
Play as college student who majors in criminal investigation and solve the weird cases happened right beside him! A visual novel involves puzzle solving, reasoning, humor and of course adventures! English version is available now.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
买了不后悔,不买一直后悔!
剧情幼稚,谜题平庸,几个密码题,一个巧合遇到了造假犯所以破了案,另一个是没有任何指向凶手的线索然后凶手自曝了。原本不打算评价的,但推理游戏你做一个半成品也是厉害,结尾部分对峙凶手给我一种非常奇妙的恶心感,过了快一年回想起来还是有点不舒服。后来听说有受到壳之少女的影响,不过受到影响就写出这种水准的东西,我也是意外的很
整体能给到及格线往上的推理作品! 序章和本体部分还稍显稚嫩,许多刻意设置的“推理”元素(包括但不限于主角的设定与游戏的玩法等等)都带有很浓的“同人”感,推理的部分也没能撑起铺设的气氛。 到了DLC1,作者的笔力有了明显的提升,整体游戏风格也从相对轻松的校园推理开始拓展到社会面上,有了更多更复杂的人物关系、更富有深度的议题等等。尽管如此,DLC1也很难称得上是完备的作品,所描写的多对“非人之恋”仅仅在花费笔墨较多的一对上相对能引起玩家共鸣,其他几对则因为过少的描写让人感觉有些莫名其妙。或许这与作品的篇幅有关,又或者是作者的笔力还不足以撑起这么多的角色,以至于不少角色都过于扁平。 至于DLC2,最让我惊讶的是作者进步的速度,从本体到DLC1只能算从平庸到有趣,而DLC2已经完完全全堪称优秀。可以看出作者对京极夏彦的致敬成分,但这完全不算是京极堂系列的同人作品,恰恰相反,作者成功把中式民俗怪谈与推理结合到了一起,创造出了非常有趣的一段故事。民俗怪谈中的“扭曲”成功与人心的“扭曲”相交映,每一位登场角色也都给人留下了深刻的印象。 若要说系列的不足,大概得说人物前后的细微不同吧,为了适应“故事”,许多人物都不得不进行了一些细微的调整,有时甚至让一路玩过来的玩家觉得,“这个人是会在这里这么做的类型吗?”但这也是连载故事不得不品鉴的一环吧hhhhh。 以及,致意什么时候才会回头让端木斐这个故事继续下去呢。
挺经典的推理游戏,解谜难度不大,就是主角前期太strong了,相比之下更喜欢小林正雪的人设
The Adventures of Fei Duanmu 端木斐异闻录 is a mystery-driven visual novel that blends crime investigation with supernatural undertones, creating an experience that sits somewhere between detective drama and modern urban folklore. You play as Fei Duanmu, a college student studying criminal investigation, whose talent and curiosity pull him into a series of unusual cases. The world around him is not limited to ordinary crimes or straightforward logic; instead, each incident carries a strange atmosphere, as if everyday life is constantly brushing against something uncanny. This mix of realism and the inexplicable becomes one of the game’s central appeals, drawing the player into a setting where the familiar and the mysterious coexist uneasily. From a presentation standpoint, the game makes a strong first impression. The background art frequently incorporates photo-based or realistic imagery, giving the locations a grounded, almost documentary feel, while the character sprites are expressive and fluidly animated. These choices give the story a sense of immediacy, as though you’re peering into a living world rather than reading a static novel. Voice acting enhances this effect further, adding personality and emotional shading to the cast. Even small interactions feel richer when supported by believable expressions and natural delivery, and these production values help lift the narrative’s tension and emotional stakes. Structurally, the story unfolds across several self-contained cases, each building on the previous one while maintaining its own central mystery. The first case works as an extended introduction: it eases the player into the investigative mechanics, the core cast, and the tone of the narrative. Later cases expand significantly, revealing deeper psychological layers and leaning more heavily into puzzle-solving and deduction. The pacing is deliberate, allowing suspense to build gradually as clues accumulate and conversations shift tone. The blend of realistic criminal puzzles with eerie coincidences or unexplained events keeps the experience unpredictable, with each chapter feeling like a new puzzle box waiting to be pried open. Where the game distinguishes itself from many visual novels is in its incorporation of active gameplay. Instead of simply selecting dialogue options, you’re asked to analyze evidence, break passwords, assemble logical sequences, and confront suspects through timed or structured interrogation scenes. These mechanics give you a tangible role in unraveling each case, reinforcing the feeling of being an investigator rather than a passive observer. At their best, these sequences heighten the immersion by forcing you to think critically and follow the investigation’s threads. However, they can also become stumbling blocks: some puzzles are surprisingly demanding for a visual novel, and the timed segments in particular can feel stressful or awkward for players who prefer careful reading over quick reactions. The game’s largest flaw lies in its localization. While the original Chinese script is well-paced and atmospheric, the English translation has noticeable inconsistencies in grammar, phrasing, and clarity. For a narrative that relies heavily on subtle wording and logical deduction, even small translation slip-ups can create confusion or weaken emotional impact. Although many players manage to follow the story without too much trouble, others find certain scenes harder to interpret than they should be. This issue doesn’t undermine the entire experience, but it does remind you frequently that the game was designed primarily for a Chinese-speaking audience, with the translation struggling at points to match the original tone. Despite these imperfections, The Adventures of Fei Duanmu succeeds in creating a vivid and engaging mystery experience. Its mix of grounded crime scenes and faint supernatural hints keeps the atmosphere tense and intriguing. The high-quality character art, expressive acting, and carefully built cases give the game a personality all its own, distinct from both traditional “case-of-the-week” detective stories and purely supernatural dramas. Its episodic structure leaves room for future expansions and follow-up chapters, and it rewards replaying to uncover different endings or explore alternate choices. For players who enjoy detective narratives that involve both logic and intuition, who appreciate visual novels with more interactive depth than simple text progression, or who like mysteries that flirt with the uncanny without abandoning realism, this game provides a captivating experience. It may feel rough around the edges and occasionally demanding, but its strengths lie in its atmosphere, ambition, and ability to immerse you in a world where every detail might be a clue — or a warning. Rating: 8/10
Not a bad story but too short for my taste. Story is also very slow with much convoluted dialogue.
还行,推荐
中国 特有のノリについて行きにくい箇所もありますが、 日本人には分かりづらい所を翻訳の方が馴染み深い言葉に 替えてくれている?と感じたり。勘違いかな 音楽と雰囲気が良く、DLC含めてストーリーも楽しめました。
剧情上感觉几个案件都是虎头蛇尾,开头还有点悬念,玩着玩着就莫名其妙完事儿了?解谜做的很僵硬无聊,游玩过程中还遇到了好几次报错闪退。但是考虑到价格也算是能接受,至少故事完整且没有雷点。
慕名而来 整体还可以,配音太尬了 支持一波国产
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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