
The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, French, Polish
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Age of Decadence takes decision making seriously. There are different approaches to the main story depending on the background of your character. AND you're also in a low trust society 😁 The gameplay itself includes a lot of reading and interpreting situations, it takes long to really learn what works and what doesn't, how to spend skill points. If you're not into reading a lot I wouldn't recommend it. Credit to the merchant and mercenary guides!
juegazo
Well, here is my belated review, wrtitten 11 years after the game came out and multiple runs with different characters. The replayability factor of this game is off the charts. This is one of the very few games on Steam were the choices you make really DO matter - storylines and endings are radically impacted by your actions. The lore of this game is right up my alley - based on an Imperial Roman theme with a dash of sci-fi gone wrong. You live in a world struggling through the aftermath of that wrongness, and it gives IMO a great backdrop to your adventures and the chocices you make - or are forced to make - to insure your survival. A particularly nice touch is that different runs will unveil different parts of the lore, and after playing through five or six different characters, I thought I had a pretty good idea of what happened in the past to bring the world to this story state. But that is the background. In most cases you are playing a schmuck trying to make ends meet and forge his/her path to a semblance of prosperity. Some of the choices you make pursuing that goal do not exactly pan out as you expect - but that is the strength of AoD. All in all a remarkable game, made all the more precious by the paucity of alternatives in its (admitedly niche) category. I recommend this game heartily.
Хорошо скомпонованная в сюжетном плане РПГ. Интересный мир который не получится изучить за одно прохождение полностью, но в этом есть своя фишка когда перепроходишь игру и смотришь как разворачивается история с другой стороны. Любителям РРГ точно стоит попробовать. Из минусов графика к которой надо привыкнуть.
好玩的。可惜没有dlc。游戏里感觉还有很多东西没有做出来,越到后面越明显,希望还能有2吧
这个游戏应该是小工作室在半开放世界类型的顶点了。 跟许多老牌RPG(提示词:辐射2,奥秘)一样,它设定了很多人物属性(力量,敏捷,魅力...),五花八门的技能(开锁,潜行,说服,学识...),六七种不同的武器(刀枪斧钺弓...),而且都把各自的特色做出来了,肌肉流基本打打杀杀,嘴炮流到处忽悠,巧手者能自制毒药炸弹/打造神盾盔甲。你在其他RPG看到的,这个游戏基本都有,这使得内容异常扎实。 但问题也因此而起。 制作组只是小工作室,游戏体量不大,一共三个城市,而且不知为何,设计人员很看重游戏的“重玩性”,所以这些小聪明鬼,果断决定把人物点数限死。一旦选择嘴炮流,只能乖乖升级相关技能,否则到后期可能过不了相关检定。想偷鸡摸狗?做巧手能匠?要大杀四方?对不起,只能再开二周目,三周目体验。但这种非roguelike小游戏实在很难给人重玩的动力。 另外,这游戏很明显模仿了奥秘:蒸汽与魔法(英文版某些地方也暗示了这点)。不过同样的古代背景下参杂现代科技,本作展开剧情时却远不如奥秘自然。各种科技元素,外星人显得很突兀。做任务时不时就能拿到高科技物件,但却完全不给任何线索/暗示,该什么时候使用/一旦用了在其他地方就不能用。加上各种数值不明的检定,多选择/多结局,逼得玩家不得不看攻略,这就给人很大的挫败感。 物品栏可以装备很多东西,搞笑的是披风,戒指栏都是多余的,整个游戏都没有提供属性加成的披风/戒指!感觉可能是众多被阉割/砍掉的设计之一。 总得来说,这个游戏设计思路没有问题,甚至可以说非常出色。如果游戏世界能大三倍,并且把技能检定/技能获取放松一点,它完全可以达到一线CRPG的内核水平。评分:8/10
Deliberately niche. The world is really cool but the coolness is often at the expense of the player's fun. Is it a good trade off? Most of the time, I think.
Стоило каждой потраченной минуты.
Прошел 2 раза. Так до конца и не понял всю глубину сюжета. Игра очень похожа на оригинальный первый фоллаут по вайбу. Очень вкусно, буду играть еще. Если бы не сессия, то играл бы еще дней 5 в захлеб минимум. Распробовав игру, почуствовал себя как реввизор из мультфильма рататуй, когда он наконец то почуствовал радость, которую давно потерял. Всем советую
如果要我用一句话概括《颓废年代》的体验,那就是:这是一款让你时刻感觉到自己“不够强”的游戏。它优秀,但玩起来真的很憋屈。 游戏的憋屈感从创建角色就开始了。系统给你的点数少得可怜,而你需要在这有限的资源里做出取舍——想当一名能打的战士,就别指望靠口才解决问题;想做个巧舌如簧的社交大师,就要做好每场战斗都被按在地上摩擦的准备。 问题的关键在于,这款游戏没有队友系统。这意味着你永远是在孤军奋战。即便你把所有点数都砸进了战斗技能,面对一打多的局面依然举步维艰。敌人的数量优势几乎抵消了你的技能优势,每一次遭遇战都像在刀尖上跳舞。(并且一打多是常态) 这种资源分配的极端性,让每一次NPC互动都变成了煎熬。你不知道前面等着你的是需要武力解决的局面,还是一次考验口才的对峙。选错了?那就读档吧。这种反复试错的流程,把游戏本该有的沉浸感切割得支离破碎。 更让人无奈的是,即便你清楚自己走的是什么流派,游戏也未必会让你舒坦。纯战士往往发现很多任务根本接不到,因为没人愿意和一个莽夫多谈;纯嘴炮玩家遇到强制战斗的场景,除了逃跑几乎毫无办法。 说这么多,我并不是要否定这款游戏。恰恰相反,《颓废年代》的优秀之处就在于,它成功营造了一种真实的后末日生存氛围。 在一个资源匮乏、遍地危机的世界里,你凭什么觉得自己可以面面俱到?凭什么觉得一个人能单挑一群?凭什么觉得光靠武力就能摆平所有事?游戏的设计其实是在告诉玩家:你不是英雄,你只是一个在残酷世界里挣扎求生的普通人。(就像开局的提示一样) 这种“憋屈感”本身就是游戏想传达的核心体验——它是关于取舍、关于无奈、关于在不完美中寻找生存之道的游戏。 如果你期待的是“我全都要”的爽快体验,这款游戏恐怕不适合你。但如果你愿意接受一个前提——在一个苛刻的世界里,逼迫自己做艰难的抉择,并承担后果——那么《颓废年代》会给你一段难忘的(虽然时常憋屈的)旅程。 总结评分:8/10 扣分点:战斗平衡性有待优化,强制多周目才能完整体验剧情 加分项:独特的气质,真正让玩家体会到“生存不易”的沉浸感
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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