
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.
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About
A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your enemies, with weaponry, magic, stealth, or clever tactics like kicking them into deadly spikes.
Explore a handcrafted campaign filled with unique levels, absurd situations, and a stupid story that starts with rescuing a princess and quickly goes very, very wrong.
Fight enemies using melee and range weapons. Hack, slash, bash, stab you enemies. Block their attacks or roll away to dodge. Throw your weapon at them. Disarm them. Grapple them. Throw Them. Kick them into anything or kick anything into them.
Use a variety of spells such as incineration, freezing, electrocution, illusion or telekinesis. Strategically deploy spells as traps on the ground, or infuse your weapons with these powers. If it's not enough, just mind-control your foes.
Sneak through guard patrols and backstab them, pickpocket their weapons, hide in barrels, or distract them.
Make good use of the conveniently placed environmental hazard. Kick enemies in spikes, in water, in fire, in chasms. Throw crates at them. Throw tables, red barrels™, other dead enemies, other alive enemies. Kick them down the stairs to knock them down. Use torches/lamps to put them on fire. Everything can be a weapon.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]The Adventures of Sir Kicksalot[/h1] [b]Se a Steam só te recomenda mais do mesmo, experimente a F.O.D.A.[/b] Curadoria dedicada a jogos experimentais, immersive sims e experiências que desafiam o convencional. https://steamcommunity.com/groups/fundacaofoda/curation [hr][/hr] [b]The Adventures of Sir Kicksalot[/b] é a prova de que criatividade vale muito mais do que orçamento. O que parece ser apenas uma aventura medieval repleta de piadas e humor nonsense logo revela um dos [b]immersive sims independentes[/b] mais interessantes dos últimos anos. [h2]Liberdade acima de tudo[/h2] O maior mérito do jogo é a liberdade. Quase todo obstáculo pode ser resolvido de diversas formas: uma porta trancada pode ser aberta com uma chave, explodida com bombas, destruída com magia ou simplesmente ignorada através de uma passagem secreta. O jogo raramente impõe uma solução; ele prefere recompensar sua criatividade. [h2]Uma árvore de habilidades que realmente muda o jogo[/h2] Essa filosofia se estende à excelente árvore de habilidades. Em vez de apenas aumentar números, ela redefine completamente seu estilo de jogo. [list] [*][b]Força[/b] transforma armas corpo a corpo na principal ferramenta. [*][b]Agilidade[/b] favorece armas de longo alcance, furtividade e mobilidade. [*][b]Inteligência[/b] desbloqueia magias criativas que lembram o caos de [i]Magicka 2[/i]. [/list] Não são apenas atributos diferentes, mas campanhas completamente distintas dependendo da especialização escolhida. As mecânicas remetem imediatamente a [i]Dishonored[/i]. Explorar, improvisar e experimentar nunca parece um erro; quase sempre o jogo recompensa sua curiosidade. [h2]Humor metalinguístico feito do jeito certo[/h2] Todos os personagens, com exceção do protagonista, parecem plenamente conscientes de que vivem dentro de um videogame. A quarta parede praticamente não existe. NPCs comentam mecânicas, fazem piadas sobre o próprio gênero e tratam convenções de design como algo absolutamente normal, criando uma metalinguagem constante sem perder a naturalidade. [h2]Críticas escondidas nos detalhes[/h2] Os diários espalhados pelo mapa vão muito além de simples colecionáveis. Eles satirizam temas atuais como: [list] [*]Negacionismo [*]Criptomoedas [*]Golpes do príncipe nigeriano [*]Outros absurdos contemporâneos [/list] São textos surpreendentemente inteligentes e que enriquecem bastante a experiência. [h2]Qualidade de vida rara hoje em dia[/h2] Poucos jogos respeitam tanto o tempo do jogador. [list] [*]Sem colecionáveis excessivos. [*]Sem conquistas absurdamente punitivas. [*]Sem precisar reiniciar dezenas de horas por perder um evento. [*]Platinar é divertido porque incentiva experimentar as mecânicas. [/list] Como bônus, o jogo possui [b]tradução oficial para português brasileiro[/b], algo que faz bastante diferença em uma aventura tão carregada de diálogos e humor. [h2]Vale a pena?[/h2] Quando os créditos chegam, fica aquela sensação de "quero mais". Felizmente, o desenvolvedor já confirmou novas fases e um modo arena infinito com elementos roguelike, tornando o futuro do projeto ainda mais promissor. [b]The Adventures of Sir Kicksalot[/b] entende perfeitamente o espírito dos immersive sims: oferecer ferramentas, confiar na criatividade do jogador e permitir que cada pessoa escreva sua própria solução. É engraçado, inteligente, extremamente livre e respeita o tempo do jogador com uma qualidade de vida rara. Um daqueles indies injustamente desconhecidos que mereciam muito mais atenção. [hr][/hr] [h1]Nota: 9/10[/h1]
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Languages: English, French, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Turkish
Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never knew I wanted Dark Messiah of Might and Magic wearing the skin of Minecraft until I was playing it, but I'm glad it was there for me when I did play it. Easy recommend.
Fun game and pretty funny too with lots of references. Great for just general enjoyment and killing time. Took about 10 hours to beat it. Only issue I had was it kept resizing the window for some reason.
советую
A silly little game
Completely ridiculous, in the best way possible. Unlocking the ability to infuse weapons with either lightning or ice stunlocks the enemy, making them vulnerable to any and all of your shenanigans. Highly recommend a full magic build.
Amazing Combat. Play the demo. It's wacky, hectic and fun. Tons of different playstyles to choose from.
It's not just "inspired by Dark Messiah of Might and Magic." The game devs decided to strip away the gloomy grimdark theme from Dark Messiah and made it into a comedic parody story, with much improved gameplay. As Sir Kicksalot (or whatever name you give your character) you can sneak, cast, and fight just like with Dark Messiah. And kick. And throw things. And kick. And wield improvised weapons, including the body parts of enemies. And kick. My first playthrough, I ended up as a battlemage - incidentally, you can temporarily enchant weapons with fire, electricity, AND wind... or cold, electricity, and wind. Few enemies can cope with a flaming, crackling, whirling staff being swung with a heavy windup.
this is a fun, frenetic, small scale imsim with a lot of heart behind it. 100% recommend if you like this kinda thing, and some goofy humor to go with it. plus there's plans for future stuff and things! *kicks the review onto Steam*
Это шик
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Where this game's players are, estimated from review languages.
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