
The Awakener: Battle Tendency fuses Diablo-style build depth with Dynasty Warriors crowd-clearing. In 20–50 intense hours, shred monster hordes and craft your own style with hundreds of affixes and talents—no filler, just kill, loot, grow.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Awakener: Battle Tendency is an action RPG that blends hack-and-slash combat with a deep loot grind and affix-driven builds. From a third person perspective, you command Awakeners to confront fate’s echoes. Across ever-shifting illusory battlefields, fight alongside warriors from different eras, defy the laws of fate, grow through life and death trials, and seek a way to defeat the encroaching demon lord, the Erosion King.
Experience the thrill of third-person action combat combined with large-scale enemy battles.
Each playable character features unique weapons, skills, and combat styles. Dodge, reposition, counterattack, and unleash powerful abilities by reacting to enemy attack patterns. As you face overwhelming enemy hordes and powerful bosses, adapting your strategy and mastering the flow of combat will be the key to victory.
As your equipment and build evolve, you'll become increasingly powerful, clearing massive waves of enemies with satisfying speed and impact.
Equipment progression lies at the heart of the experience.
Discover a wide variety of randomized affixes, equipment rarities, talents, and progression systems. Different combinations enable vastly different character builds.
Focus on critical strikes, elemental damage, or create your own playstyle around unique item effects. Every new piece of loot has the potential to reshape your build and open up new possibilities.
20–50 hours of gameplay, depending on your exploration, build experimentation, and preferred level of challenge.
Every stage is individually designed with unique enemy encounters, boss battles, and progression goals. After completing the main journey, you can continue taking on higher difficulty challenges, perfect your equipment and builds, and push your character beyond previous limits.
Local multiplayer requires at least one controller.
Keyboard and mouse are supported for single-player gameplay.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很欣赏设计师很明确想要什么效果、并且将其落实到位的游戏,尽管我知道严格来说本作算是kusogame。 本作的问题可谓层出不穷,基础系统bug频发、怪物攻击可读性差判定诡异、优化糟糕部分场景掉帧严重、数值崩坏内容贫瘠、ip包装聊胜于无…… 但是,只要稍微一上手就能理解制作人想要一个什么效果,就是极其简单轻度的割草刷子游戏,给玩家如同工业糖精一样来点迅速廉价的多巴胺分泌,而且确实做到位了。 整个游戏就是毫不掩饰的去哪杀几只(几百只),操作校验是没有的,ip包装是给玩家理解系统的便利性让步的,终盘怪物数值膨胀玩家更是膨胀得不像话的,至于怪物种类少,怪物基本就是给玩家当沙包的木桩,也不需要很多。 不是什么制作精良设计精巧的游戏,但是这年头能搞明白想要什么体验且方法明确落地平稳的设计师已经胜过很多从业者了。 不过掉帧是真的难受,而且角色解锁错过了就不知道去哪找了,110层啃完了还有俩角色没解锁,神了。
Game's really addicting. Once you push through the jank, there is a game that's hard to put down underneath. Unfortunately the budget constraints do rear its head often, but this is the first third person action game that got the addictive nature of arpgs down. Hope sequel will drop the jungle levels and chinese levels and just embrace the dark fantasy. And a better procedural leveling system. Will update the review once again at the end.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Turkish, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the price tag it really is an OK game. But what a shame ! It could be so much more ! The combat system is robust and actually works, but you get so OP so quickly you do not need to really use it. What the game lacks is balancing, it really feels lazy. If the game had a story, real missions with objectives (like DW or N3 II, which would be a great inspiration) you could have a really great game. Here it's kind of a lazy mess, even though most of the hard work is already done ! Too bad really. Combat system is good though.
Steamdeck User: This game is cool, but in order to run smooth on my steam deck I had to put the Settings to low and it looked like it was a game still an alpha.
Great Musou action.
For the price, this game is a steal! Loving the rogue lite elements, tons of loot. I just wish you could actually customize the armor besides a few color swaps. Other than that, Its really fun.
This is pure fun, definitely on the easy side, i picked it up for split screen, works great, player 1 has to do all the inventory management. I hope to see more characters added, more open maps, and bigger bosses.
Goofy Musou in hallways where you can aura farm and walk slowly while your enemies explode around you. Wouldn't call it a masterpiece but it's worth the 15 bucks.
セールで買いましたが、今めちゃくちゃ楽しんでます 最初はよく分からんまま遊んでましたが、装備の言葉の意味を理解してから一気に爽快感が増しました。 特に不満もなくエンジョイしてますが、ただヘイロービルドが流石にぶっ壊れすぎないか?とは思いました。
Pros: Very fun mix of hack and slash and rougelite gameplay. just found a build that reminds me a lot of vampire survivors just dealing massive damage to everything around me. combos reminiscent to dynasty warriors games. Cons: Maps are a bit repetitive and bare boned. occasionally some major freezing. (doesn't crash completely but definitely makes you nerves.) makes my PC turn into a room heater so likely could still use more optimization. ultimately it is playable and fun in its current state with enough content and characters that you can get some hours. likely something to cycle back to now and again when you wait for other games to update or release.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.7K | 554 | 82% | $9.99 | |
| $86.7K | 469 | 95% | $8.99 | |
| $86.7K | 331 | 85% | $6.85 | |
| $86.7K | 135 | 77% | $24.99 | |
| $86.8K | 90 | 84% | $24.99 | |
| $86.7K | 208 | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $27.1K | 69 | 57% | $19.99 | |
| $1.1K |
| 10 |
| 40% |
| $5.99 |
| — | 0 | — | — |
| $2.1M | 2K | 59% | $59.99 |
| $473.5K | 1.9K | 75% | $11.24 |