No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $391.6K — a different platform, not this one.
Play as the enigmatic inventor Nikola Tesla! Use devastating weapons to mow down hordes of nightmarish monsters, collect mighty powerups to boost the carnage, and finally overwhelm your enemies with the immense firepower of the Tesla-Mech battle robot!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
9 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Xbox · Most Wishlisted · United States has just 10 day-to-day chart moves that followed a price cut, against 2,331 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $14.99 | 254ratings | 92% | — | not modelled |
| $17.99 | 647ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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9 on sale1 answered “not sold”5 we did not ask
The 1 “not sold” market is read from the Xbox price pass of Aug 6: that day the store answered for this game elsewhere and gave no price there. The 9 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 5 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $197.2M | 188.7K | 81% | $59.99 | |
| $85.4M | 64.7K | 85% | $59.99 | |
| $84.5M | 70.4K | 91% | $59.99 | |
| $61.4M | 44.5K | 91% | $69.99 | |
| $59.4M | 46.1K | 83% | $49.99 | |
| $48.5M | 43.6K | 65% | $59.99 |