
Terminus: Zombie Survivors is a 2D turn-based survival roguelike set during a zombie apocalypse. Each journey is unique, and every decision can mean the difference between life and death. Can you brave hunger, cold, and the undead in order to reach the Terminus and find salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
About
Terminus: Zombie Survivors is a turn-based survival roguelike set against the backdrop of a zombie apocalypse. Weeks have passed since the zombie virus took hold of humanity, and most of the population has already been infected. As one of the few remaining survivors, you must finally venture out to join up with the other survivors at the Terminus. Battle your way through hunger, frigid temperatures, and ravenous zombies to make it to the Terminus—escape the city through whatever means possible, or even develop a vaccine!
Each journey for survival is different, as the very city you battle through to survive is procedurally generated. Over 150 different areas are generated, with numerous locations to discover, hundreds of items to scavenge, and endless zombies to evade or fight. No two games are ever the same, but the journey to the Terminus is uniquely challenging each time.
Choose your next move carefully! Every movement, action, and decision you make deducts from your Action Points (AP). Strategic management of your AP is key to survival. Use too little, and you might not find the resources needed to survive. Use too many, and you may leave yourself open to attack.
Maintain your condition to stay in fighting shape during this apocalypse. Surviving isn't easy—you'll need to eat, sleep, and stay warm. Scavenge for materials to craft tools and weapons, and cook meals to keep your energy up. Every action, from crafting to cooking, directly impacts your chances of survival.
Choose from a vast arsenal of tools and weapons with which to attack the oncoming zombie horde. Pick which parts of the body you want to hit, and experiment with the countless options on offer—if in doubt, remove the head or destroy the brain!
Survive the unending hordes of undead through one of multiple escape scenarios: reach the Terminus safe zone, escape by boat or helicopter, join a group of survivors, or even develop the vaccine!
Clawing your way across the city, you’ll occasionally encounter other uninfected survivors. Band together with them on your journey, trade goods, or steal their supplies and find your own way to survive the end of the world.
Soldier, police officer, firefighter, farmer—each one will fare differently in an apocalypse, but it’s up to you to discover which one stands the best chance of surviving. Pick from 15 different classes, traits to unlock, and stats to upgrade as you build the ultimate survivor.
Use sandbox mode to tailor your survival experience by adjusting settings like spawn rates and resource availability. Try surviving additional game scenarios such as Out of Stock, Crowd, and Frozen Zombies to discover new ways to play Terminus: Zombie Survivors.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏半成品你就拿来卖就算了,本应是本体内容,你单开DLC捞钱?谁惯你的臭毛病!
Сразу скажу, что я наиграл в Катаклизм более 500 часов и в Зомбоид более 2000 часов. Данный продукт пытается встать на пьедестал к Зомбоиду и Катаклизму, но как только он подходит к ним, то прогоняют его ссаными тряпками улюлюкая как дикари. По причине того что он не может с ними сравниться, потому что они во многих аспектах лучше его. Возникает вопрос. Зачем покупать этот продукт если он не дотягивает до своих конкурентов? Управление приятнее чем в катаклизме это да, но по обилию возможностей это 1/15 Каты, разве что из приятного это система прокачки навыков. Тут есть свой шарм, не спорю, но игра выглядит блекло и скудно. Серые тона будут преследовать вас на протяжение всей игры, все интерактивные предметы интегрированы в стены дома, это выглядит крайне убого и дешево. Единственное что может завлечь это интересная система прокачки с набором опыта и все. Многие тайловые сеты из Каты такие как Алтика и Андеад Пипл могут пояснить Терминусу что он выглядит как рулон туалетной бумаги(Причем самой дешевой). Если же сравнивать с зомбоидом, то тут можно сказать смело игра не дотягивает. Зомбоид берет своим приятным визуалом и поддержкой модов. Который недавно получил серьезный патч и привнес множество новых механик. Так что нет это явно не зомбоид. Тут зреет вопрос. Что такое Терминус? Самый подходящий термин - херовый клон катаклизма. Хз почему приплетают Зомбоид, видать потому что он тоже про зомби. Просто Терминус ну не может ничем завлечь. ДА,ДА, если вы не играли в катаклизм, то Терминус можеч завлечь, но как писал один человек в обзоре. "Если вы играли в Катаклизм или Зомбоид проходите мимо" и я скажу это верное высказывание. Я прощупал игру и сделал рефанд, ну это просто не стоит своих денег. Всем Писс.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Russian, Spanish - Spain, Spanish - Latin America, Japanese, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
微妙吧,主要出来一年了都没建筑系统,新dlc还是个究极通马桶合集,建议打折入本体 等你觉得马桶不够通,再入dlc 体感末日生存的部分其实还行,但至今都没有建造系统真的很那啥 也没想要很多东西,就给自家基地做个工作台、冰箱什么的有那么难吗( 再或者把自家书桌从1级升2级也不难吧( 甚至连搬运家具系统都没,而且创意工坊也没出,等什么时候能建家具了再好评吧(
好玩是好玩,但如果你有幸看到我的評論我要提醒一下,這遊戲其實肉鴿逃生,喜歡殭屍遊戲可以玩一下,但如果想要體驗末日生存這款體驗不算好 It's fun, but if you happen to read my review, I'd like to give you a heads-up. This game is really more of a roguelite escape game than a true survival game. If you enjoy zombie games, it's definitely worth trying. However, if you're looking for a genuine post-apocalyptic survival experience, this game probably won't meet your expectations. 不要想著在裡面搞長期生存之類的,這遊戲不能建造家路障,加油站和公園的的取水點都只是臨時休息點而已 推出也快一年了,我相信不少玩家都有希望作者開放建家具路障和創意工訪,但結果作者推出是劇情模式DLC,就代表長期生存基本上被不在作者的願景中,也可預想到未來大概率也是不會有相關功能 Don't expect to build a long-term survival base in this game. You can't build a home, barricades, or permanent shelters. Gas stations and water sources in parks are only temporary resting spots. The game has been out for almost a year now, and I believe many players have been hoping for features like base building, barricades, or Steam Workshop support. Instead, the developer chose to release a story mode DLC. That strongly suggests long-term survival has never been part of the developer's vision, and it's unlikely these features will be added in the future.
