
An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 18 → 4/day in the week after.
About
An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion.
With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military, and scientific leaders develop covert channels to coordinate a response. With the aliens' motives uncertain, factions emerge, driven by hope, fear, or greed.
You will control one of these factions.
The Resistance works to form an alliance of nations to mount a coordinated defense.
Humanity First vows to exterminate the aliens alongside any who sympathize with them.
The Servants worship the aliens and believe they will solve all the troubles of the world.
The Protectorate advocates negotiated surrender as the only means to avoid annihilation.
The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance.
The Initiative seeks to profit from the chaos and destruction.
Project Exodus plans to build a massive starship and flee the Solar System.

A distant anomaly, a mysterious crash site, and a spike in reported disappearances. Could this truly be humanity's first contact with extraterrestrial lifeforms? As your field agents investigate sightings and your scientists race to explore new fields of research, you will slowly learn the truth behind the alien arrival.
From early sightings and UFO crash sites to rampaging alien megafauna and robotic armies, it will rapidly become clear that the other six human factions are not your sole competition. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth. Uncover the mystery of the aliens’ origins and motives – unless, of course, you are Humanity First, and all that matters to you is extermination.
Terra Invicta has a global research system that creates opportunities for both competition and cooperation. Shared scientific advancement unlocks private engineering projects. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities. Left unchecked, factions like the Servants or the Initiative may steer the world’s efforts toward developing methods of social control, rather than propulsion or weapon systems.

You begin on Earth as the head of a shadowy organization devoted to your chosen ideology. The aliens are coming – soon – but your first enemies (and perhaps allies) will be other human factions.
Lead a faction united by ideology, rather than a nation defined by territory. This is a stark change from most strategy games – in Terra Invicta, you will not paint the map with the colors of some chosen nation. Instead you will rule from the shadows and compete with other factions for control points representing a region's military, economic, and political leadership.
Geopolitics is your sandbox – unite or break apart nations as best serves your ends, while using those under your influence to conduct proxy wars against the other six factions. Earth’s regions are modeled in detail, from educational levels and unrest to GDP and inequality. Gaining command over regions with great monetary wealth and military power can allow you to implement your will on Earth, but the war for the Solar System will not be won without also securing regions containing space launch facilities.
Enact your will through a council of politicians, scientists, and operatives sent around the world (and even into space). The starting abilities of these councilors will improve through gaining experience and acquiring control over powerful organizations like intelligence agencies or wealthy corporations. A veteran commander may make the perfect choice to lead a tactical team under the council’s direction, while an experienced diplomat works to secure the funding needed to resist the alien invasion.
Seek out like-minded populations and politicians and take actions to convert followers of opposing ideologies. Public opinion is modeled along multiple axes – the Servants’ alien worship and the Protectorate’s advocacy of negotiated surrender may largely align in terms of support or opposition to the aliens, but events that show the aliens can be defeated have the potential to convince followers of the Protectorate that resistance is a realistic choice.

Terra Invicta bridges the gap between our modern-day world and the vast interstellar empires of other space strategy games, asking you to take humanity’s first steps in colonizing our Solar System, where over 300 asteroids, moons, and planets in constant motion create an ever-changing strategic map.
Start your campaign in the modern day and build your capabilities from the ground up, or begin in the near-future and push into the final frontier from the very start – build space stations and planetary bases, quickly gain control of the inner Solar System, and prepare for the existential threat growing at the far reaches of the system.
Take your faction beyond the confines of Earth, building space stations to act as shipyards and fuel depots, constructing mining stations to acquire advanced resources, and establishing bases to serve as research or construction facilities. Terra Invicta zooms into the strategic geography of the Solar System, presenting space not as a series of isolated stars that you order units to move to and from, but rather a rich and varied landscape of asteroids, moons, dwarf planets, gas giants, and other celestial bodies creating texture and tactical opportunities at every turn.
The expansive map is constantly shifting as celestial bodies orbit the Sun. This means your space stations and forward operating bases are constantly moving as well, forcing you to plan accordingly and adapt to the evolving circumstances – your colonies among the Jovian moons could find that a once-distant alien military outpost or Initiative privateering base has suddenly become a close neighbor.

