
"Murasaki" is a puzzle explosion game. Use explosions to clear the screen of pesky obstacles filling it up. The only controls you need are the directional buttons and two other buttons (Z and X)!
Modeled estimate, not a reported figure. How we estimate →
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
A vague but visual, auditory, and emotive piece of art, told as though it was a familiar bystander. From the ingenious duo behind Irisu Syndrome.
Игра жанра "Почему я раньше в это не сыграл?" На экране появляются шайбочки, преимущественно синего и красного цвета. Стрельба по шайбе толкает её и эта шайба взрывается. Но если шайба столкнётся с другой того же цвета, то взрыв будет больше. А если столкнётся много таких шайб, то взрыв станет огромным. И вот от размера взрыва зависит, сколько пуль на экране очистится, что сделает ситуацию безопаснее, даст много очков, а в случае с боссом нанесёт массивный урон. Всего вы можете выстрелить одну пулю за раз. Не спешите стрелять. Подождите, пока пуль на экране станет много, не бойтесь, пули медленные. Подождите, пока накопятся шайбы. И тогда стреляйте по ней. Игра по меркам жанра относительно расслабляющая благодаря весьма длинному лайфбару (ну кроме постгеймового шестого уровня и страшного начала второго уровня, но бомба там выручит), а в случае провала достаточно перепроходить уровень, а не всю игру. Если концовка покажется недосказанной, не стесняйтесь заглядывать в гайды.
Murasaki is a distinctive indie shoot-’em-up developed by the Japanese doujin developer Katatema and published on Steam by PLAYISM. While it initially resembles a classic bullet-hell shooter, the game quickly establishes its own identity through unusual mechanics that blend fast reflex gameplay with puzzle-like strategic thinking. Instead of relying on constant streams of bullets and traditional enemy waves, Murasaki focuses on carefully timed shots, chain reactions, and environmental manipulation. The result is a shooter that feels both familiar and refreshingly experimental, offering a unique take on the danmaku genre that challenges players to think as much as they react. The story of Murasaki unfolds in a mysterious world threatened by an encroaching darkness. Players take control of one of two characters, Kairi or Satsuki, as they attempt to fight back against strange enemies and uncover the truth behind the looming crisis. The narrative is not heavily emphasized through lengthy cutscenes or dialogue, but it gradually reveals itself through brief conversations, boss encounters, and unlockable story segments that appear as players progress through the game. This subtle storytelling approach allows the action to remain the central focus while still giving players hints about the characters’ motivations and the strange forces shaping their world. Gameplay takes place on single-screen arenas where enemies spawn in waves and gradually fill the battlefield with dense bullet patterns. Unlike most shooters in the genre, the player cannot continuously fire projectiles. Instead, each character is limited to a single shot that must be used carefully. Once fired, the projectile travels across the screen and can bounce off surfaces or objects before returning. This limitation forces players to pay close attention to positioning and timing, turning every shot into a strategic decision rather than a reflexive action. In many situations, the correct angle and placement of a shot can determine whether the player survives the next wave of enemies. One of the most innovative mechanics in Murasaki involves explosive objects scattered across the battlefield. These blocks appear in two colors, and when struck by a projectile they begin moving around the arena before eventually detonating. If players manage to collide multiple blocks of the same color, they trigger powerful chain reactions capable of destroying enemies and clearing large portions of incoming bullet patterns. Mastering this system becomes the key to success, as it allows players to convert dangerous situations into opportunities for massive damage and screen-clearing explosions. This mechanic adds a puzzle-like element to the gameplay, encouraging players to manipulate the environment rather than simply dodge enemy attacks. The two playable characters offer noticeably different playstyles that change how the game feels. Kairi moves slowly but fires a projectile capable of traveling across the entire screen, making him better suited for calculated ricochet shots and carefully planned explosions. Satsuki, in contrast, moves much faster but has a much shorter attack range, requiring players to approach enemies more aggressively and rely on quick movements to set up chain reactions at close range. Each character also has a unique special ability that can temporarily clear bullets or damage enemies in emergencies, adding another layer of strategy to the game’s intense battles. Boss encounters represent some of the most exciting