
Terra Randoma is a turn-based roguelike RPG in a procedurally generated open world. Travel a world full of curiousity and perilous dungeons. Develop your character however you want with skills, talent stones and randomized items while you discover an ancient secret.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've been looking into and trying plenty of strategy games as of late, and almost all of them have been disappointing. I took a chance on Terra Randoma, and I'm glad I did. Sure, there's tweaks that could be made to attributes, skills, talents, and quests to improve viability, balancing, and variety. But with that said, there's plenty of variety and replayability in the randomness of the maps, encounters, dungeons, quests, drops, equipment, and items. Terra Randoma isn't a showy game, but if you like strategy games, I think it's worth your time.
Leveling and accumulating points and experience for various things is one of the most gratifying aspects of this game. For example: + Successful quests give you more approval at 5 cities and 3 vendors + Each individual talent levels up quickly at 10-30-75-150 experience + Experience gives attributes and skill points + Armor and weapons can be leveled with money and materials None of this is unique, but it is well integrated into the progression of the game without being too linear. Eventually you'll have to level everything, but the order is completely up to you. + The approval quests give make everything more profitable and help you accomplish the final goal, but there are many other ways to get money and still have fun with the game -- so there is no super rush (although it's certainly the most efficient way to play.) + Strength paired with the skills Athletics and Meditation are the best way to start out, but my characters were still very viable before I figured this out. What I didn't realize right away is that talents are essential at the games most difficult settings, and to level them you need stamina which is expensive unless you generate for free by passing time with the space bar. You don't have to do this forever, because money starts pouring in around level 15, but in the early game it's a bit of a pain. I also think the game get significantly easier after level 15 and the spread between your abilities and the mobs seem to widen as the game progresses. I made a guide at the same time I wrote this review, if you're interested. It's called "Essential Hints and Tips." Hope it's helpful.
Awesome game. Regular updates. A very enjoyable turn-based roguelike RPG. Easy to jump in and out of.
This game is good ♥♥♥♥, anyone who says differently is a dirty commie 🤷♂️
Way more people should play this game. Great turn-based roguelike with: randomly generated world randomly generated dungeons great itemization (diablo style bonuses) a good variety of skills (must buy at Adventurer's Guild) great combat mechanics and well done turn-based combat about 40 hours of gameplay to beat for the first time on easy/normal difficulty The graphics are minecraft tier. Play it for the awesome roguelike gameplay.
This is a very fun game -- well worth the price!
This game became very addictive, I have not played as many turned based as i have of other style games, but i enjoyed this game very much, I only played in iron man mode and the hardest difficulty to challenge myself, died many times to learn and get better and i did eventually, after many deaths. I finally got hang of the game from tactical point of view, what to prioritise with my points. Came close to dying many times when i got over whelmed by the mobs, but that's the beauty of turn based, you got time to come up with a tactic to either run or take the risk and fight. after putting almost 600 hours in to the game, i can say this game is well worth the time and i definitely got my money worth out of it. This game offers a variety of mobs, dungeons, quests, spells stones, builds, tactics, traps to lure mobs in to, and the ability to become and animal to either escape or fight. In terms of customising your character, you have gears with different bonus and stats, you can also get stats to put use each time you level up. You can also get food buffs and potion buffs to help you out in tricky situations. Look forward to the next space game next year.
Really fun for the first few hours, gameplay loop is really addicting on iron man mode but once you solve the early game the late game is an absolute slog. Still worth supporting.
Terra Randoma is a neat dungeon crawler with a cute aesthetic. The low-poly hero/token idea is nice and works well with the tabletop-inspired system the main game runs. it's a fun way to play a bite-sized DND campaign if you're lacking party members in real life.
Comfy RPG with minimal story and a friendly Euro board game vibe.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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