
The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, French, Polish
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game. It starts out as a regular roman empire esque world then opens up into a far deeper exploration of Iron Tower's vision. The Devs are incredibly up front and honest about the games they produce
Эталонный пример того, какой должна быть ролевая игра.
One of the most imaginative RPG settings I've seen in a game, Age of Decadence relies on you accepting that you can failstate yourself but understand where you can improve the next time you play. The side content felt satisfying and expanded the world, the level of branching paths and detail is insane, and there is good character writing and interesting factions. I do recommend it but acknowledge you need patience to understand combat and that how easy it can be softlock yourself. Take hard saves.
A tedious and unfun affair that boasts about how clever it is for not letting you win fights easily while throwing fights at you. Even trying to do things alternative ways seems to just throw you in combats you cannot win anyway, and the combats are really uninteresting and consist of just standing still and trading blows for 5 minutes. The combat system is unforgiving enough to seem to require savescumming to progress. And no, there's no partial progress for fights, if you die, you lose the game. Maybe it's fun for masochists, but I prefer not playing misery simulators. (this game has an achievement for dying in the first fight of the game and it is obtained by 47% of the players)
For a game that tells you several times for combat being brutal and that there's almost always another way to avoid it, it's pretty frustrating to be forced into a combat you cannot possibly win through someone impersonating a merchant just because you failed a dexterity skill check. If the game got a remake or otherwise a change to where losing in a forced combat had some progression tied to it (e.g. Outward or Shadow of Mordor), especially combats you don't have a good hope of winning, this could be a pretty neat time, but I have long since lost patience for games that require a bunch of save scumming to succeed. 0/1, hard to recommend.
This is a fantastic game! But it is so unforgiving its ridiculous. You have to plan out everything that you do and even then it can go sideways in a second. There are a lot of different options that each lead to a different path and outcome. Its an absolute gem of a game that makes you think harder then most games out there. If you like being a masochist and experiencing the pure torture of failing 9/10 attempts (which I do) I highly recommend this game.
Amazing game, love it!
broken, unsupported, dead game. Why steam allows this to remain, I have no idea
spear is meta
Good times. Eventually I'll get around to playing colony ship.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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