
Puzzle your way through 80+ hand-crafted levels in this uniquely challenging action-adventure game. Unleash world-shifting abilities, awaken ancient mechanisms, and defeat 8 brutal bosses - balancing cunning and force to rescue the cursed spirits of your fellow warriors.
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About

You are one of eight thousand warriors bound to protect the Emperor in his afterlife. Your comrades are not your enemies, even if they seem to think so at the moment.
Work your way through more than 80 levels across the elemental paths using mind and body to overcome puzzling obstacles and challenges.
Awaken ancient mechanisms and descend into the underworld, overcoming foes through speed and agility, instead of only using brute force.
Defeat 8 brutal bosses, requiring the mastery of the nine phases of Qi: The universal energy that forms all parts of living beings.

As the sole uncursed warrior of the emperor's Terracotta Army, you'll have to master your ability to channel the Tao, switching between the realms of Yin and Yang to free your fellow soldiers from the spiritual blight.
Shift between the realms of Yin and Yang, within the tomb of the Emperor and his afterlife, looping between death and the afterlife to overcome cursed challenges.
Yin is the domain of solitude and tranquility. The dark, desolate tomb is a fortress, where you can strategize, prepare, and alter the layout to aid your journey.
Yang is the realm of the afterlife, light, and action. Execute combat strategies, evade foes, and overcome the tomb’s defenders to find the source of the curse placed upon the rest of the terracotta.
The Qin dynasty laid the foundations of China that would endure two thousand years. As an awakened terracotta warrior, you have the opportunity to observe it from within.
Experience an art style based on the timeless aesthetics of guo hua, traditional Chinese painting.
Immerse yourself in the afterlife of the Terracotta Army with a soundtrack inspired by traditional instruments classified through the ancient Chinese ba yin.
Save your fellow eight thousand strong warriors, each with iconic individual appearances - just like the real Terracotta Army!
TERRACOTTA is a project funded by Red.es and the European Regional Development Fund (ERDF) through the Red.es Program to promote the videogame industry. These grants are co-funded by the Spanish ERDF Pluri-Regional Operative Program (POPE) 2014-2020.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
风关卡用风移动重物的时候可以把重物挤出滑轨。 水关卡第三关有bug,移动平台上的弩射到两边的机关后虽然围栏降下来了但是人物还是上不去。 游戏美术、音乐和氛围很好,但是恶性bug有点多,你们什么时候修我就继续玩
4 hours in hit a wall with the first boss battle with the bird. After many attempts, I just gave up. I'm not sure what the target market for this game. It seems to be a puzzle game where you are constantly running away from the enemies while trying to solve the puzzle. What genre is this? It is too bad as the puzzles are quite interesting. Even the boss battle is a nice puzzle but just too frustrating as I kept falling off the platforms or getting stuck in the slow world while the boss just kept pummeling me. I was really enjoying the game until that point. They need to have a difficulty setting for at least the boss levels. I like a good puzzle game. It is too bad that I need to set this game aside until if and when they decide to make an easier setting for the boss levels. I really would like to see the rest of the game. For now, it goes on the trash heap of unfinished games. <sigh>
Terracotta is an interesting game. The gameplay is full of engaging puzzles. Worth checking out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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