
A deck-builder roguelike with an emphasis on customization. Loot, build, upgrade, and repeat as you descend into the abyss
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
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Play through The End here: https://youtu.be/ihHGZR-BFoo Finally made it to the end thanks to the creators for fixing the bug super quick and I still loved this game it was so much fun and the END was still challenging I feel like every boss is there for a reason to test if your deck is well rounded or just completely bonkers by that point I could definitely see how decks could still struggle at that point. Three things to bring up that aren't major, one after beating the abyss bringer for the first time on this run it cycled me back to map 2 shown at 1:37:50 which after playing through 2-6 again it did allow me to go to the end . I still think lowering the perk cost on the end is a bit high I feel like players should be allowed to reach it earlier and fail or even possibly succeed, but I think that would be quite a feat because again the end is great and still challenging even maxxed. I don't think the achievements worked if you've already had the game and have been playing it I can't confirm or deny for new players, but it's great that they've already started adding them. Full playthrough here (only through the abyss so far): https://youtu.be/e8EYnCVLUcM This game is SO WORTH the price it's amazingly well balanced and it's freaking hard it has tons of replay value and the Perks* are INSANELY important. I honestly thought I had an op build til entering the 5th floor and then they ripped my junk off and slapped this piss out of me until I died which didn't take long. It did take me a few runs and getting some of the perks into the game to realize how well made this game is. So if you're just starting to play don't get discouraged if you like card roguelites you will love this it's absolutely fantastic. I'll probably edit my review as I try to beat it. Edit: It would be a super awesome QoL change if the Perks told you how many points you've spent so far and I forgot to mention how awesomely creepy some of the sprites look. Another quality of life change that would be nice is like a codex which has all the cards separated into booster packs and the cards you haven't seen yet are blacked out for each type of booster pack that would be fantastic. I do really wish this had achievements and getting perks can be a bit tough towards the end as you pretty much have to get to the end of your run to get those juicy perks luckily you usually get multiple, but once you're clearing the 6th floor it takes about 2 hours so that's a good bit of time re-running the same stages.
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Hours played at review time, across 24 reviews with recorded playtime.
I'm having an amazing time playing this, building different decks, testing classes, making weird builds work (luck-based decks work, somehow), and trying to get to the end. You start finding some disturbing enemies when you get deeper, and you need to build a good deck to get through the floors with enough health to survive the next one. The interface is a little convoluted during the first runs; there's equipment, inventory, cards, stats, classes, auras, usable items, and they all build into your deck and how you want to play the game, but you get used to it on after a few runs. Even so, very well worth the price, and a must-play if you are into either deckbuilding or roguelike games, or both. I just saw that they added the achievements, I'll be busy getting those.
EA Roguelike deckbuilder + various classes + $ = RPG look and feel but fighting with cards. Manage cards, deck and EQ appropriate to your class. Level to choose perks and skills. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
This is a tentative recommendation from me for a game that seems to have gone under most's radar. This game is a strong entry into the very specific... card-game-RPG genre, similar to Erannorth Chronicles. To be clear, it's purely a rogue-lite card game, but the cards you acquire you can freely switch in and out of between combats and (nearly) every card scales in effect based on your character stats, which you upgrade over time with gear and level ups. The upshot of this is that your 'builds' are as much based on your gear and class and stats than the cards themselves, and there's a good degree of depth and satisfaction as you tweak and optimise your strategy. Some mechanics, like how 'classes' (and multiclassing) work, and like the Aura system (in which you have a limited set of slots - which you may increase with one of your stats - to slot in cards with purely passive effects, somewhat resembling 'relics/artifacts' or similar passive upgrades from other card games) help tie your strategy and build together. And on top of all of that, the game has a reasonably fleshed out meta-progression. The reason why it's a hesitant recommendation is because... 'rough around the edges' barely begins to describe how minimalistic the game's qualities are beyond the core gameplay. The English is serviceable, but not great. Some cards don't adequately explain what they do at all (like some lightning attacks that give me a buff to my lightning damage without saying so on the card). There's no use of tooltips to explain any language, buffs, or debuffs on the cards (what's the difference between 'armor' and 'barrier', what is 'deprived', what is 'cursed'?). When buying cards from the store, you can't tell their casting cost or how many 'points' they cost to add to your deck. The art direction is bare-bones, with odd resolutions, poorly-cropped outlines and I suspect a lot of UI elements and artwork cobbled from various sources with no overarching theme and little artistic consistency. The music inelegantly loops, or at least tends to play for 30 seconds, fade out, then start again a few seconds later, and the music is not... well it's not bad, but it's not what I would expect from a game like this. If I had to compare this to one game (besides Erannorth Chronicles), it would have to be Dream Quest - a game with a similarly bare-boned visual and audio experience over a strong, well-realised gameplay loop. This probably is even rougher than Dream Quest, in many ways, but it's an enjoyable experience and hopefully will only get better.
