
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good agenda free entertainment for boys. i would strongly recommend to turn off the fairy though.
很喜欢这种轻松写意的古典游戏,感谢飞飞的陪伴
Adventures of Elliot is a charming action RPG that wears its Zelda inspiration proudly. The top-down combat is fast, satisfying, and consistently fun, with a good mix of melee attacks, abilities, and exploration that kept me engaged throughout. The gorgeous HD-2D presentation is easily one of the game's biggest strengths, blending detailed pixel art with modern lighting effects to create a world that's a joy to explore. Unfortunately, the game's biggest hook, traveling through different eras, doesn't quite live up to its potential. While each period has its own visual flair, they play far too similarly and rarely introduce meaningful gameplay changes. Instead of feeling like distinct worlds to discover, the different eras often come across as repetitive and serve more as padding than exciting new experiences. The Magicite system is another mixed bag. It's an interesting idea that lets you customize your build, but progression is tied to random, gacha-style upgrades. Rather than rewarding experimentation or careful planning, improving your character can feel overly dependent on luck, which becomes frustrating as the game goes on. Despite those shortcomings, Adventures of Elliot is still an enjoyable adventure. The excellent combat and stunning HD-2D visuals make it easy to recommend to fans of classic Zelda-style games, even if some of its more ambitious mechanics don't fully deliver on their promise.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite good zelda-like arpg meets chrono-trigger story through time. With the boomerang it's hard to not relate to zelda but obviously more advanced in this combat setup. I think if there's stats for preferred weapon that was my go to through most of the game. Maps are similar across times making it less expansive in terms of overall world area but also somewhat easier to navigate because of the familiarity after time travel and already needing to keep bearing on following a quest or finding treasure. Great use of puzzles across times and progression unlocking abilities and weapons throughout most of the game. I really enjoyed most of the story as well, especially in later game. I missed a couple quests since I wasn't paying much attention but was actually able to complete most of the rest without looking anything up or consulting a guide, save a couple quick things that made sense once I knew the answers. Would buy again for same fair full price for this AAA quality game with 0 bugs and a ~50+ hour playtime.
Kurz noch zu den nicht so guten Dingen, bevor ich das Spiel in den Himmel loben werde. -) Vier Mal die nahezu identische Map zu erkunden ist ANSTRENGEND. Beim dritten Mal ging es noch, aber dann nochmal alles war zu viel. -) Die Gegner-, Boss- und Dungeonvielfalt ist auch eher mangelhaft. Durch die ganzen Zeitepochen zu reisen wäre schon nochmal spaßiger gewesen, wenn jede Zeit seine eigenen Gegner gehabt hätte. Bis auf die Stadt ändert sich über die Jahrhunderte fast nichts in der Welt. Die Dungeons bieten zumindest teilweise andere Wege, da manche zerstört wurden über die Jahre. Lassen uns aber oft ins Leere laufen, da nur in einer von vier Zeiten eine Kiste an diesem Ort vorhanden ist. -) Rein optisch sieht die Welt auch nicht so besonders aus. Die Stadt ist immer schön anzusehen wie sie sich verändert. Der Rest erfüllt seinen Zweck als Fantasywelt,... ABER -) Das Spiel generell hat so viele Quality of Life Features und Kleinigkeiten die zum Spielerlebnis beitragen, dass es unmöglich ist alle aufzuzählen. Das fängt schon alleine damit an, dass die Charaktere eigene gezeichnete Bilder bekommen, wenn sie miteinander reden. Die Mundbewegungen passen perfekt auf die Synchro und sie blinzeln sogar mit den Augen. Noch dazu gibt es je nach Situation und Stimmungslage ein unterschiedliches Charaktermodell. -) Das Kampfsystem ist Spaß pur. Durch die Gegner zu mähen wie ein Rasenmäher durch Gras macht halt einfach Spaß. Es macht Spaß im Laufe der Geschichte immer und immer mächtiger zu werden. Die Waffen unterscheiden sich alle sehr. Eigentlich wollte ich das ganze Spiel nur mit dem Schwert spielen, aber nachdem ich einmal die Sichel ausprobiert habe konnte ich sie nichtmehr austauschen. -) Die Soundtracks hören sich alle fantastisch an. -) Der Großteil der Nebenquests hätte eigentlich in der Hauptstory seinen Platz verdient. Die Geschichten sind alle so extrem gut geschrieben. Auch die Belohnungen die man davon bekommt sind alle gut und ich hab mich jedesmal aufs Neue gefreut was ich bekomme. Spielerisch sind diese Quests zwar nicht besonders, aber für die Geschichten die dahinter stecken hat es sich allemal gelohnt. -) Ich liebe es wie sich die Geschichten über die Zeitepochen ziehen. Oft erkennt man welcher Charakter dann von wem abstammt, ein Haus das zuvor zerstört war is plötzlich ganz und jemand Wichtiges wohnt darin. Ich hätte mir aber gewünscht das die Taten in der Vergangenheit, die Zukunft mehr beeinflussen. -) Die Hauptgeschichte hat mich echt umgehauen. Ich war oft wütend und traurig zugleich. Ich hatte zwar nahezu jeden Plot Twist zuvor schon erraten, aber selbst mit dem Wissen haben mich manche Szenen dann doch zum Weinen gebracht da sie so gut rübergebracht wurden. Die Charaktere sind alle mit so viel Liebe geschrieben und bringen Emotionen rüber. Der finale Endboss war pures Kino und hat extrem viel Spaß gemacht. Wenn Elliot mal für 5min. gründlich nachdenken würde, hätte er vieles schon zuvor verhindern können. Oft hat es keinen Sinn gemacht, dass er gewisse Informationen nicht versteht welche die Handlung nach vorne bringen würden. Auch hätte man einiges verhindern können, wenn die Charaktere mal miteinander reden würden.
