
A 2D adventure platformer game where a little man named Poppe explores different locations, finds various items and uses them along his way, fights against dangerous insects and survives in this gigantic world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is 50% nostalgic NES-era platforming fun and 50% irritating backtracking designed to frustrate and irritate you. To start with the good, the graphics are very charming and I like the way the gameplay unfolds organically as you progress. The combat is as simple as it gets since all you do is swipe with a knife, but the platforming gets increasingly more complex as you collect things in your inventory like a parachute and duct tape to stick to walls. There's a decent amount of detail to the environments, like blades of grass in the foreground and specific enemy behavior patterns to memorize (You fight a bunch of bugs). As you go along you pick up items to give to specific characters as extremely rudimentary puzzle-solving, e.g. give a violin bow to a grasshopper and he will let you ride his back to the other side of the area. There are also health and attack upgrades that aren't really necessary since the game is so easy but still add a bit of depth. Now for the bad- it's a lot of backtracking and in areas that are comprised of repetitive linear platforming. There are a couple parts near the end where you need to backtrack about fifteen minutes to get certain items to get a pulley system working- it's extremely irritating. Also you can only hold three inventory items so even if you know what to do you may have left the item somewhere else on the map- and if you forget where you placed the item you might as well start the game over. Lastly, there is no reason to collect extra lives since if you get a game over you restart in the same room you died in. All that doesn't break the game for me and if you stick with it for a couple hours you will probably find it gets a bit addictive picking up the various items and figuring out where to put them to progress. It's reminiscent of old NES Capcom games like Chip and Dale Rescue Rangers, and there's enough content here to make it worth it despite the repetitive backtracking.
loved the game love retro styles there pretty unique :)
Esse jogo é mto caprichado e divertido, com belos visuais em pixel-art, boa jogabilidade, e uma exploração que me lembrou a do jogo Spelunker 2, do NES. Recomendo pra quem curte plataforma 2D com exploração.
Классная игра с кучей отсылок на Том и Джерри, Фантастик Диззи Адвенчер, Монстр ин май поккет, и даже на Холлоу найт. Единственный небольшой недостаток, в том, что последний сейф на финальной катсцене, и ты не можешь продолжить и доиследовать игру, если прокачку хп или ударов не собрал, начинай игру с начала. Но в остальном, никаких нареканий.
The art and animations are mostly pretty good. Besides that the music is kinda bad, especially if you've been listening to it for a while. The game is very easy then suddenly gets very hard when you get to the house. Some jumps seem pixel perfect and require backtracking to try again, with waiting for slow moving platforms. It's a big open exploration area and there's no map or fast travel as far as I could tell so far. Got bored with it pretty quick, then frustrated. Not a good flow. Had potential but it's just not that great.
I think this game needed either a map or an inventory that can hold infinite items. As it is now, you can't hold very many items at a time, and you have to lug them back and forth across long stretches of levels that you've already crossed a few times by now just to go back and forth with the necessary key items. I think the game concept is fun, with a big open world platformer that takes place in a giant world, and where key items you find are how you make progress, and I have fun with the first two hours, but that third hour is where things got completely overwhelming when I realized just how far I would have to backtrack, and how many times, just to bring each item where it would need to go. I didn't want to play that.
[h3]Solid retro platformer[/h3] A pretty decent, though sometimes frustrating, metroidvania that would be right at home on the NES. It's around 4 hours long, but could probably be at least half that with ideal sequencing. Speedrunners, have fun! Worth its price, especially if you pick it up on a sale. That said, it comes with a caveat: the game has a bevy of minor issues and some glaringly absent quality of life aspects. [h3]Noteworthy nitpicks[/h3] * No Coyote-time * One (but only one) game crash on a respawn. No progress lost, though * Some platform inconsistency due to perspectives * Some platform inconsistency due to outlining/art style * There is a lot of backtracking, and sometimes it's [i]very[/i] tedious. Some levels feel like they were just made to take time to traverse. * One particularly easy-to-miss entry to a [i]whole section of the game[/i]. For me at least, this meant... a whole lot of pointless backtracking. * Music is quite simple and the loops are on the shorter side. It's not bad, but some tracks get a little tired when coupled with the backtracking. * More than one instance of taking damage from an enemy hurtbox [i]after[/i] it was killed. * The flies are really ♥♥♥♥♥♥♥ annoying (but I guess that's the point, huh)
Мне игра понравилась, классический такой 8_ми битный платформер.
A 2D platformer about a guy named Poppe who is trying to make his way to see his family. Nice adventure along with reliable upgrades. Although while the movement controls is pretty tight, combat is decent since it would sometimes have a delay. Also weird that the game has fall damage but theres a way around it, theres a upgrade that'll fix the problem. But yeah overall I would recommend it.
Олдскульный платформер В целом норм, но пройдут его не только лишь все)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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