Terra Invicta explores what might be – how colonies on Mars might function, what plausible engines could power our spaceships, and the nature of how space colonization and warfare might proceed. Players may find themselves establishing a mining base on the asteroid 16 Psyche after noticing it is rich in metals – and then learn that in our world NASA planned The Psyche Mission for the same reason.
Exploring and eventually colonizing space will require access to many resources: water for life support and propellant, metals for manufacturing, fissiles for nuclear drives and weapons, and more. At the start, you’ll have no choice but to acquire such resources on Earth and suffer the high cost of using rockets to escape Earth’s gravity, but over time you’ll increasingly choose to instead rely on asteroid mining and other means of securing local supply.
Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives, and other modules to place on a variety of hulls, ensuring each ship has the right mix of fuel capacity, maneuverability, and other capabilities.
Tactical combat is built around a realistic simulation of Newtonian physics, where momentum and maneuver in 3D space are just as important as the firepower your ships carry. Fire missiles and use point defense cannons to destroy incoming projectiles; build up momentum then swing hard to bring the enemy into your firing arcs; or grapple with the difficult decision to retract radiators and sacrifice heat dissipation to achieve better armor against an incoming enemy barrage.

Terra Invicta is built with modding support in mind, and much of the game is accessible to modders without a coding background. We hope that the Solar System setting and geopolitics simulation will provide a useful framework for modders to realize their own creative visions.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 9.9Kreviews | 80% | — | $14.5M |
| $39.99 | 273ratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Искал сложную стратегию, которая откроет новый опыт в мире менеджмента и тд, ну и попал взгляд на эту игру. Ожидал чего-то вау навороченного, космические баталии, детальность геймплея, а на деле максимально простенький геймплей, механики притерные и нужно дорабатывать, многие механики работают в принципе странно\непонятно, к примеру как зашита точки или персоны, даже если в локации только 1 возможная точка для захвата, никогда не срабатывает зашита от чистки, абсолютно никогда, а должна. Так в целом прикольно, но только на любителя, слишком просто.
interesting game, so much crashing and load failing in the first few hours no idea how people slag through 100 hours of this. sort of next level crashing on launch, load, in game giving paradox a run for their money
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 16.29/day in the week to Jul 30 → 14.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German, Polish, Portuguese - Brazil, Italian, Czech, Korean +2 more
| $19.99−50% |
| 113ratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NOT FUN
概念上很好玩,玩了一百多小時之後受不了幾點 1. 完全數值導向的反人類設計:特使能力上限25,當對方對抗數值也高的時候,成功率就是不到10%,要做成功事情就要一直反覆讀檔骰,很煩 2. 教學做得極爛:就是一句話:沒教學,你自己上網找資料摸,然後等你發現你有東西沒搞懂或是搞錯了已經到中盤去了 3. 做什麼全靠骰:相信我,這款用鐵人極難絕對玩不起來,除非你鎖定骰子 4. 內部公式或是仇恨機制都講不清楚,只有短短一行字讓你發現你被外星人盯上了,但已經來不及 5. 全球研究到後面整個數值怪,但當NPC已經進入中盤開始全球戰爭的時候,根本整個混亂,研發期又超長 反正好玩是好玩,但玩到很累是真的
Fun if willing to invest lots of time
I ♥♥♥♥♥♥♥ love this game, if you can learn it, it's truly rewarding. Have to learn alot though, big learning curve. But worth it in the end.
Great game, love it. Want to see more of the devs!
