
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2.5D의 액션 RPG 게임입니다. 스퀘어 특유의 2.5D의 픽셀아트는 나쁘지 않습니다. 요즘 추세인 회피 같은 시스템은 없기에 거리를 재가며 플레이 하게 됩니다. 액션이 전투와 탐험 위주인 게임인데, 보스전의 경우는 재밌습니다. 나름 기믹을 찾아야 할 수도 있고, 그 외는 탐험인데 나름 각 시대마다 같은 던전도 다르게 표현 하는 등의 처리가 되어 있고, 메트로베니아 마냥 특정 장비 없으면 진행 못하게도 만드는 등 생각보단 다양했습니다. 스토리는 내용상 시간 이동이 추가된 왕도물이라 깊게 생각하지 않고 동화를 본다고 생각하며 무난했습니다. 개인적으로 재밌게 클리어했고, 통화같은 스토리의 액션이 있는 RPG를 원한다면 추천드립니다.
TL;DR: It's alright. Would still recommend, but probably not if you're good at video games. It's like "Zelda" meets "Ys," and it's a watered-down version of both them. You have a lot of weapons, a lot of tools, a lot of powers, and really not much to do with them because the game is rather easy. I expected a decent amount of puzzle solving giving the variety of powers you have, but the game never really utilizes them in ways that are too interesting. I haven't done ABSOLUTELY all of the shrines (puzzle/combat challenge areas.) Just enough to get 15 hearts, so maybe some of the later ones are better, but if it takes 3/4 of the game to get there, that's kind of a problem. If you like this game, you're going to like it for the story, which I won't spoil. Fairly straightforward JRPG stuff. It's kind of cute at times. Looks great. English voice acting is...hit and miss. Areas get repetitive by the end. Didn't hate it. Didn't love it. Still would recommend, just not if you're expecting fun fights. Seriously this game is a prime example of why cranking up damage ≠ difficulty. I played on Hard and intentionally gimped myself by avoiding the revive mechanic as much as possible, and it was still easy as hell.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 3.2K | 84% | $31.99 | |
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 4K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $10.4M | 12.1K | 88% | $34.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $5.5K | 61 | 98% | $4.99 | |
| $10.7K | 22 | 95% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a fantastic story and game. This game was much fun to play. The story was very well written, as should be expected from Square. A lot of Twists in the story that caught me off guard and were paid off in full. Sadly you have to play all the endings to get the whole story, but it was really worth it in the end, I promise. I will say the only thing that bothered me throughout the story was that the companions you get WILL get on your nerves. Saying a lot of very obvious things. It was terrible at the start of the game but over time it either slowed down a bit or I got to the point where i was drowning out the repetitive stuff. Overall if you're a Final Fantasy enjoyer such as myself, I think you would enjoy this game. The 2D/3D gameplay was so smooth and easy to figure out. Though the camera is mostly top down throughout the game, the different shots they do have make for a very pleasant surprise. This is a great evolution within the 2D genre that I can easily get behind. Not turn based but I'm fine with that. I think it works better this way anyways.
Pocas veces tengo el placer de experimentar un juego que me haga sentir tan bien como me ha hecho sentir éste. La estética HD2D me gusta y los valores los veo más que adecuados. La historia, al principio, parece predecible mas no lo es. A lo largo de la partida va añadiendo sorpresas que hacen vivir la experiencia con frescura. Jugablemente es como si Zelda y Secret of Mana hubieran tenido una noche loca y argumentalmente siento reminiscencias de Chrono Trigger. Probad la demo, que no engaña. No puedo garantizar a quien lea esto que le vaya a llenar como a mí, pues cada uno somos distintos, pero sí que, si disfrutas de este tipo de juegos, éste te hará pasar un muy buen rato. Yo he obtenido el 100% de los logros y me ha merecido muchísimo la pena, tanto que no descarto retomarlo dentro de un tiempo para rememorar tan singular y disfrutable aventura. Personalmente aconsejo las voces en japonés. Como únicas pegas le pongo que es poco accesible, letras algo pequeñas y, el que (para mí) es el mayor pecado que consiste en que no se han subtitulado todos los diálogos. Hay comentarios de Faie (ya la conoceréis) y algunos otros que quedan sin subtitular, lo cual hace que, salvo que se hable bien inglés o japonés, se pierdan esos retazos. De todas formas son pocos, por fortuna.
J'aime vraiment ce jeu. J'ai poncé la démo (5-6h environs) et de suite je suis parti sur la version complète qui avait bon goût de me permettre de poursuivre l'aventure déjà entamée en démo. Le jeu est mignon. Je ne dirais pas que c'est un Zelda-like, il y a en effet des herbes qui donnent des joyaux par exemple en effet, des coeurs de vie à looter etc, mais il me fait plus penser à Alundra sur PS1 ou Landstalker sur Megadrive. Bon allez, disons qu'il s'inspire de ces trois jeux. Mais il a son univers, les quêtes je les trouvent sympa, l'exploration aussi. Je ne m'ennuie pas. Et pour moi un jeu est fait pour s'amuser, et je m'amuse. Un jeu doit donner envie d'y retourner et c'est toujours un plaisir d'y revenir. Là en gros (avec le cumul démo+complet) j'ai en gros une quinzaine d'heures, mais je ne me lasse pas. Graphiquement c'est old-school, mignon tout plein. Se joue très facilement à la manette. Les boss sont simples au début, et puis la difficulté vous prendra rapidement. Pas trop. Juste ce qu'il faut. Il y a de toutes façon des crans de difficulté à choisir au début du jeu (modifiable je crois en cours de partie).
