is about your journey, you travel and each day (or once in a while some activity triggers, which leads to a short text-based quests or series of choices, where the outcomes are rather unknown, from gaining more supplies to getting your party members killed. As you travel on foot to some distant places, your men need to be well-rested to be prepare to fight (which grants more willpower, depends on current caravan motivation), and have enough food to travel between towns and other places. The problem is that you don't really know the distance between those (at least for the first playthrough) which means you can face starvation. Which leads us to the 2nd part of the game - fighting, where you play in some kind of chess on the flat board, without any covers, hights and deeps, lakes or fire, etc. Fighting gets you a currency - renown which you can spend to buy supplies, level up your party or buying items. (beware, characters can wear only items of their level or lower). Invest renown in leveling up too much - and you will possibly lose clansmen from starvation, which leads to more tough battles, more injuries and more resting, which leads to even more supply spending. Invest too much renown in supplies and your party would be underleveled, facing tough opponents, meaning more injuries and resting again. Buying out powerful artifacts too early - leads to underleveled party with low supplies... You should get the point. tip - some items of 4 and 5 lvl are very powerful, so its better to have at least 1 character of lvl 5 that 4 chars of lvl 3 Pros: - visual style - while the game has very simple fighting animations and couple of talking ones they are very pleasant to see - music - both heroic scald songs and music definitely make epic moments even more epic, same goes for tough fights - interesting battle system (like its LOGICAL that units do much less physical damage if they are on dying breath and less damage if they were recently injured) - many classes and variations of heroes with different sets of abilities (and even their sizes change) with leads to tactical variety, tho generally you need someone who is good vs hp and someone who is good vs armor - story - it is great and dialogs are natural, also you can watch all movements on the map, that lore wise is great (and i would like to play an RPG in openworld manner in that world) Cons: - some outcomes of events are...frustrating. And some of them can play their part after half of the game...(those who know what i'm talking about - stay silent). Also... people you invested in leveling up can die too, that's upsetting and getting through the campaign even on normal difficulty without knowing all of those could be VERY difficult, and on hard you have little to no room for error (but still the game fights on hard are ok-ish, except for the last fight) - initiative system in battles, it is absent and it makes battles counterintuitive. If both parties have more than 1 unit, they will play turnbased, almost like in chess but in a given order (that you set for each battle before it starts, and you don't know the enemies order before placing your characters and starting the fight). But the problem is that units in this game have power levels (armor and health). Which means focusing weak enemies will make strong ones FASTER. For example you have 5 grunts with 1 hp left, that deal basically no damage to you, and a unit that oneshots everything it touches. It will act every 6 turns, and wait until all grunts will make their moves. But if you kill them - he will act once per 5, 4, or even 2 turns, until he becomes the last one and the specific mode activates, where all your party acts and then the last enemy (same goes for you btw). - battlefield is always plain and simple (only once or twice it will have some chokepoints, abysses - but again - you cant even push your enemies into it), no fires, pits, etc. (hope some more complexity will be added in 2 and 3 parts) - making fights falling under the same script over and over again, after you figured out the strategy that works for you Anyway, this game is great and i definitely recommend it to any audience, its classics at this point.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Italian, Japanese, Korean, Czech, Simplified Chinese*languages with full audio support
| $24.99 |
| 1.6Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Класс
Highly recommend - deep story can’t wait to replay over the holidays
Игра великолепна. Музыка, анимации, рисовка просто кайф. История не отпускает, хочется приключаться максимально долго, чтобы узнать, что же там дальше встретиться тебе на пути к спасению и есть ли оно, спасение... Качаю вторую часть Ачивки не выбил все, но и не вижу смысла если честно игра как по мне вообще не про это.
This is the game that brought me back to video games as an adult. Beautiful serene mostly 2D animation was a standout.
