
The year is 1997. Pilot a small submersible into the depths of the Pacific to investigate a massive sonar anomaly. Navigate by instruments, scan targets, and uncover something far older than it should be.
Modeled estimate, not a reported figure. How we estimate →
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About
The year is 1997.
Listening stations have detected a massive, non-biological sonar anomaly at the bottom of a remote sector of the Pacific Ocean. Its acoustic signature matches no known terrestrial vessel, and its exact location remains unknown.
You are sent in a small submersible to investigate possible targets, identify the source of the signal, and report your findings back to the surface.
The Abyss Below is a short PSX-style deep-sea psychological horror game about isolation, limited visibility, and discovering something that should not exist. The entire experience is designed to be played in a single sitting, taking about an hour to complete.
Visibility is almost zero, and there is no clean HUD. Use the physical instruments inside your cockpit to stay on course: sonar, depth, map, and onboard telemetry.
Follow coordinates and read sonar returns as you move through dark underwater terrain. Your front window only shows fragments of what is ahead — the rest must be understood through sound, signals, and instruments.
Reach each target, maneuver into optimal range, and use onboard sensors to send scan data back to the surface.
Each scan reveals another piece of the mystery, drawing you closer to the source of the anomaly.
Follow the trail of strange targets through the dark and send your findings back to the surface.
What begins as a search for an unknown sonar anomaly gradually leads toward something hidden beneath the seafloor. Distorted radio contact, impossible structures, and unexplained signals begin to reshape the mission piece by piece.
Something down there has been waiting for a very long time.
And every scan brings you closer to it.
PSX-style deep-sea psychological horror
Claustrophobic submarine exploration
No traditional HUD — read physical cockpit instruments
Sonar-based navigation in near-zero visibility
Scan and identify mysterious underwater targets
Mission-driven story set in 1997
Slow-burn horror focused on tension, discovery, and isolation
Distorted radio communication and oppressive underwater audio
Short, focused horror experience (approx. 1 hour playtime)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un juego extraño... No es exactamente lo que pensé que sería, pero tampoco diría que es malo. Es una experiencia corta y un pelín confusa, pero me ha servido para echar un rato entretenido. Creo que la historia tiene bastante potencial, aunque está contada de manera un poco pobre. Aun así, lo recomiendo: no es tan caro ni es tan malo como para no darle una oportunidad si buscas algo corto y diferente.
Absolute dog sh1t of a game. Game starts - shows you how to move backwards and forwards. Map appears with a target. Your sonar looks different to the map. Map then randomly changes - no explanation what so ever. I spent ten mins literally moving in different directions with nothing happening in absolute darkness. Worst indie horror game i have ever played. Sick of my life in under ten mins playing this trash. Avoid like the plague. REFUNDED WITH EXTREME PREJUDICE.
这款游戏不错,希望下一次继续做多点。
음..... 그렇군...음..... 그랬던 거였군!!!!
Fun little adventure. Took maybe an hour to complete, probably could be done a little sooner. Had a few jump scares but I am just a bit jumpy lol. Never played iron lung but from what I seen others say, The Abyss Below drew inspiration from that. Navigation isn't too hard. You just look at the map and match the walls to your little radar thing. Only time I got lost was when the map flipped direction lol. Not a big fan of the end, because I was very curious on the story and what was going on. I do look forward to chapter 2!
ヘッドホン推奨! サクッ(S)と不思議(F)なジャンルを味わえます!
目前只有第一章,大概一小时左右玩完,内容很重复,就是在海底开潜艇很无聊操作简单环境风景几乎没有。总结就是目前完全不值,看后续更新吧。后续发现海底的东西上有中文,然后无线电被中文提示音入侵,这下真成神秘的东方文字了。
good lil game here
这游戏,千万别买!!!请听我一言,我是主播!
매우 불편하고 불쾌한 게임. 최악의 인디 게임.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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