
TerraTech Worlds is an open world, build-craft adventure game, set on an uncharted alien world. Play solo or with friends, explore your surroundings, craft unique vehicles, construct automated bases, and battle your way through hazards and enemies to harness the power of your environment
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TerraTech Worlds is an open-world, build-craft exploration adventure game, set on an uncharted alien world. Playing solo or with friends, you’ll explore your surroundings, craft unique vehicles, construct automated bases, and battle your way through natural hazards and challenging enemies to harness the power of your environment.

Expand your base with complex, automated production lines to refine minerals, scrap spare parts and keep you stocked with ammunition. Design intricate conduit networks to manage production, and scale up your power infrastructure to keep pace as the factory grows.

Create different Techs to meet different needs. From mining to combat, you can build the perfect vehicle for the mission! Visually customise your Techs and bases until everything is just to your liking, then optimise your Tech by taking advantage of powerful stat modifiers.

Expand and consolidate your planetary infrastructure by extracting exotic resources from the world around you. Resculpt the landscape to suit your needs with free-form terraforming tools - from flattening out a racetrack to creating peaks and valleys for base defence!

Explore a 300km² planet with no loading, no streaming and no limits, populated by rich and diverse environment biomes, with a day/night cycle, dynamic weather, dangerous plant life, hostile enemy factions and bases, and more. Venture deep into strange Woodlands, traverse the acidic Swamps, dodge lightning storms and enter the snowy Arctic.

