
A deck-builder roguelike with an emphasis on customization. Loot, build, upgrade, and repeat as you descend into the abyss
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Reviews
Un juego que te mete de lleno en un abismo sin fin de decisiones estratégicas. Muy bien logrado.
I've got to talk about this hidden gem I've been hooked on - "The Abyss Within". This game has seriously taken my love for strategy and deckbuilding to new depths. It's got its quirks, but that's part of the charm. Let's get real for a sec - the visuals might not blow your mind. They're functional, they get the job done, but it's the artwork of the monsters, growing creepier as you delve deeper, that really stands out for me. It adds an eerie atmosphere that keeps me engaged, pushing me to explore just one more level. Gameplay-wise, the deckbuilding in this game is top-notch. Crafting and refining your deck feels rewarding, with each run offering new challenges and opportunities to test out strategies. I don't know how many runs I've done, but each one goes faster and gets more challenging, and I absolutely love it. It's got that perfect level of challenge - tough but fair. Every victory feels like a real achievement, and every loss is a learning lesson, motivating me to dive back in and try a different approach. The real standout feature for me, though, has been the progression with the perk system. It adds a whole new layer to the strategy, allowing you to tailor your playstyle even more. Unlocking new perks as you progress feels like you're constantly evolving, adding an addictive element to the game that keeps you coming back for more. The community aspect is pretty cool too. Being part of the game's development through feedback and seeing how our input shapes the game offers a unique experience. Despite being in Early Access, the devs are super responsive and genuinely care about making "The Abyss Within" better with every update. So, if you're on the fence about trying it out, I'd say go for it. The visuals might be a bit basic, but the depth of strategy, the evolving perk system, and the sheer replayability more than make up for it. PS: It's only $3 on Early Access, and come on, that's a steal. Definitely worth the price, which, frankly, could go a bit higher (looking at you devs)—I wouldn't mind paying more. It's that good.
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Hours played at review time, across 24 reviews with recorded playtime.
In short: This game is good, possibly great for beginners or less involved deckbuilder players. I recommend anyone who plays StS on 5+ ascensions or the like to avoid it. Why is it great for less experienced gamers: - You can pull off a full shift in your deck focus mid-run if you notice it doesn't work out. This is helpful and more forgiving. - The enemies are incredibly straigt-forward most of the times, but they sometimes reward you for having back-up plans. It feels good to "one-up" the game. - If you get a good main plan, it will more likely than not work out. The plan can be simple, which makes it a chill game. - It is over-all rather fair to beat, and will feel very challenging if you're not familiar with this type of game. Why i would avoid it as an experienced player: - Recognizing abusable strategies doesn't take you long? Well the run does. The game seriously lacks power-used features (why are all the cards being filled in your hand slowly one by one? In my head the turn is already done). The game is incredibly lengthy with the same checks for your deck over and over (final act needs some off-the-main-plan damage sources) - You'll get to twenty hand cards each turn easily and it WILL annoy you that they become hard to select. - For you the game will most likely feel rather monotone, since every good strategy essentially has a scaling damage source and a lotta def. These strategies seem varied to beginners, but you've seen them and seen them done better. - There aren't really any tough descisions. You will end up with so many skill points you'll just increase EVERYTHING until you're comfortable, making different runs feel same-y again. - If you're bored and it's just 2 bucks on sale you can pick it up anyway. It's not a bad game. It's just not good. Aside from the gameplay: - Music, Art and utility are rather barebone. But they work well enough. Not everything has to be high production value for a game to be fun. - Fair pricing, no modern ♥♥♥♥♥♥♥♥ greedy corporation whargarbl. - I'm done with it after three runs (one in the demo, one with not enough perk points to unlock the end and one to beat end) which equals to 15 hours. Not too shabby for two bucks.
Is good
Impressively deep deckbuilding, rewarding progression system, diverse and flavorful encounters. The roguelike aspect and the vast amount of builds give this a ton of replayability, and the perks system means every run inches you more and more towards the endgame. Truly hard to put the game down, highly recommended
Un juego realmente disfrutable si te gustan los deckbuilders y los rougelite ademas de ser sumamente barato para la cantidad y la calidad del contenido que ofrece. Muy recomendado
Great game, with a wide variety of viable builds and a very challenging end game that tests every aspect of your deck. It's easy to lose the track of time while playing; it's very affordable and there are no micro-transactions. You won't regret it!
¡Menudo trabajo! Me ha gustado mucho, tiene una complejidad que desafía a jugarlo varias veces.El hecho de que puedas personalizar el mazo y las estadísticas hace que tengas muchas posibilidades dentro de una misma clase. La idea de la tienda me parece excelente aunque considero que hay elementos que no deberían de faltar como consumibles de vida (digo esto porque en dos de mis pasos por el merchant no tuve consumibles de vida) y al bifurcarse el mapa, no siempre tienes la instancia de shrine disponible, por lo que la recuperación de salud depende de los consumibles. Pero bueno, es un detalle que en mi primera experiencia dificultó un poco la progresión. Un dato no menor: Si bien el juego está en ingles, me ha parecido muy accesible para aquellos (como yo) que no dominamos mucho el idioma (punto a favor). Seguiré jugando para ver si puedo avanzar más allá del mundo tres que es hasta donde llegué. Os felicito <3
Fun
A relaxing game to pass the time. Simple mechanics that can become more complex and more challenging. The different classes are well defined. Great job ^_^
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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