Игра весьма неоднозначная, но в целом, это, конечно, лайк - она ОЧЕНЬ затягивающая, оригинальная до такой степени, что вообще ни на что не похожа, глубока и многогранна, но с весьма существенными недостатками: 1) Оптимизация. Характеристика ПК приложена к обзору, и на ней игра летает. Но компьютер - новый, до этого был казалось бы не намного хуже, и там тормоза были такие, что мама не горюй. Даже дерево технологий открывалось по 20 секунд. 2) Обучение. В игре много неочевидных механик, взаимодействий и кнопок, причём таких, на которые для успешного прохождения обязательно нужно обращать внимание, но на первом-втором прохождении ты, по незнанию, можешь попросту не заметить их. Я даже не знаю как сказать без спойлеров, но обучение, по сути, не акцентируется на том, на чём нужно, а учит тебя нажимать кнопки, что подводит к ещё одной проблеме 3) Интерфейс. Он просто ужасен. Казалось бы, есть EVE Online или игры от Paradox, где тоже полно таблиц и вкладок, берите пример, но нет, здесь сам чёрт ногу сломит. 4) ИИ. Он странный - иногда совершает неожиданные и грамотные манёвры, а иногда ведёт себя крайне пассивно. В ускоренной кампании существует значительный перекос в сторону фракций, прислуживающих пришельцам, их противники просто ничего не могут им противопоставить, с другой стороны - в долгой кампании наоборот, противники пришельцев очень сильно доминируют (хотя возможно это у меня так было). 5) Геймдизайн. Самый сложный для пояснения момент, но если резюмировать - игра на первый взгляд кажется максимально вариативной и реиграбельной, но самом деле построена таким образом, что для успешного прохождения тебе приходится действовать плюс-минус одинаково. Ошибки в ней непростительны, поля для манёвра в случае принятия неверных решений нет, а глубина механик приносит такие сюрпризы, которые, как мне кажется, рассчитаны на то чтобы вызвать в хорошем смысле шок-эффект, но по факту работают как рояль в кустах, способный поломать тебе всю игру, при этом об их существовании ты не можешь даже догадываться, привет комплексу "Страж". В качестве решения многих проблем я бы предложил сделать бесполезных советников более полезными, а так же дать буст развития со старта недостаточно развитым странам, дабы добавить разнообразия. Но в целом несмотря на ворох проблем это отличная игра, хороший экспириенс.
Bought the game just a few days ago at 50% off, already put in too many hours for such a short period. Definitely recommended. Also bought the DLC (including the deluxe version, which is just a support pack) at the reduced price as well as I felt 20 bucks was too few for what I got even at this point. I haven't gotten really far into a playthrough yet, but I can already tell there's a lot of depth to many aspects. The earth-nation-building part and competing just on earth (let's call it early game, which takes longer than early games normally do -a good thing!) is really enjoying. There's a skirmish mode for the space combat, which would also seem really helpful in learning the game and not immediately getting punished (again, haven't got to that point just yet). Some general stuff: the map feels fluent, graphics are right, it's a nice mix between some of the Paradox Interactive games while being entirely unique, you can min-max, roleplay, it's mostly a sandbox game, the roadmap looks really nice (I'm already excited for a large expansion of nation-building off Earth), the customization otions seem nice to give things fresh and the moddability is there (although not too many expansive mods exist yet as far as I can find). #1 Just lost my first and only ship indirectly due to a solar flare. What's great is that the game feels dynamic, also due some projects (a form of technology) not unlocking every playthrough. You can alter these things in the options as well.
If you are looking for a really in-depth 4X strategy game that simulates an entire Earth and space economy, this is it. At first, I felt pretty overwhelmed, but if you start on Normal, the game is quite forgiving. It lets you make mistakes, recover from them, and learn as you go. Also, shoutout to Perun, whose Let’s Play series eases you into the game, as well as the great wiki.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6.9K | 83% | $39.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $5.9M | 3K | 83% | $24.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $276.4K | 291 | 78% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5M | 31.5K | 96% | $19.99 | |
| $14.5M | 14.7K | 92% | $25.99 | |
| $14.6M | 8.8K | 41% | $59.99 | |
| $14.6M | 14.1K | 61% | $39.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $14.4M | 18.2K | 81% | $34.99 |