
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次寫評論,這遊戲的新手學習成本低,不像僵屍毀滅工程一樣要耗費大量時間學習基礎遊玩知識,而且因為回合制的關係,玩家可以深思熟慮下一步要如何走,且即便被殭屍包圍,也能透過回合制的設計稍作休息,覺得能再改進的地方是地圖大小,可以讓玩家選不一樣的範圍大小、或是使地圖物件/事件可被重生,不然想玩長久生存的玩家在逛完全地點之後,會逐漸缺少木材資源(當然反覆刷僵屍拚人品就另當別論)
1.1更新后又重开了新档,加入了新NPC就是不一样,游戏性一下子就提起来了 当然也正是如此,生存小队这个天赋就更强了,三个人出门碰上幸存者,烧杀抢掠的收益远大于好好做交易。其实可以仿照这是我的战争,对恶意杀人的行为给予一定的debuff。 可惜目前系统还是不够完善,希望日后可以加入搭建庇护所,改造房子,制造家具,以及流浪商人等系统加强可玩性,以及进一步开放队伍人数上限,即使这次队伍开放到了4人,但仍感觉太少了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
좀보이드와 매우 유사하지만 저는 개인적으로 훨씬 취향에 맞았습니다. 좀보이드는 너무 어렵고 조작도 조금 불편하고 로딩도 길어서 손이 잘 안갔는데 터미너스는 턴제다 보니 머리 쓰면서 나아가는 맛이 있고 다양한 직업군과 매번 바뀌는 맵도 그렇고 다회차 요소도 잘 되어있고 여러모로 좀보이드보다 훨씬 편리했습니다. 좀보이드가 취향이지만 너무 어려웠다면 이 게임으로 대체해보는걸 추천하고 싶어요.
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
2d平面僵毁,有僵毁的部分优点,但也继承了僵毁的大部分缺点,终局内容贫乏,除此以外还有部分难以忽视的缺点。首先地图设计单一,就是几个模版来回套,然后资源再生简陋,水食物再生集中于“公园”这个场景,其他资源的再生全交给充当商店职责的“防御住宅”,以及靠打僵尸随机爆战利品,最关键的是不存在任何建筑系统,你无法真正建立起一个属于自己的基地,本质只是找一个地方屯物资,没有创意工坊更是让这套系统一眼到头。最开始的一两局是惊艳的,但摸清了游戏流程便是无聊的重复作业,如果它卖二、三十倒是比较值这个价,但是我打折五十买的,所以只能给个及格
The survival genre and its sub-genre of zombie survival is one of my all-time favorites. I've played them all, from giants of the genre like Project Zomboid and 7 Days to Die to obscure indie titles like Survivalist: Invisible Strain and Infectonator Survivors. With that said, this might just be the best zombie survival game I've ever played. The pacing is perfect. You have complete freedom to decide where you go and what you do next, but are pressured enough by your basic needs and encroaching zombies that you won't get bored just sitting around at your base for days on end. Mechanics like crafting and farming are complex enough to feel rewarding but not so complex that they feel frustrating or not worth it. Survival needs like hunger and thirst actually matter. Many other so-called "survival" games seem to treat actual survival as an afterthought, let alone in zombie games where the main focus is obviously fighting zombies. The fact that this game has actual win conditions and many achievements to hunt down, not just for a meaningless trophy but to actually unlock new features for future runs, is another massive plus. This makes it feel like you're always working towards something and gives loads of replayability as you try out a new trait or profession you've unlocked.
Fun turn based survival game, shares similarities with CDDA or PZ but more casual.
Good game, There are no issues however the default hotkeys are horrendous. It's not optimal because all important keys are spread apart. It stacks up potential time wasted, breaking pacing in a turn based game. So here's my personal Hotkeys, I designed this based on my habits of playing FPS games and other strategy games like X-COM and Darkest Dungeon. Grab (Q) Inventory (E) Take All (W) Attack (A) Craft (S) Cook (D) Sleep (Z) Change Locations (C) Map (V)
短いタイプのローグライク、しかしサンドボックス的な楽しみ方も出来る。これは良作ローグライクだと思う。 従来の伝統的ローグライクとは違い、ターン制とはいえ行動するごとにポイントを消費し、そのポイントが尽きるまでは何度も行動が可能になっている。 ダンジョンクロウラー系やハクスラ系のローグライクをプレイしてきた人たちは、後半までにキャラクターを育成し強敵の出現までにキャラをスケールしていく動きは大の得意だろう。しかし本作では討伐に手間取る敵こそ存在するものの、一体一体はさほど苦戦しない。ではどの要素がこのゲームの難易度を引き上げているのか、それは限られたリソースの管理だ。 リソースの管理という点だけで語るとするならば、元祖ROGUEにかなり近いものがある。 元祖ROGUEでは後半の強敵から魔除けをかすめ取るためにレベリングやアイテム堀りを行う。この際に満腹度が尽きないギリギリまで粘るという行為が行われる。言い換えると、時間をかけて食料をアイテムや経験値に変換していく作業とも言える。 この作業は、本作においてもかなり近しい感覚を感じた。 本作は初期設定で始めるとかなりアイテムが足りないと感じるはずだ。敵を殴るにもアイテムを使用すると耐久が減り、壊れてしまう。そのため、武器を回収するために近くのロケーションを回ることになる。しかし移動や探索にはかなりの量の食糧や水分を消費する。また、キャラクターの能力を向上させるために読書を行うことがある。読書にも時間がかかるので食料はさらにすり減っていく。こういったように探索の中で発見する資源をアイテムや経験値に変換していく作業はかなり懐かしい気持ちになった。 複数回プレイをしていくとシンプルなゲーム性ゆえ飽きが来ることもあるが、たまにプレイしたくなる、そんなゲームだった。 おすすめ
でも良く出来たゲームであることは確かですし、私と違ってクソつまらん豆知識を覚えるのが好きな変態にはおすすめします。 本作は伝統的なローグライクで戦闘のみ部位破壊ありのドラクエタイプのProject Zomboidなんですが、クラフトゲーにありがちな「覚えなければならないどうでもいいこと」がたくさんありすぎて投げました。だって面倒くさいんだもん。そしてその面倒くささが面白さを上回ることはなかったのであった。そしてまたリアルラックゲーでもあります。序盤で良いアイテムをゲットできるかどうかでだいぶ難易度変わってくるのでは。さらに言うと、操作方法が非常に回りくどいため指が疲れる。UXって大事ですね。 でも本当に惜しい作品なので、自分には向いてそうだと思ったら買って損はないでしょうたぶん。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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