Unfortunately, this games lacks so much. The controls are great - other than that .. it's horrible. Story is a 2/5, Graphics are a 3/5 and the anoying fairy is a 0/5. It does not catch me .. tried so hard.
Truly a marvel of it's kind. I heavily enjoyed the gameplay and rich world building story that this game had to offer. I'm a sucker for fantasy, sword and potion, narratives so this game particularly resonated a sense of nostalgia from within me. Since playing this game, I've been active on it just about everyday and have had a blast ever since. The game carries a beautiful atmosphere with spectacular visuals that'll leave you in awe and wanting more. The characters and art style is charming and you often feel connected with everyone involved in the world's plot. Some slight issues I had was with exploring the different maps. They all more or less looked the same. But, given the premise of what the game is about, I can understand why. I would, however, enjoy it a bit more if each version of the continent had some differences in it's geographic design to simulate the transition from era to era. Overall, I recommend playing this game. It's easy to get into and really gets you invested if you give it a chance. As someone who's played games like Octopath Traveler 1 and 2, this is one of those games that leaves a bittersweet sensation knowing I had a lot of fun and wish I could have more.
結論として、むちゃくちゃ楽しめたゲームでした。 RPGをする上で重要視するのがストーリーっていう方は後悔しないと個人的には感じました! ・アクションの難易度はベリーハードにすれば敵のダメージが痛くて緊張感のある戦闘も楽しめますし、ノーマルにすればサクサク快適に進めると思います! ・同じくアクションについて、武器の使い分けとフェイ(お供の妖精)のスキルを組み合わせてシンプルながらも色々楽しめる丁寧な作りになってました! ※右スティックと左スティック2キャラ同時操作で頭がバグるときもありましたが笑(必須の操作方法ではないのでご安心を) ・リッチなグラフィックのオープンワールドとかとはまた違った土俵で、シンプルに楽しめる素敵な作品だと思いました。ワールドの広さや探索もちょうど良かったです。 ・一つ一つのダンジョンがダラダラ長い感じではなく、サクッとプレイできるため、逆にやめ時を失いました!(誉め言葉です) ・最近のRPGはボリュームがすごすぎて、やりこみ要素までしようと思ったら100時間越え。とかの作品も増えてきていますが、個人的にちょうどいい時間でほぼすべてのコンテンツを体験できました! ・本当にストーリーが良い!ネタバレになるので細かく言えませんが、途中の衝撃に感動して、その流れからエンディングまで、ずっと感動しっぱなしでした笑(あくまで個人の感想です) ・ストーリーに合わせたBGMもすごくいい!
이 가격으로 하기엔 너무 아쉬운 게임입니다. 그럼에도 불구하고 추천하는 이유는 턴제가 아니기 때문입니다. 개발사의 전작들이 턴제였던 탓에 저는 항상 이 개발사에서 나오는 게임들이 재미없다고 생각했어요. 하지만 이 게임은 리얼타임 전투여서 즐겁게 했습니다. 턴제였다면 데모 차원에서 집어 던졌을 겁니다. 추천은 하지만 맵이 너무 작습니다. 아기자기한 느낌은 있지만 맵 재탕이 이렇게 잦다면 역시나 아쉬울 수 밖에 없습니다. 그리고 몬스터의 종류도 적습니다. 이런 게임에서 제일 중요한 몬스터의 패턴이 단순한 것도 아쉽습니다. 여러모로 풀 프라이스 가격이 7만 후반대라는 건 좀 너무한 가격입니다. 그럼에도 불구하고 이전에 성검전설이나 이스 시리즈를 재밌게 한 분들이라면 가격이 절반 정도 내려갔을 때 하면 좋을 거라고 생각합니다.
Generally a charming and fantastic story about time travel and exploring a world controlled by monsters. The characters were written with soul, each npc regardless if it's an old man asking you to kill random beasts or the story focused king speaks with emotions and depth! Is the dialogue corny and basic as many state? Yes, but it's done so in a way that fits the tone of the game and the ages it portrays! The combat is fun and challenging depending on the difficulty. At some point I was avoiding it completely not wanting to risk being pulled back a long time of progress, but after defeating the Sorcerer - the first REALLY challening boss - I have learned all my combat capability! Every weapon has a different style of combat and use. Out of all the weapons and combinations I found the Chain Sickle with Hammer to be the most enjoyable and effective way of dispatching the enemies. But out of everything this game was packed with, I love it in 9/10 way for one thing specifically! The Ending is Just the Beginning. Completing the game with the ,,As Long As We Have Hope" ending shocked me with disappointment that was later transformed into excitement! I usually leave reviews after completing a game and technically I did so in this case as well! However there are more endings to discover and fates of different ages I wish to be a part of! SO AS LONG AS WE HAVE HOPE I WILL ACOMPANY ELLIOT AND FAIE! (Just hoping she will keep ahead when she's supposed to)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.