Awesome game with great depth. The variety of builds and synergies you can build, even within the same class, is really something I'm still far from being able to win the game, but the losses rarely feels unfair. There is room for improvement UI wise, but it more than compensates with great mechanics
Less expensive than a double cheeseburger at mc donalds but way more fun!
I've got to talk about this hidden gem I've been hooked on - "The Abyss Within". This game has seriously taken my love for strategy and deckbuilding to new depths. It's got its quirks, but that's part of the charm. Let's get real for a sec - the visuals might not blow your mind. They're functional, they get the job done, but it's the artwork of the monsters, growing creepier as you delve deeper, that really stands out for me. It adds an eerie atmosphere that keeps me engaged, pushing me to explore just one more level. Gameplay-wise, the deckbuilding in this game is top-notch. Crafting and refining your deck feels rewarding, with each run offering new challenges and opportunities to test out strategies. I don't know how many runs I've done, but each one goes faster and gets more challenging, and I absolutely love it. It's got that perfect level of challenge - tough but fair. Every victory feels like a real achievement, and every loss is a learning lesson, motivating me to dive back in and try a different approach. The real standout feature for me, though, has been the progression with the perk system. It adds a whole new layer to the strategy, allowing you to tailor your playstyle even more. Unlocking new perks as you progress feels like you're constantly evolving, adding an addictive element to the game that keeps you coming back for more. The community aspect is pretty cool too. Being part of the game's development through feedback and seeing how our input shapes the game offers a unique experience. Despite being in Early Access, the devs are super responsive and genuinely care about making "The Abyss Within" better with every update. So, if you're on the fence about trying it out, I'd say go for it. The visuals might be a bit basic, but the depth of strategy, the evolving perk system, and the sheer replayability more than make up for it. PS: It's only $3 on Early Access, and come on, that's a steal. Definitely worth the price, which, frankly, could go a bit higher (looking at you devs)—I wouldn't mind paying more. It's that good.
Pretty decent Slay The Spire like deckbuilder with quite some unique ideas. I really like it gameplaywise. The ui is somewhat lacking, but the devs are quite responsive and open to suggestions. So it is a recommendation for me even at its full price and it feels like a steal on sale ;-).
I don't often write reviews. I think it is natural to compare lot of deck builders to Slay the spire (STS), this isn't a STS clone. It adds some interesting dimensions to formula stats, equipment and dynamic deck give it a distinctive feel. I picked up at half price, though I definitely got my value for money. The are still some deck ideas / mechanics I haven't tried yet. I enjoyed discovering how this game worked and completing the achievements. When I came across a bug it was fixed by the next day. I am not sure how much long term replay ability this game might offer but given it's price I don't think it really needs to offer it, I got plenty of hours out of it. I also believe it is something that could be addressed if it became the focus of the developer. Been very impressive with developers responses and patching the game. In its current state it is a cool roguelike deck builder with rpg mechanics and worth the money.
Un juego que te mete de lleno en un abismo sin fin de decisiones estratégicas. Muy bien logrado.
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