
A strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging universe of The Banished Vault.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Survive a journey across space in the Auriga Vault, an interstellar gothic monastery crewed by the last remaining exiles of a terrible disaster. Explore hostile solar systems, construct outposts, and craft precious materials to keep your crew alive. During the long hibernation between suns, expand the knowledge and ability of your exiles, and delay the arrival of The Gloom.
The Banished Vault is a run-based strategy game of solar system exploration, resource and crew management, and outpost construction.
Procedurally generated solar systems are displayed as realistic energy maps, with various bodies presenting different challenges. Plan your movements carefully, as engines and fuel behave according to a simplified but punishing rocket equation.
Construct outposts in orbit and on planet surfaces, considering the space needed, hazards, and accessibility. Resources are not tracked globally, and must be harvested and transported by your star ships from various locations to be used.
Search for artifacts to bring back to the Vault to unlock abilities for your exiles and new buildings to construct. Dice challenges test your exiles’ faith enduring hazards in a hostile universe.
Complete your run by surviving long enough to write the story of your Vault and transmit it home. The voyage is challenging - your exiles might die or be left behind. If you are reduced to one exile, the journey fails. No one can survive alone.
Unique gameplay and solar system presentation using simplified but realistic math.
Challenging and permanent decisions reward planning and careful play.
Tense risk management and exploration involving dice challenges and unforeseen outcomes.
Gorgeous hand-drawn art and board game style aesthetic.
A stark and hostile original setting inspired by Alien and The Book of the New Sun.
An extensive and carefully written manual that combines tutorial, game explanation, and reference guide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nothing flashy. If you find enjoyment in making a well thought out plans, then you will enjoy this game as well as I.
I don't recommend this game. The core resource management puzzle isn't deep enough, gets boring after around 2 systems of one's first playthrough. (a run can be completed solving 4 systems). The ships with 8 and 12 cargo space but not as bad negative thrust modifier are a necessity for ferrying around resources. The basic ship even with 4 cargo space is severely lacking since every stack of fuel takes a space away from all the resources you need to accumulate, and sometimes you simply need to have more than 1 stack of fuel. Those ships have more than enough crew slots too. there's no scenario you would ever need the ships with 4 crew + 1 navigator slots.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its really good
A very unique and challenging management game. I really enjoyed this game and would highly recommend.
A challenging and beautiful time.
O jogo não vale o preço que ele cobra, eu achei que seria um roguelike com gestão de recursos. Mas não acontece quase nenhum encontro aleatório no jogo, você só fica viajando e coletando recursos e nada de interessante acontece.
The art style is fantastic and the bits of lore you get are awesome if you like the grim dark genre. But the gameplay is very clunky and reminds of stategy games from the 90s.
Really cool ambiance, this is the closest game to the Interstellar feel (like the movie) I know. The art style is really good in my opinion. Every star system is big, complex, and unique. You can’t travel through any whole star system, so you have to choose wisely exactly where you go to get the most out of a star system before the gloom gets there. This really makes you feel like you are in a big universe. So far, I can’t stop finding new tactics; there seems to be a lot of depth. I don’t think the negatives of the game should stop anyone from playing, but there are things that are probably not for everyone’s taste, such as the planning far a head required. You can easily make mistakes that ruin all your plans, causing you to have to redo the whole star system. Personally, I like the planning towards long-term goals part, and generally I don’t find it takes too long to redo things when you make a mistake, and it’s good to learn to avoid mistakes in general in life. The tutorial and initiation process is not superb. You just have to read a long manual, and really annoyingly you can’t play and look at the manual at the same time. feature or anything. It took me a while to realise buildings could be rotated. I don’t like that it’s so easy to click “next turn” and lose a turn because of it, with no quick undo Overal though it's a good game the gameplay is innovative the graphics are innovative. To me it's a new experience. Just for that it's worth a lot.
Roughly 95% of my recorded playtime has been working out the math of actions on scratch paper and reading the manual. 11/10 game.
I love a hard strategy game and this is a GOOD single-player E-boardgame. Good vibe, DEEP strategies. Space feels perilous with unseen dangers, and I plan for an engaging 10 minutes on every system entry. The mechanics and variations are NOT AS RICH as modern survival/resource management games such as Frost Punk, i.e. a good 15 hours should be all you get.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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