Its very intrieguing the blend of 3d and 2d is amazing must try game
8.5/10
A+
Its a good game when it comes to gameplay. It has great 2D box style graphics. Where it fell short for me is the story and the character development. The story was a straight forward story i have heard over and over and over again. Not gonna spoil it for anyone but as soon as the story begins you see immediatly who the antagonist is and their characteristic just bleeds bad guy. In other words, there is nothing original about the story or the characters. Cookie cutter.
I don’t usually feel compelled to write reviews for the games I finish, but [i]The Adventures of Elliot: The Millennium Tales[/i] resonated with me more than I expected. At its core, the game is about hope: the idea that even when things seem lost, there is always a reason to keep moving forward. Elliot embodies that message well. He begins as a seemingly ordinary adventurer with a simple desire to help others, but that selflessness gradually pulls him into a much larger journey involving ancient mysteries, different eras, and revelations about his own past. What I especially liked is that the game rarely treats hope as empty optimism; instead, it repeatedly contrasts it with despair and shows how both can shape the choices people make. The cast is another major strength. The characters are likeable, distinctive, and generally given enough personality that I genuinely wanted to learn more about them. Some characters spend less time accompanying Elliot than I initially expected, but their absence is noticeable precisely because the game does a good job making you care about them. Faie, who becomes Elliot’s constant companion, adds a lot of charm as well (although perhaps a little too much commentary at times). The villains also benefit from being more complex than simply evil for evil’s sake. Most of them have understandable motivations, misunderstandings, or emotional weaknesses behind their actions, which fits well with the broader themes of the story. Gameplay-wise, the easiest comparison is to older top-down [i]The Legend of Zelda[/i] games, particularly [i]A Link to the Past[/i]. You explore a large world across multiple time periods, enter dungeons, solve environmental puzzles, find new abilities, and fight enemies and bosses along the way. Combat is fairly simple, but the variety of weapons and Faie’s abilities gives you room to experiment. The game does not always give you a strong incentive to switch weapons outside of specific enemies or exploration requirements, so sticking to only a few options can make combat repetitive. Still, deliberately changing weapons and abilities made the game much more enjoyable for me. The bosses are especially fun: some can be challenging at first, but learning their attack patterns, timing your guards correctly, and finding openings to counterattack feels very satisfying. Visually, the game is gorgeous. I already have a soft spot for HD-2D aesthetics, but Square Enix and Claytechworks did an excellent job here. Imagine a classic Zelda-style adventure presented with something close to the visual style of the [i]Octopath Traveler[/i] series: expressive pixel-art characters and animations placed inside detailed 3D environments. The soundtrack is equally strong, with plenty of memorable music for exploration, battles, dungeons, and the different eras. I also loved the small details created by the time-travel premise. Helping someone or contributing to something in an earlier era can occasionally leave traces that still exist much later, whether through books, inventions, or other little callbacks. These moments are rarely essential, but they make the world feel much more connected. My biggest criticism is that the game does not take full advantage of its different time periods mechanically. Despite traveling across very different eras, you continue fighting many of the same broad enemy types throughout the game: slugs, elementals, beast-like tribesmen, robots, and so on. There are variations, but I would have loved to see those enemies visibly and mechanically evolve over time. Machines could have deteriorated or been modified, while other enemies might have developed new weapons or tactics. The environments can suffer from a similar feeling of repetition. Faie can also be excessively chatty, commenting on menus, missed guards, successful guards, damage taken, and many other routine actions. An update added an option to reduce her dialogue frequency, which I strongly appreciated because the constant commentary could otherwise become distracting. I also have mixed feelings about how much of the story’s full context is tied to reaching the game’s “true” ending. I found the story compelling enough that, after seeing one of the earlier endings, I immediately wanted to continue and uncover everything. In that sense, it worked perfectly for me. However, some important character and lore details only become fully clear if you pursue that final route, and I can understand why some players might dislike feeling that the most complete version of the story is found behind additional requirements. Difficulty, meanwhile, felt fairly well balanced on normal: regular enemies were usually manageable, while several bosses provided a decent challenge without feeling unfair. Overall, I’d give [i]The Adventures of Elliot: The Millennium Tales[/i] a solid [b]8.5/10[/b]. It has a lot of personality, a genuinely engaging story, an endearing cast, beautiful presentation, enjoyable exploration, and some very satisfying boss fights. The combat and enemy variety can become repetitive, Faie occasionally talks far more than necessary, and some of the game’s strongest story material being tied to the true ending will not appeal to everyone. None of those issues seriously hurt my experience, though. By the end, I cared enough about the characters and the world that I wanted to see everything the game had to offer, and for me that is probably the best compliment I can give it. I would absolutely recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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