牛逼的反作弊,但这单机你整这么狠的反作弊干什么
I'm having difficulty being able to recommend this game. There's clearly a lot of great depth that you can explore with various systems like base building, gardening, vehicles, et cetera, but I found myself feeling pretty bored with my first run-through. Granted, I'm sure the enjoyment of this game heightens when you challenge yourself with different professions, goals, and scenarios, but it took me three hours just to beat my first run, which just consisted of me stabbing every zombie in the head without much thought about tactics or threat. The turn-based system and the roguelike element seem to hinder the direction this game would be better suited for, but then it would just be another zombie sandbox. It was annoying micromanagement to move around and explore tiny maps that more or less just gave me everything I needed to continue with, again, not much thought put into where I was going. I think comparing this to a roguelike is probably even wrong, because the new things you unlock can make the game harder for you, and the game just introduces itself in a way where you aren't challenged and expects you to give yourself the challenge as you play more runs. Why not lock the amazing equipment behind roguelike progression? I can get a silenced holosight pistol, two axes, and +200% melee damage in the first run and just steamroll everything; that feels antithetical to the genre, to me at least.
后期高度重复,各类结局尤其是城市拯救者,在所有地方建立基地?成就党收集党要像三星流水线上的工人一样进行毫无意义且机械式的工作。非成就党也没有mod增添乐趣。这个种田和交易机制是个很好的开头,完全可以引入越来越难的尸潮和随机事件,通关每个都能整出好几种公式流程,寒冬场景末日难度下也是一样的,初期搜,中期发育(图书管和交易书籍)烧油种田(即使不种田,轮流派人钓鱼收鱼也是一样的),后期各个超人。游戏内容其实也就是20小时以内,无限重复游玩是不太可能的,除了地图随机改变了一点,其余内容根本毫无区别且意义不大,对于从未接触过生存游戏的玩家来说这很新奇很有游玩性,但那也只是暂时的。 这个价格的游戏能对标着饥荒、漫漫长夜、饥荒、七日杀、杀戮尖塔、暗黑地牢、死亡细胞、this war of mine、环世界、星露谷无语+泰拉瑞亚、海狸浮生记、冰汽时代、等很多游戏,稍微加点钱就能拿到打折的3A。如果仅靠这点内容和半成品的dlc,又不开放创意工坊,那这个价格真是毫无意义。也许因为回合制游戏的原因,玩家可以省去众多繁琐的操作和思考时间,但这无形间又让游戏性下降很多,相比王国:两位君主这种也是重复性极高的游戏,初玩觉得新奇再玩已经不想打开了,那买这款游戏让人付出那么多的时间就白费了吗? 如果不想更新,完全可以开放创意工坊,4个场景给可以说是不同的体验,6个结局完全没有任何意义,挑战性在哪呢?既然取了这些游戏的精华为何不让玩家补短?设立一个无尽模式,16倍大的地图,多种幸存者营地势力,随机世界事件,这些不能当作dlc吗?站台完全成为了摆设,自己连物资箱都没法摆放,那生存100天的意义在哪里?硬赖着按空格键耗时间吗?比下戳戳有余,比上又有几座翻不过的大山,再没有重大更新或创意工坊前这条评论不会改的。也许某些人因为一次投机行为抓住了市场,那作为商人来讲是很成功的。但作为一个游戏开发者,通过“借鉴”收获了一笔资金,又发布了一个更恶心的拓展更新,妄图让别人再次上当,这次的dlc简直就是把风口上的猪具象化了。 重申一遍观点,没有重大的游戏性更新,或者大量内容更新(即使是一点一点磨出来的),或者创意工坊端上来,这游戏就是不值得这个价。
잠깐 해봤는데 할만하네요.
2D版僵毁,好玩,可惜不能当囤囤鼠,内容还是偏少重复部分高
图书馆=技能书是MVP,升级是躺赢狗 加油站=油生油利滚利,无限燃料公司 海边=盐都不带盐了 公园=我有鱼鱼症 车=次元穿梭百宝箱 火堆=核反应堆大战零下冻土 耙子=掘醒心中的地
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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