ЧИСТО МІЙ СУБЄКТИВНИЙ ВІДГУК! Якщо коротко з плюсів ; - Атмосфера - Графіка на 7 сподобається не усім так як вона намальована від руки На цьому все бо більше в грі робити немає чого і ось чому Мінуси ; - Затягнута до неймовірності абсурду - Не логічна бойовка ти завжди слабше не важливо яку ти важкість вибереш - дибільна механіка ресурсів спочатку їх багато гра не пояснює як працює ця механіка і що далі усе залежить від ресурсів а не від того викачуєш ти персонажів чи ні - симуляція вибору без вибору усе від чого залежить твій вибір це від того чи будуть в тебе люди голодні чи ні - дибільна кінцівка де усе залежить від 2 персонажів і якщо ти їх не викачував можеш забути про цю гру бо вона тобі не дозволить себе пройти В цілому потраченого часу шкода і якщо ви не фанат ігор де треба багато читати і не любите сетинг вікінгів то вам тут явно не сподобається.
История об ужасном конце света, наполненная борьбой за выживание, сильной тоской о прошлом и слабой надеждой оставить после себя хоть что ни будь в этом мире. Написана игра отлично, выборы значимые, и все это приправлено хорошей сбалансированной боевкой. А еще тут прекрасный визуальный стиль и атмосферная музыка. Хоть это только начало сюжета саги, сама по себе первая часть ощущается довольно самобытно. Забавный факт: для того, чтоб получить все финальные ачивки, нужно полностью посмотреть и не скипать длиннющие титры (33 минуты!!!), в основном с донатерами с кикстартера. А ловко они это придумали, я даже в начале не понял. 9/10
Game is interesting. There’s good things and then there’s bad ones. I really enjoyed the combat mechanics. It’s easy to learn, you get a turn then the enemy gets a turn, and you repeat this. However, if you kill an enemy that doesn’t mean you get an extra turn. It just means enemy troops get turns faster. And if you kept a strong enemy for the last two. Then you’re in trouble because he can destroy your whole team. I didn’t really like this, that you get punished for eliminating enemies, but it did add to strategy, as you needed to position your guys better to kill the rest. There’s also caravan managing where you need to keep everyone in good spirits as well as fed. I think this was an interesting idea but not executed that well. You see to buy supplies you need renown. To get renown you either fight or do a random event. But there’s only a few random events that give renown. There’s a lot more fights. Every enemy that you kill nets you 1 renown. Some bigger enemies even give you two. Some battles can have two phases which means more enemies and more renown. However, fights become harder, and your guys get injured. If they are injured their stats drop. And if their stats drop, you’re not winning fights. And if you’re not winning fights, you don’t get the renown… You need to prioritize what you want to do. Also, renown is the only way you can upgrade your characters. Which you need to do because the last boss fight is really hard. There’s just not enough renown in the game to keep every aspect positive. There’s also the morale system which keeps going down every single day. Morale is important for extra moves, stronger attacks basically. To keep morale up you need to rest and camp, but every time you do rest you use up supplies. Again, we are back at renown to buy enough supplies. I don’t know. I guess the game is forcing you to focus on just a few characters while the rest are irrelevant, basically side characters that are there for distraction. Also, the game has choices that let you decide who you bring to the end. Some characters can die, so they do matter. The choices also carry over to the sequel from my understanding. The story is decent, and art as well. All in all, it’s like I said an interesting game. I liked it. But I don’t think it’s for everyone.
im depressive now
[h1]The Saga Begins...[/h1] A turn-based strategy game with a huge story spanning 3 titles. Its unique art style and soundtrack managed to captivate me throughout the series. Each choice you make will carryover to the next game and it's consequences or rewards will follow suit. For example, sometimes you want certain characters to team up with you, or even survive an encounter, but that can't always be the case here. Be very careful, even the smallest pebble rolling downhill can cause an avalanche, [i]and other phrases of that kind of pretentious caliber.[/i] [b]8/10. It's rather difficult and slow, but worth it for the story. [/b]
Active players
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