moments in the game. These battles introduce elaborate bullet patterns that push players to their limits, filling the screen with swirling projectiles that must be carefully navigated. However, simply dodging bullets is rarely enough to defeat these bosses. Players must use the explosive blocks and chain reactions strategically in order to deal meaningful damage. This creates encounters that feel like dynamic puzzles unfolding in real time, where survival depends on both precise movement and clever manipulation of the game’s environmental mechanics. Visually, Murasaki adopts a minimalist but stylish aesthetic that prioritizes clarity during chaotic gameplay. The character portraits feature expressive anime-inspired artwork, while the in-game graphics focus on clean bullet patterns and bright explosions that remain readable even when the screen becomes crowded with enemies. The soundtrack, composed by Watson, provides a calm and atmospheric contrast to the frantic action. Its gentle electronic melodies create a surprisingly tranquil mood that makes the intense gameplay feel almost hypnotic rather than overwhelming. Like many bullet-hell shooters, Murasaki features a steep difficulty curve. New players may initially struggle with the unconventional shooting system and the rapid escalation of enemy attacks. The game demands patience and practice, especially when learning how to trigger effective chain reactions and anticipate enemy patterns. However, once the mechanics begin to click, the experience becomes extremely satisfying. Successfully setting off a perfectly timed explosion that wipes out an entire screen of enemies and bullets creates a sense of mastery that few shooters manage to achieve. Replay value is strengthened by the presence of two characters, unlockable story fragments, and various challenge conditions that encourage players to revisit earlier stages. Completing levels under different circumstances can reveal additional lore and character interactions, gradually expanding the game’s mysterious narrative. This structure rewards players who are willing to experiment with different strategies and refine their skills over multiple playthroughs. Ultimately, Murasaki stands out as a creative reinterpretation of the bullet-hell formula. By limiting the player’s attacks and emphasizing chain reactions, the game transforms traditional shooter mechanics into something that feels closer to a strategic puzzle wrapped in fast-paced action. Its minimalist presentation hides a surprisingly deep and inventive system that rewards both careful planning and precise execution. For players who enjoy challenging arcade shooters and experimental indie design, Murasaki offers a memorable experience that proves even well-established genres can still evolve in unexpected ways. Rating: 8/10
Murasaki, Katatema tarafından geliştirilen ve PLAYISM tarafından yayınlanan bir bulmaca patlama oyunudur. Bir shoot 'em up unsurlarını bulmaca çözme oyunuyla birleştirir. Oyun, yıkımın eşiğindeki mistik bir dünyada geçmektedir ve oyuncular engelleri temizlemek için patlamaları kullanmalıdır. Oyunda, her biri kendine özgü yeteneklere ve özel saldırılara sahip iki oynanabilir karakter, Kairi ve Satsuki bulunmaktadır. Oyuncular hayatta kalmak ve oyunun seviyelerinde ilerlemek için kurnazlık, açılar ve zamanlama kullanmalıdır. Oyunun mekaniği, ekranda beliren rastgele şekillere ateş etmeyi ve vurulduğunda büyük patlamaları tetiklemeyi içerir. Oyuncular, ekrandaki engelleri ortadan kaldıran zincirleme reaksiyonlar oluşturmak için atışlarını hedeflemeli ve zamanlamalıdır. Her karakterin ayrıca zor durumlardan kurtulmak veya patronları yenmek için kullanılabilecek sınırlı kullanımlı özel bir saldırısı vardır. Oyunun hikayesi, seviyelerin başarıyla tamamlanması, yeni bilgilerin, geçmişin, biyografilerin ve müzik parçalarının kilidinin açılmasıyla kademeli olarak ortaya çıkar. Oyun ayrıca ekran boyutu, BGM/SE oranı ve tuş bağlamaları için bir yapılandırma aracı sunar. Murasaki'nin oynanışı hızlı tempolu ve yoğundur, muhteşem müziklerle dingin ve güzel bir manzaraya karşı ayarlanmıştır. Oyuncular merkezlerini bulmalı ve oyunda ilerlemek için kaçma ve patlamadan oluşan akıcı bir ritme girmelidir. Oyunun mekaniklerinde ustalaşmak başarı için çok önemlidir, bu da tatmin edici ve ödüllendirici bir deneyim sağlar.
Si wtetsu tiene 5 mil de fans yo soy uno de ellos si wtetsu tiene 100 fans yo soy uno de ellos, si wtetsu solo tiene 1 fan, ese soy yo, si wtetsu no tiene ningún fan es porque yo ya no estoy en este mundo. Es muy recomendable para la gente que no esta muy entrada al tipo de juego "Bullet Hell" PD. Tetsu te quiero.
bildiğin shoot em up oyunu anime görsellerle süslemişler eğlencesiz
💋
You can read some other reviews if you want a description of the gameplay, I'm just here to say that yes it is good and yes I do recommend it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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