Encounter and overcome a diverse range of enemy Techs as you expand your territory, scavenging and researching new blocks to upgrade your combat capability. Face down dangerous opponents, experiment with ever-more powerful and specialised combat builds, and team up with your fellow Prospectors to raid enemy bases and push back the frontier.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
先上总结,一代是space engineers 的极致简化版,二代是Crossout+Satisfactory的极致简化版 两代游戏都很优秀,一代Mod成熟玩法上限更高,能造分体火箭,电视制导炸弹,高达等脑洞大开的玩意。二代官方有认真听取社区意见反馈,深度优化1代玩法痛点,将大部分需要靠Mod提升的游戏玩法集成到游戏本体,并采用类似Crossout那样更有深度的Buff方块Build。真正实现了模块差异化而非单纯比大小比数值。 在有限的组合下才能激发人们探索最优秀的设计,就像现实中F1是一代代在规则中寻求最优解的产物,从起初百花争艳到最后万剑归一并不是靠把飞机发动机塞进车里就能设计出来的(实际上历史上确有此事,但实际综合性能极差,远远落后同时期其他车队)这是这代的优点,但并不是所有人都愿意花大把的时间动脑子造车,所以出现了多半差评的现状。 为了避免剧透,我主要说一下一代的游玩心得和痛点给没玩过的人了解一下。就目前二代的游玩进度,以下一代的痛点皆得到了解决。 一代 前期:倾向以通过任务为目标进行的载具构筑,击杀敌人,获取几乎随机掉落的少量部件,拼凑临时够用的任务载具。在这个过程中你很难有机会获取到NPC的电池、护盾、生命回复立场,因为一代仅有自动开火,甚至没有武器分组,你的武器几乎会把敌人完全炸烂啥也不剩,于是你只能期望尽快完成任务提升声望解锁工厂模块来获取那些有用的Techs。 (可以使用Control Blocks Mod实现对连接块以摄像机/鼠标/标记等为目标进行旋转,以实现对固定武器的手动瞄准操作,甚至利用旋转块控制翼面和推进器让悬浮器/固定翼跟随视角同步旋转,但是Mod会造成连接结构剧烈闪烁拖影,并且大幅降低帧数) 二代摒弃了自动开火而采取同类型游戏主流的手动瞄准和武器分组管理,你可以分开控制不同类型武器并绑定不同键位了,此外建造模式下可以直观看到武器实际射界了,火力管理这块属于全面追平4字网游了。 一代 中期:采集资源,建造能实现资源存储—精炼—部件生产—Tech生产的固定/移动工厂。探索不同阵营武器、护盾、回复立场、电池、充电设备并有针对性的提升阵营声望和获取对应建筑材料。这个过程是最快乐的,你的战车在不停地迭代升级越做越大,敌对野生Tech会随着你的载具价值提高慢慢变强,但是一些任务中的Boss依然对你有较大威胁,你还想继续提升,根据每个阵营的特色取其精华避其糟粕。打造最强的战争机器和全能固定/移动工厂。 ( 唯一能让你些许不爽的是糟糕的模块拼接设计,随着载具越来越大,连接点越来越多,你很难限定方块以你需要的角度方向连接点去链接其他方块,它只能在你鼠标落点的连接点上对被连接块进行正循环切换、反循环切换两种连接方式。举个例子:一个2x2x1的16点带有贴图可以明确分辩方向性的方块,你如果在未封闭的开放表面进行放置,最多需要循环切换 64次! 才能循环到你需要的角度,更不用说那些4x2x2的定制方块了) 二代全面优化了方块连接逻辑,可以限定xyz轴旋转甚至可以一键镜像,这点算是和同类良品追平了。 一代 后期:你完成了所有任务和Boss挑战,你的派系声望全部提升到最大,解锁了全部的Tech生产能力,解锁了所有派系的商店终端,你可以针对不同情境自己设计出采集站,采集载具,充电塔,炮塔,战车,悬浮器,直升机,飞机,飞艇,电反重,bug轮反重,移动拆解器,远程遥控载具,全能移动工厂......没有任何对手能威胁你,资源取之不尽,随着你脑洞打开需要越来越多的Tech,生产效率的提升成为头等大事...... (不幸的是唯一能和你对抗的只有游戏糟糕的优化和工厂卡生产bug,还有快要烧糊了的单核CPU。仅仅一个能实现全资源分类存取的复合工厂就让你的电脑卡到45帧(1080p 12900k+rtx5080)你想起来游戏启动加载中的一句提示:"并不是越大就越好......"没有任何一个游戏性能优化Mod,于是你只能妥协,删除了工厂帧数只上涨到60,然后你需要打一个SmoothCameraMod来解锁摄像机帧数变成了90帧,CPU总体占用10%,单核占用130%,GPU占用10%....) 所有生产零件都没法变换成数据存储,于是你只能把他们都卖掉换游戏货币,再往后你需要什么就直接从商店买。资源矿井直接接上精炼器回收器卖钱。方块掠夺,工厂变成了对于游戏性能的阻碍而变得“多余” 二代全面优化了工厂系统,目前来看无论是从地块变体的设计,还是简化了管线输送逻辑都要比前一代成熟干练很多,同时也丰富了基地建造这一概念,属于真正有家了 一代 Mod:Blender+Unity开发工具包非常简单就能开发Mod,有非常多的武器和功能方块设计,更多的阵营,水Mod可以造军舰,更好的AI让NPC建造工厂开飞机自动采矿等等。。。但这所有的一切都被糟糕的游戏优化和只能单核运行的CPU牢牢锁死...... 二代游戏还处于开发前期,在游戏完整开发完成前很难有成熟的功能性Mod和愿意为其投入时间的Mod制作者,但是快照不在模糊并且带有Alpha通道这一点非常好评,终于不用像一代那样等好的灯光时间好的地点去专门为了截清楚的快照而耽误时间了。希望Mod工具包尽快跟进,我都等不及要在二代整高达了
The demo is quite large but doesn't represent the actual game's fit and finish, you'll find the many hiccups and oopsies annoying after a bit when you're just trying to go from point A to B. If you do decide to get the game, just stick to flat terrain and oceans, the procedural terrain has a lot of collision issues and you'll end up holding the 'Stuck Assist' button down for minutes at a time trying to go anywhere. Seems like an obvious miss, and you have to wonder why the terrain isn't designed for vehicles like in the demo and instead the matted and pitted mess. I keep trying to get into this game because their aren't many vehicle crafting games with an open world out there, and I keep getting punished for it.
걍 재밌
基于目前版本,单个星球评价不错,但是把其他星球带上就是纯粹的重复劳动
Why i even try to play it, its hot garbage!
Great game! Little rough around the edges but definitely entertaining, Base building is a little tough as i haven't the chance to really build as it does take a bit of resources, but then again, I also haven't put the effort into gathering resources needed for it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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