
A deck-builder roguelike with an emphasis on customization. Loot, build, upgrade, and repeat as you descend into the abyss
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
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这游戏,还真有点意思, 完全不是我一开始以为的又一个爬塔平替。 一开始当爬塔玩,打着打着就觉得不对劲了, 敌人越来越吊,我卡拿来拿去都是些打3打4的,连个杂兵都打不动。 直到一次我点开道具栏,发现身上有个转职宝箱, 点开后才算是开启新世界。 这游戏打牌的核心架构实际上是围绕着职业来的,不同职业有着不同的能耗机制。 初始时是无职,能耗是爬塔标准的行动点模式,卡牌也很基础。 但是一旦升到5级转职后,就能解锁一套全新的职业能耗机制,过关奖励中也会添加职业专属卡包。 然后游戏整个味道就不同了,职业能量和基础行动点之间的相互运作,非常有意思。 而升到更高等级,甚至还能解锁第二职业。 如果说职业能耗像是传统卡牌里的“色”的概念,那么双职就相当于混色卡组了。 虽然打牌部分比爬塔更有传统卡牌味,但整个游戏其实比起卡牌更倾向于RPG。 玩家角色有等级提升,除了可以转职外,还可以提升各种能力数值——卡牌的效果大部分都有属性数值加成。 更重要的是,游戏有个很RPG的装备和道具系统。 装备除了能提升属性数值,提供效果外,还能提供各种卡牌。 因此在过关奖励时,即使完全不选卡包,只拿装备,也能丰富卡组。 而卡组本身也是像虚空穹牢那种,能自己随时编辑的。 不同于虚空穹牢,这卡组甚至没有严格的数量上下限,只需要满足卡组价值点数要求即可使用。 再加上战斗中可以随意使用的很实用的各种消耗道具, 使得整个游戏的RPG感非常强。 与其说是像在玩爬塔,不如说更像DRPG的味道。 除了局内RPG养成以外,还有丰富的局间天赋树可点, 甚至还能自由决定一局的层数上限, 使得玩起来的压迫感也被降低了,有种自由刷的快感。 确实是一款看起来没什么特点,但是实际玩上手后很吸引人的卡牌RPG游戏。
A good game that has potentials to be great. First taste is Dream Quest, Slay the Spire, and a bit of Trails of Fire. But after several runs, I thought it's not a simple mix of these games, it's UNIQUE. I need more runs to unlock new perks to beat the game, for a deep review, but for now, it's good to recommend the game to the players who like these games I mentioned above! [spoiler]OMG there are two more advance jobs for each class after level 35!! [/spoiler] [strike]Bugs: Basic Attack+/Basic Defense+ won't get the effect of Luck of the Novice aura. So I have to use no plus version of these basic cards to build the deck. Please fix this bug. Feature request: Please add quick-play mode that removes/shorten animations and make the player only focus on building/testing instead of boring animations. Don't invest time on the animations, If I care I won't buy this game ;) [/strike] Thanks for the devs. I leave the bugs and feature requests in the thread.
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Hours played at review time, across 24 reviews with recorded playtime.
Impressively deep deckbuilding, rewarding progression system, diverse and flavorful encounters. The roguelike aspect and the vast amount of builds give this a ton of replayability, and the perks system means every run inches you more and more towards the endgame. Truly hard to put the game down, highly recommended
¡Menudo trabajo! Me ha gustado mucho, tiene una complejidad que desafía a jugarlo varias veces.El hecho de que puedas personalizar el mazo y las estadísticas hace que tengas muchas posibilidades dentro de una misma clase. La idea de la tienda me parece excelente aunque considero que hay elementos que no deberían de faltar como consumibles de vida (digo esto porque en dos de mis pasos por el merchant no tuve consumibles de vida) y al bifurcarse el mapa, no siempre tienes la instancia de shrine disponible, por lo que la recuperación de salud depende de los consumibles. Pero bueno, es un detalle que en mi primera experiencia dificultó un poco la progresión. Un dato no menor: Si bien el juego está en ingles, me ha parecido muy accesible para aquellos (como yo) que no dominamos mucho el idioma (punto a favor). Seguiré jugando para ver si puedo avanzar más allá del mundo tres que es hasta donde llegué. Os felicito <3
Is good
Un juego realmente disfrutable si te gustan los deckbuilders y los rougelite ademas de ser sumamente barato para la cantidad y la calidad del contenido que ofrece. Muy recomendado
In short: This game is good, possibly great for beginners or less involved deckbuilder players. I recommend anyone who plays StS on 5+ ascensions or the like to avoid it. Why is it great for less experienced gamers: - You can pull off a full shift in your deck focus mid-run if you notice it doesn't work out. This is helpful and more forgiving. - The enemies are incredibly straigt-forward most of the times, but they sometimes reward you for having back-up plans. It feels good to "one-up" the game. - If you get a good main plan, it will more likely than not work out. The plan can be simple, which makes it a chill game. - It is over-all rather fair to beat, and will feel very challenging if you're not familiar with this type of game. Why i would avoid it as an experienced player: - Recognizing abusable strategies doesn't take you long? Well the run does. The game seriously lacks power-used features (why are all the cards being filled in your hand slowly one by one? In my head the turn is already done). The game is incredibly lengthy with the same checks for your deck over and over (final act needs some off-the-main-plan damage sources) - You'll get to twenty hand cards each turn easily and it WILL annoy you that they become hard to select. - For you the game will most likely feel rather monotone, since every good strategy essentially has a scaling damage source and a lotta def. These strategies seem varied to beginners, but you've seen them and seen them done better. - There aren't really any tough descisions. You will end up with so many skill points you'll just increase EVERYTHING until you're comfortable, making different runs feel same-y again. - If you're bored and it's just 2 bucks on sale you can pick it up anyway. It's not a bad game. It's just not good. Aside from the gameplay: - Music, Art and utility are rather barebone. But they work well enough. Not everything has to be high production value for a game to be fun. - Fair pricing, no modern ♥♥♥♥♥♥♥♥ greedy corporation whargarbl. - I'm done with it after three runs (one in the demo, one with not enough perk points to unlock the end and one to beat end) which equals to 15 hours. Not too shabby for two bucks.
Great game, with a wide variety of viable builds and a very challenging end game that tests every aspect of your deck. It's easy to lose the track of time while playing; it's very affordable and there are no micro-transactions. You won't regret it!
Fun
A relaxing game to pass the time. Simple mechanics that can become more complex and more challenging. The different classes are well defined. Great job ^_^
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